Difference between revisions of "Main Page"
From Group 4
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* Increase platform size by 4 | * Increase platform size by 4 | ||
** Make sure harpooner can harpoon itself and others onto platforms | ** Make sure harpooner can harpoon itself and others onto platforms | ||
− | * Change charge into invincible mode for small period of time with delay in between | + | * <strike> Change charge into invincible mode for small period of time with delay in between </strike> |
* Story at the beginning | * Story at the beginning | ||
Revision as of 10:27, 3 June 2013
TEAM NINJACODERS
TODAY WE ARE MEETING UPSTAIRS TO PLAY TEST THE GAME, CSE 2220!!!!!!!!!!!!!
Suman
Haro
Bryan
Franklin
Michael
Nathan
Justina
Consult the User's Guide for information on using the wiki software.
Contents
Bugs
FIX NOW!
- Reset doesn't work in the debug/release executable.
- Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)
- You can charge right through a wall......
- Particle effects don't work through reset
-
Charging particles stay alive
Probably should fix
-
Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted
Probably won't fix
-
Variable number of particles is wonky
To Dos for this week
Priorities
Suman
P0 - Fix wall1.X (randomly turns black) -Add crates-Fix platforms physics model- GUI Optimizations - Pretty Stats P1 -Fourth player graphics-Clean up particle effect for playersP2
Haro
P0 -Charger is useless!!!! <strike> - <strike>Tentacle Placements- Player Animations Logic, adding player model -Adding HEAD model to game-Head collision boxes-Adding elevator shaft + collision boxesP1 - Go through todos and go throughwarnings- look for logic optimizations - Elevator corners!!!! - change one use variables to static or consts P2
Franklin
P0 -Network optimizations-Infinite Game modeP1 P2
Bryan
P0 -Wall transparency!-Tentacle Texturing- Tentacle Collision boxes - Tentacle Angling towards Player - Testing Tentacle -Probe tentacle animationP1 - Lighting on the HUD - Start screen player icons - Fourth Player P2
Nathan
P0 - Hmap collision - Disable pitch for 3rd person camera P1 P2
Michael
P0 - Sound Effects - Sound Track/Battle Music P1 P2
Justina
P0 - Animated Cyborg model with different capes - Walking - Idle - Death -Animated Head model with all animations - Idle - Shoot - Spike - Rage - death - exit - enter - probeP1 - More player animations - Jump - Attacking - Cyborg charge sword out - Shooter/Harpoon aim - Stun? P2 - More player animations - falling - victory - Shooter model with canon hand animated - Walking - Idle - Death - Shoot aim P3 - Monster arena windows
Making the game fun
- Fix lag o_o
- Fewer Tentacle Rage Particles
- Fewer Fog Particles
- Faster turning camera
- Test with INIT_HEALTH = 100, change damage numbers (bullets, fireballs, etc.) so they make sense
- Show player title in stats and tutorial
- Test/Fix Start screen
- Better bullet graphics (different texture?)
- Visualize target in FPV
-
Make the harpoon a stun gun when it hits a tentacle - Make bullets moar dmg, big delay between every bullet, no bounce
- Increase gravity interval
- Decrease 0-G interval
- Platforms:
- 5 moving: middles of walls
- 5 static: corners and center
- 3 crates
- Increase platform size by 4
- Make sure harpooner can harpoon itself and others onto platforms
-
Change charge into invincible mode for small period of time with delay in between - Story at the beginning
- Making powers slightly more overpowered/fun.
- Extend play time: More Phases - Make them automatically switch or making some player switch.
- Phase 1: Tentacles that are passive
- Phase 2: Tentacles that attack
- Phase 3: Gravity switch with Tentacles
- Phase 4: Fog on top of Gravity and Tentacles
- Phase 5: Fog and Gravity and Monster Heads
- Phase 6: Just Monster Heads + massive rate of fireballs
- End: Game Over - stats screen
Timeline
Week | 6 | 7 | 8 | 9 | 10 |
Franklin | Loading screen Shooter attack logic World and HUD events |
Shooter special power Design other powers? Texturing arena |
Testing/Bug Fixing | Testing | Presentation |
Bryan | Monster Tentacle AI Tentacle animations |
Monster Head AI Head animations |
Texturing!! | Testing | Presentation |
Justina | Cyborg model/animations Tentacle animations/texturing Head model |
Head animations/texturing Shooter model/animations |
Cyborg/Shooter texturing Particle textures Prettier Graphics |
Demo Design Finalize Graphics |
Presentation |
Nathan | Lazy follow camera Height map collision Render complete arena Fix collision boxes with visualization |
Bug Fixing Enhancing Physics Harpoon Swinging |
Bug Fixing/Testing | Testing | Presentation |
Michael | Arena object models Arena textures Sound effects (attack, charge, jump, collision, tentacle) |
Finalized Arena model Soundtrack |
Fully integrated sounds | Testing | Presentation |
Suman | Shooter graphics Charge particle effects Memory/CPU profiling Head attack design |
Shooter graphics Harpoon laser particle effects |
HUD Designs Start screen design Testing/Bug Fixing |
Testing | Presentation |
Haro | Tentacle smash attack Roll tentacle to player Tentacle collision boxes Smash combo attack Push away attack Ask Hiram for space texture |
Head attacks Head collision boxes |
Testing/Bug Fixing | Testing | Presentation |