Difference between revisions of "Main Page"
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== To Dos for this week == | == To Dos for this week == | ||
* <strike> Write Status Report </strike> | * <strike> Write Status Report </strike> | ||
− | * | + | * Cyborg Model and animations (idle, walking, jumping, attack) |
− | |||
* Tentacle animations (sweep, idle, slam) | * Tentacle animations (sweep, idle, slam) | ||
* Tentacle collision boxes | * Tentacle collision boxes | ||
− | * Arena textures | + | * Arena textures |
− | |||
* Add platforms/objects to the arena | * Add platforms/objects to the arena | ||
* Arena height map | * Arena height map | ||
− | + | * Loading screen | |
− | + | * Shooter logic | |
− | + | * Tentacle attacks | |
− | + | * Render arena with objects | |
− | + | * Height map collision | |
− | |||
− | |||
− | * | ||
− | * | ||
− | * | ||
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Revision as of 10:04, 7 May 2013
TEAM NINJACODERS
Suman
Haro
Bryan
Franklin
Michael
Nathan
Justina
Consult the User's Guide for information on using the wiki software.
Contents
[hide]Bugs
FIX NOW!
- Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)
- You can charge right through a wall......
- Particle effects don't work through reset
- Charging particles stay alive
Probably should fix
-
Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted
Probably won't fix
- Variable number of particles is wonky
To Dos for this week
-
Write Status Report - Cyborg Model and animations (idle, walking, jumping, attack)
- Tentacle animations (sweep, idle, slam)
- Tentacle collision boxes
- Arena textures
- Add platforms/objects to the arena
- Arena height map
- Loading screen
- Shooter logic
- Tentacle attacks
- Render arena with objects
- Height map collision
Timeline
Week | 6 | 7 | 8 | 9 | 10 |
Franklin | Loading screen XML Shooter attack logic World and HUD events |
Shooter special power Design other powers? Texturing arena |
Testing/Bug Fixing | Testing | Presentation |
Bryan | Monster Tentacle AI Tentacle animations |
Monster Head AI Head animations |
Texturing!! | Testing | Presentation |
Justina | Cyborg model/animations Tentacle animations/texturing Head model |
Head animations/texturing Shooter model/animations |
Cyborg/Shooter texturing Particle textures Prettier Graphics |
Demo Design Finalize Graphics |
Presentation |
Nathan | Lazy follow camera Height map collision Render complete arena Fix collision boxes with visualization |
Bug Fixing Enhancing Physics Harpoon Swinging |
Bug Fixing/Testing | Testing | Presentation |
Michael | Arena object models Arena textures Sound effects (attack, charge, jump, collision, tentacle) |
Finalized Arena model Soundtrack |
Fully integrated sounds | Testing | Presentation |
Suman | Shooter graphics Charge particle effects Memory/CPU profiling Head attack design |
Shooter graphics Harpoon laser particle effects |
HUD Designs Start screen design Testing/Bug Fixing |
Testing | Presentation |
Haro | Tentacle smash attack Roll tentacle to player Tentacle collision boxes Smash combo attack Push away attack Ask Hiram for space texture |
Head attacks Head collision boxes |
Testing/Bug Fixing | Testing | Presentation |