Difference between revisions of "Main Page"
From Group 4
(→To Dos for this week) |
(→Timeline) |
||
Line 40: | Line 40: | ||
|- | |- | ||
|Franklin | |Franklin | ||
− | |Loading screen | + | |Loading screen <br>Shooter attack logic <br>World and HUD events |
|Shooter special power <br>Design other powers? <br>Texturing arena | |Shooter special power <br>Design other powers? <br>Texturing arena | ||
|Testing/Bug Fixing | |Testing/Bug Fixing |
Revision as of 19:29, 22 May 2013
TEAM NINJACODERS
Suman
Haro
Bryan
Franklin
Michael
Nathan
Justina
Consult the User's Guide for information on using the wiki software.
Contents
[hide]Bugs
FIX NOW!
- Reset doesn't work in the debug/release executable.
- Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)
- You can charge right through a wall......
- Particle effects don't work through reset
-
Charging particles stay alive
Probably should fix
-
Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted
Probably won't fix
-
Variable number of particles is wonky
To Dos for this week
Timeline
Week | 6 | 7 | 8 | 9 | 10 |
Franklin | Loading screen Shooter attack logic World and HUD events |
Shooter special power Design other powers? Texturing arena |
Testing/Bug Fixing | Testing | Presentation |
Bryan | Monster Tentacle AI Tentacle animations |
Monster Head AI Head animations |
Texturing!! | Testing | Presentation |
Justina | Cyborg model/animations Tentacle animations/texturing Head model |
Head animations/texturing Shooter model/animations |
Cyborg/Shooter texturing Particle textures Prettier Graphics |
Demo Design Finalize Graphics |
Presentation |
Nathan | Lazy follow camera Height map collision Render complete arena Fix collision boxes with visualization |
Bug Fixing Enhancing Physics Harpoon Swinging |
Bug Fixing/Testing | Testing | Presentation |
Michael | Arena object models Arena textures Sound effects (attack, charge, jump, collision, tentacle) |
Finalized Arena model Soundtrack |
Fully integrated sounds | Testing | Presentation |
Suman | Shooter graphics Charge particle effects Memory/CPU profiling Head attack design |
Shooter graphics Harpoon laser particle effects |
HUD Designs Start screen design Testing/Bug Fixing |
Testing | Presentation |
Haro | Tentacle smash attack Roll tentacle to player Tentacle collision boxes Smash combo attack Push away attack Ask Hiram for space texture |
Head attacks Head collision boxes |
Testing/Bug Fixing | Testing | Presentation |