Difference between revisions of "Main Page"
From Group 4
(→To Dos for this week) |
|||
(30 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | + | '''Hyperion's Demise''' | |
Line 14: | Line 14: | ||
[[User:Peachychan|Justina]] <br> | [[User:Peachychan|Justina]] <br> | ||
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software. | Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software. | ||
+ | |||
+ | == Hot keys == | ||
+ | Gravity - DPAD + (Y + DPAD UP/DOWN) | ||
+ | |||
+ | Brightness - X + DPAD UP/DOWN | ||
+ | |||
+ | Camera Height - B + DPAD UP/DOWN | ||
+ | |||
+ | Camera Depth - B + DPAD RIGHT/LEFT | ||
+ | |||
+ | Camera Reset - X | ||
== Bugs == | == Bugs == | ||
=== FIX NOW! === | === FIX NOW! === | ||
* Reset doesn't work in the debug/release executable. | * Reset doesn't work in the debug/release executable. | ||
− | * Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0) | + | * <strike>Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)</strike> |
− | * You can charge right through a wall...... | + | * <strike>You can charge right through a wall...... </strike> Non Issue! |
− | * Particle effects don't work through reset | + | * <strike>Particle effects don't work through reset</strike |
* <strike> Charging particles stay alive </strike> | * <strike> Charging particles stay alive </strike> | ||
Line 42: | Line 53: | ||
- Slower rage particles</strike> | - Slower rage particles</strike> | ||
- Train Janet and Willy | - Train Janet and Willy | ||
− | - Screenshots | + | - <strike> Screenshots </strike> |
+ | - Play with numbers for damage, health, number of tentacles, gravity, camera speed, etc. | ||
+ | - Draw bullets and harpoon from the gun as opposed to the chest | ||
+ | - Fix Bullets | ||
Haro | Haro | ||
− | - | + | - Fireball sound (From Bryan: The sound is there, just very faint) |
− | + | - Roaring sound | |
− | + | - Look for TODO_HARO in Michael's code!!!! | |
− | + | - <strike> Add player model </strike> | |
− | + | - <strike> Shooter animations | |
− | + | - Mechanic animations | |
− | + | - Scientist animations </strike> | |
− | + | - Death be nimble death be quick | |
− | + | - Fog happen on new phase | |
− | |||
− | - | ||
- Fix Head animations | - Fix Head animations | ||
− | - Smart Heads that react to attacks | + | - <strike> Death </strike> |
− | - Move tentacles to you when gravity is on east wall/window | + | - Move |
− | - | + | - <strike> Smart Heads that react to attacks </strike> |
− | + | - <strike> Move tentacles to you when gravity is on east wall/window </strike> | |
+ | - <strike>Phase System with hot key for switching | ||
- Tentacles that are passive | - Tentacles that are passive | ||
- Tentacles that attack | - Tentacles that attack | ||
Line 67: | Line 80: | ||
- Fog and Gravity and Monster Heads | - Fog and Gravity and Monster Heads | ||
- Fog, Gravity, and SMART Monster Heads | - Fog, Gravity, and SMART Monster Heads | ||
− | - End: Game Over - stats screen | + | - End: Game Over - stats screen</strike> |
+ | - <strike> Make head face you when it shoots | ||
+ | - It looks wrong, I'm scraping this.</strike> | ||
Franklin | Franklin | ||
− | - Get rid of harpoon range limit | + | - Add scientist animation logic for when he's the other characters |
− | - Fix bullets (make them last less, add more) | + | - Test scientist model switching with new models |
+ | - Fix death count on recycling tentacles! | ||
+ | - <strike> Empty collision model for pre-loaded tentacles </strike> | ||
+ | - <strike> Get rid of harpoon range limit </strike> | ||
+ | - <strike> Fix bullets (make them last less, add more) </strike> | ||
+ | - Separate statics - moved to config file | ||
- Aim assist | - Aim assist | ||
− | - Pre-load and re-use tentacles/heads every phase | + | - <strike> Pre-load and re-use tentacles/heads every phase </strike> |
+ | - Scientist model switching | ||
+ | - Keyboard input | ||
+ | - <strike> Player Animations Logic - ONLY FOR CYBORG | ||
+ | - CHECK - Idle 1-40 | ||
+ | - CHECK - Run 42-71 | ||
+ | - CHECK - Begin Jump 73-81 | ||
