Difference between revisions of "Main Page"
From Group 4
(→To Dos for this week) |
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Line 39: | Line 39: | ||
P1 | P1 | ||
- Fourth player graphics | - Fourth player graphics | ||
+ | - Clean up particle effect for players | ||
P2 | P2 | ||
Haro | Haro | ||
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- Tentacle Angling towards Player | - Tentacle Angling towards Player | ||
- Testing Tentacle | - Testing Tentacle | ||
+ | - Probe tentacle animation | ||
P1 | P1 | ||
- Lighting on the HUD | - Lighting on the HUD | ||
- Fourth Player | - Fourth Player | ||
P2 | P2 | ||
+ | Nathan | ||
+ | P0 | ||
+ | - Hmap collision | ||
+ | - Bounded Camera | ||
+ | P1 | ||
+ | P2 | ||
+ | Michael | ||
+ | P0 | ||
+ | - Sound Effects | ||
+ | - Sound Track/Battle Music | ||
+ | P1 | ||
+ | P2 | ||
+ | Justina | ||
+ | P0 | ||
+ | - Animated Cyborg model with different capes | ||
+ | - Walking | ||
+ | - Idle | ||
+ | - Death | ||
+ | - Animated Head model with all animations | ||
+ | - Idle | ||
+ | - Shoot | ||
+ | - Spike | ||
+ | - Rage | ||
+ | - death | ||
+ | - exit | ||
+ | - enter | ||
+ | - probe | ||
+ | P1 | ||
+ | - More player animations | ||
+ | - Jump | ||
+ | - Attacking | ||
+ | - Cyborg charge sword out | ||
+ | - Shooter/Harpoon aim | ||
+ | - Stun? | ||
+ | P2 | ||
+ | - More player animations | ||
+ | - falling | ||
+ | - victory | ||
+ | - Shooter model with canon hand animated | ||
+ | - Walking | ||
+ | - Idle | ||
+ | - Death | ||
+ | - Shoot aim | ||
+ | P3 | ||
+ | - Monster arena windows | ||
== Timeline == | == Timeline == |
Revision as of 12:22, 28 May 2013
TEAM NINJACODERS
Suman
Haro
Bryan
Franklin
Michael
Nathan
Justina
Consult the User's Guide for information on using the wiki software.
Contents
[hide]Bugs
FIX NOW!
- Reset doesn't work in the debug/release executable.
- Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)
- You can charge right through a wall......
- Particle effects don't work through reset
-
Charging particles stay alive
Probably should fix
-
Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted
Probably won't fix
-
Variable number of particles is wonky
To Dos for this week
Priorities
Suman
P0 - Fix wall1.X (randomly turns black) - Add crates - Fix platforms physics model - GUI Optimizations P1 - Fourth player graphics - Clean up particle effect for players P2
Haro
P0 - Tentacle Placements - Player Animations Logic, adding player model - Adding HEAD model to game - Head collision boxes - Adding elevator shaft + collision boxes P1 - Go through todos and go through warnings - look for logic optimizations - change one use variables to static or consts P2
Franklin
P0 - Network optimizations - Infinite Game mode P1 P2
Bryan
P0 - Tentacle Texturing - Tentacle Collision boxes - Tentacle Angling towards Player - Testing Tentacle - Probe tentacle animation P1 - Lighting on the HUD - Fourth Player P2
Nathan
P0 - Hmap collision - Bounded Camera P1 P2
Michael
P0 - Sound Effects - Sound Track/Battle Music P1 P2
Justina
P0 - Animated Cyborg model with different capes - Walking - Idle - Death - Animated Head model with all animations - Idle - Shoot - Spike - Rage - death - exit - enter - probe P1 - More player animations - Jump - Attacking - Cyborg charge sword out - Shooter/Harpoon aim - Stun? P2 - More player animations - falling - victory - Shooter model with canon hand animated - Walking - Idle - Death - Shoot aim P3 - Monster arena windows
Timeline
Week | 6 | 7 | 8 | 9 | 10 |
Franklin | Loading screen Shooter attack logic World and HUD events |
Shooter special power Design other powers? Texturing arena |
Testing/Bug Fixing | Testing | Presentation |
Bryan | Monster Tentacle AI Tentacle animations |
Monster Head AI Head animations |
Texturing!! | Testing | Presentation |
Justina | Cyborg model/animations Tentacle animations/texturing Head model |
Head animations/texturing Shooter model/animations |
Cyborg/Shooter texturing Particle textures Prettier Graphics |
Demo Design Finalize Graphics |
Presentation |
Nathan | Lazy follow camera Height map collision Render complete arena Fix collision boxes with visualization |
Bug Fixing Enhancing Physics Harpoon Swinging |
Bug Fixing/Testing | Testing | Presentation |
Michael | Arena object models Arena textures Sound effects (attack, charge, jump, collision, tentacle) |
Finalized Arena model Soundtrack |
Fully integrated sounds | Testing | Presentation |
Suman | Shooter graphics Charge particle effects Memory/CPU profiling Head attack design |
Shooter graphics Harpoon laser particle effects |
HUD Designs Start screen design Testing/Bug Fixing |
Testing | Presentation |
Haro | Tentacle smash attack Roll tentacle to player Tentacle collision boxes Smash combo attack Push away attack Ask Hiram for space texture |
Head attacks Head collision boxes |
Testing/Bug Fixing | Testing | Presentation |