Difference between revisions of "Main Page"
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|Franklin | |Franklin | ||
− | | | + | |Loading screen <br>XML <br>Shooter attack logic |
− | | | + | |Shooter special power |
− | | | + | |Testing/Bug Fixing |
− | | | + | |Testing |
− | | | + | |Presentation |
|- | |- | ||
|Bryan | |Bryan | ||
− | | | + | |Monster Tentacle AI <br>Tentacle animations |
− | | | + | |Monster Head AI <br>Head animations |
− | | | + | |Testing/Bug Fixing |
− | | | + | |Testing |
− | | | + | |Presentation |
|- | |- | ||
|Justina | |Justina | ||
− | | | + | |Cyborg model/animations <br>Tentacle animations/texturing <br>Head model |
− | | | + | |Head animations/texturing <br>Shooter model/animations |
− | | | + | |Cyborg/Shooter texturing <br>Particle textures <br>Prettier Graphics |
− | | | + | |Demo Design <br>Finalize Graphics |
− | | | + | |Presentation |
|- | |- | ||
|Nathan | |Nathan | ||
− | | | + | |Lazy follow camera <br>Height map collision <br>Render complete arena |
− | | | + | |Bug Fixing/Enhancing Physics/Helping |
− | | | + | |Bug Fixing/Testing |
− | | | + | |Testing |
− | | | + | |Presentation |
|- | |- | ||
|Michael | |Michael | ||
− | | | + | |Arena object models <br>Arena textures <br>Sound effects (attack, charge, jump, collision, tentacle) |
− | | | + | |Finalized Arena model <br>Soundtrack |
− | | | + | |HUD Designs <br>Start screen design <br>Fully integrated sounds |
− | | | + | |Testing |
− | | | + | |Presentation |
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|Suman | |Suman | ||
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== Getting started == | == Getting started == |
Revision as of 16:00, 4 May 2013
TEAM NINJACODERS
Suman
Haro
Bryan
Franklin
Michael
Nathan
Justina
Consult the User's Guide for information on using the wiki software.
Known Bugs
- IS_FALLING is never false? So you can apply special power in the air
-
Multiple player animated rendering - Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted
- You can charge right through a wall......
- Particle effects don't work through reset
To Dos for this week
-
Write Status Report - First Character Model
- First Character animations (idle, walking, jumping, attack)
- Tentacle animations (sweep, idle, slam)
- Tentacle collision boxes
- Arena textures?
-
Arena Lighting - Add platforms/objects to the arena
- Arena height map
-
Switching Gravity- Camera that responds to switched gravity
Make sure jumping still works
-
Maybe larger GAME OVER on the HUD?-
Also a YOU WON! or something?
-
-
Press A to join, then press Start to start- Loading screen
-
Restart when you won logic (super useful for testing) - Sounds?
- Special Power for first character???
- Shooter logic? Particle effects for shooting?
-
Merge player animation into develop
Timeline
Week | 6 | 7 | 8 | 9 | 10 |
Franklin | Loading screen XML Shooter attack logic |
Shooter special power | Testing/Bug Fixing | Testing | Presentation |
Bryan | Monster Tentacle AI Tentacle animations |
Monster Head AI Head animations |
Testing/Bug Fixing | Testing | Presentation |
Justina | Cyborg model/animations Tentacle animations/texturing Head model |
Head animations/texturing Shooter model/animations |
Cyborg/Shooter texturing Particle textures Prettier Graphics |
Demo Design Finalize Graphics |
Presentation |
Nathan | Lazy follow camera Height map collision Render complete arena |
Bug Fixing/Enhancing Physics/Helping | Bug Fixing/Testing | Testing | Presentation |
Michael | Arena object models Arena textures Sound effects (attack, charge, jump, collision, tentacle) |
Finalized Arena model Soundtrack |
HUD Designs Start screen design Fully integrated sounds |
Testing | Presentation |
Suman | |||||
Haro |