+ | - CHECK - Floating up 81-100 | ||
+ | - Transition up to down 101-105 | ||
+ | - CHECK - Falling down 105-124 | ||
+ | - CHECK - Death 131-205 | ||
+ | - Charge Begin 210-214 | ||
+ | - CHECK - Charge Loop 215-234 | ||
+ | - Ready begin 235-239 | ||
+ | - Ready 240-259 | ||
+ | - CHECK - Attack 260-290 </strike> | ||
Bryan | Bryan | ||
− | - Tentacle Collision boxes | + | - <strike> Tentacle Collision boxes </strike> |
− | - Tentacle Angling towards Player | + | - <strike>Tentacle Angling towards Player |
− | - Testing Tentacle | + | - Testing Tentacle</strike> |
- Work with Justina on consistent tentacle look | - Work with Justina on consistent tentacle look | ||
− | - Start screen player icons | + | - <strike>Start screen player icons |
- Fix start screen player ready | - Fix start screen player ready | ||
- HUD tutorial text for each player | - HUD tutorial text for each player | ||
- Story (Outline is in status report) | - Story (Outline is in status report) | ||
− | - Speech | + | - Speech</strike> |
- Stats screen background image | - Stats screen background image | ||
− | - Icons for the different phases | + | - <strike>Icons for the different phases</strike> |
Nathan | Nathan | ||
− | - Re-enable pitch for 3rd person camera | + | - <strike>Re-enable pitch for 3rd person camera</strike> |
− | - Flip pitch for 1st person | + | - <strike>Flip pitch for 1st person</strike> |
− | - Let pitch go all the way up | + | - <strike>Let pitch go all the way up</strike> |
- Remove elevator, fix wall height map, add static doors | - Remove elevator, fix wall height map, add static doors | ||
+ | - Maybe bounded camera, now that there's no elevator? | ||
Michael | Michael | ||
Line 99: | Line 135: | ||
Justina | Justina | ||
− | - Animated Cyborg model | + | - <strike>Animated Cyborg model |
- Idle | - Idle | ||
- Run | - Run | ||
Line 118: | Line 154: | ||
- Aim (Charge) | - Aim (Charge) | ||
- Shoot (Ready) | - Shoot (Ready) | ||
− | - Models have different colored capes | + | - Models have different colored capes </strike> |
- Intro 2D drawings for story | - Intro 2D drawings for story | ||
Latest revision as of 12:12, 6 June 2013
Hyperion's Demise
Suman
Haro
Bryan
Franklin
Michael
Nathan
Justina
Consult the User's Guide for information on using the wiki software.
Contents
Hot keys
Gravity - DPAD + (Y + DPAD UP/DOWN)
Brightness - X + DPAD UP/DOWN
Camera Height - B + DPAD UP/DOWN
Camera Depth - B + DPAD RIGHT/LEFT
Camera Reset - X
Bugs
FIX NOW!
- Reset doesn't work in the debug/release executable.
-
Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0) -
You can charge right through a wall......Non Issue! -
Particle effects don't work through reset</strike - <strike> Charging particles stay alive
Probably should fix
-
Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted
Probably won't fix
-
Variable number of particles is wonky
To Dos for this week
Suman
-Reduce number of particles - Smaller scientist particles in third person - Smaller/Remove scientist particles in first person- Maybe change fireball/bullet texture -Cross-hairs for targeting in first person - Slower rage particles- Train Janet and Willy -Screenshots- Play with numbers for damage, health, number of tentacles, gravity, camera speed, etc. - Draw bullets and harpoon from the gun as opposed to the chest - Fix Bullets
Haro
- Fireball sound (From Bryan: The sound is there, just very faint) - Roaring sound - Look for TODO_HARO in Michael's code!!!! -Add player model-Shooter animations - Mechanic animations - Scientist animations- Death be nimble death be quick - Fog happen on new phase - Fix Head animations -Death- Move -Smart Heads that react to attacks-Move tentacles to you when gravity is on east wall/window-Phase System with hot key for switching - Tentacles that are passive - Tentacles that attack - Gravity switch with Tentacles - Fog on top of Gravity and Tentacles - Fog and Gravity and Monster Heads - Fog, Gravity, and SMART Monster Heads - End: Game Over - stats screen-Make head face you when it shoots - It looks wrong, I'm scraping this.
Franklin
- Add scientist animation logic for when he's the other characters - Test scientist model switching with new models - Fix death count on recycling tentacles! -Empty collision model for pre-loaded tentacles-Get rid of harpoon range limit-Fix bullets (make them last less, add more)- Separate statics - moved to config file - Aim assist -Pre-load and re-use tentacles/heads every phase- Scientist model switching - Keyboard input -Player Animations Logic - ONLY FOR CYBORG - CHECK - Idle 1-40 - CHECK - Run 42-71 - CHECK - Begin Jump 73-81 - CHECK - Floating up 81-100 - Transition up to down 101-105 - CHECK - Falling down 105-124 - CHECK - Death 131-205 - Charge Begin 210-214 - CHECK - Charge Loop 215-234 - Ready begin 235-239 - Ready 240-259 - CHECK - Attack 260-290
Bryan
-Tentacle Collision boxes-Tentacle Angling towards Player - Testing Tentacle- Work with Justina on consistent tentacle look -Start screen player icons - Fix start screen player ready - HUD tutorial text for each player - Story (Outline is in status report) - Speech- Stats screen background image -Icons for the different phases
Nathan
-Re-enable pitch for 3rd person camera-Flip pitch for 1st person-Let pitch go all the way up- Remove elevator, fix wall height map, add static doors - Maybe bounded camera, now that there's no elevator?
Michael
- Sound Effects - Sound Track/Battle Music
Justina
-Animated Cyborg model - Idle - Run - Jump - Floating up - Falling down - Death - Charge - Ready - Attack - Animated Shooter model - Idle - Run - Jump - Floating up - Falling down - Death - Aim (Charge) - Shoot (Ready) - Models have different colored capes- Intro 2D drawings for story
Making the game fun
- Fix lag o_o
- Fewer Tentacle Rage Particles
- Fewer Fog Particles
- Faster turning camera
- Test with INIT_HEALTH = 100, change damage numbers (bullets, fireballs, etc.) so they make sense
- Show player title in stats and tutorial
- Test/Fix Start screen
- Better bullet graphics (different texture?)
- Visualize target in FPV
-
Make the harpoon a stun gun when it hits a tentacle - Make bullets moar dmg, big delay between every bullet, no bounce
- Increase gravity interval
- Decrease 0-G interval
- Platforms:
- 5 moving: middles of walls
- 5 static: corners and center
- 3 crates
- Increase platform size by 4
- Make sure harpooner can harpoon itself and others onto platforms
-
Change charge into invincible mode for small period of time with delay in between - Story at the beginning
- Making powers slightly more overpowered/fun.
- Extend play time: More Phases - Make them automatically switch or making some player switch.
- Phase 1: Tentacles that are passive
- Phase 2: Tentacles that attack
- Phase 3: Gravity switch with Tentacles
- Phase 4: Fog on top of Gravity and Tentacles
- Phase 5: Fog and Gravity and Monster Heads
- Phase 6: Just Monster Heads + massive rate of fireballs
- End: Game Over - stats screen
Timeline
Week | 6 | 7 | 8 | 9 | 10 |
Franklin | Loading screen Shooter attack logic World and HUD events |
Shooter special power Design other powers? Texturing arena |
Testing/Bug Fixing | Testing | Presentation |
Bryan | Monster Tentacle AI Tentacle animations |
Monster Head AI Head animations |
Texturing!! | Testing | Presentation |
Justina | Cyborg model/animations Tentacle animations/texturing Head model |
Head animations/texturing Shooter model/animations |
Cyborg/Shooter texturing Particle textures Prettier Graphics |
Demo Design Finalize Graphics |
Presentation |
Nathan | Lazy follow camera Height map collision Render complete arena Fix collision boxes with visualization |
Bug Fixing Enhancing Physics Harpoon Swinging |
Bug Fixing/Testing | Testing | Presentation |
Michael | Arena object models Arena textures Sound effects (attack, charge, jump, collision, tentacle) |
Finalized Arena model Soundtrack |
Fully integrated sounds | Testing | Presentation |
Suman | Shooter graphics Charge particle effects Memory/CPU profiling Head attack design |
Shooter graphics Harpoon laser particle effects |
HUD Designs Start screen design Testing/Bug Fixing |
Testing | Presentation |
Haro | Tentacle smash attack Roll tentacle to player Tentacle collision boxes Smash combo attack Push away attack Ask Hiram for space texture |
Head attacks Head collision boxes |
Testing/Bug Fixing | Testing | Presentation |