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From Group 4
TEAM NINJACODERS
Suman
Haro
Bryan
Franklin
Michael
Nathan
Justina
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Contents
Bugs
FIX NOW!
- Reset doesn't work in the debug/release executable.
- Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)
- You can charge right through a wall......
- Particle effects don't work through reset
-
Charging particles stay alive
Probably should fix
-
Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted
Probably won't fix
-
Variable number of particles is wonky
To Dos for this week
Priorities
Suman
P0 - Fix wall1.X (randomly turns black) -Add crates-Fix platforms physics model- GUI Optimizations - Pretty Stats P1 -Fourth player graphics-Clean up particle effect for playersP2
Haro
P0 -Charger is useless!!!! <strike> - <strike>Tentacle Placements- Player Animations Logic, adding player model -Adding HEAD model to game-Head collision boxes-Adding elevator shaft + collision boxesP1 - Go through todos and go throughwarnings- look for logic optimizations - Elevator corners!!!! - change one use variables to static or consts P2
Franklin
P0 -Network optimizations-Infinite Game modeP1 P2
Bryan
P0 -Wall transparency!-Tentacle Texturing- Tentacle Collision boxes - Tentacle Angling towards Player - Testing Tentacle -Probe tentacle animationP1 - Lighting on the HUD - Start screen player icons - Fourth Player P2
Nathan
P0 - Hmap collision - Disable pitch for 3rd person camera P1 P2
Michael
P0 - Sound Effects - Sound Track/Battle Music P1 P2
Justina
P0 - Animated Cyborg model with different capes - Walking - Idle - Death -Animated Head model with all animations - Idle - Shoot - Spike - Rage - death - exit - enter - probeP1 - More player animations - Jump - Attacking - Cyborg charge sword out - Shooter/Harpoon aim - Stun? P2 - More player animations - falling - victory - Shooter model with canon hand animated - Walking - Idle - Death - Shoot aim P3 - Monster arena windows
Making the game fun
- Fix lag o_o
- Fewer Tentacle Rage Particles
- Fewer Fog Particles
- Faster turning camera
- Test with INIT_HEALTH = 100, change damage numbers (bullets, fireballs, etc.) so they make sense
- Show player title in stats and tutorial
- Test/Fix Start screen
- Better bullet graphics (different texture?)
- Visualize target in FPV
-
Make the harpoon a stun gun when it hits a tentacle - Make bullets moar dmg, big delay between every bullet, no bounce
- Increase gravity interval
- Decrease 0-G interval
- Platforms:
- 5 moving: middles of walls
- 5 static: corners and center
- 3 crates
- Increase platform size by 4
- Make sure harpooner can harpoon itself and others onto platforms
- Change charge into invincible mode for small period of time with delay in between
- Story at the beginning
- Making powers slightly more overpowered/fun.
- Extend play time: More Phases - Make them automatically switch or making some player switch.
- Phase 1: Tentacles that are passive
- Phase 2: Tentacles that attack
- Phase 3: Gravity switch with Tentacles
- Phase 4: Fog on top of Gravity and Tentacles
- Phase 5: Fog and Gravity and Monster Heads
- Phase 6: Just Monster Heads + massive rate of fireballs
- End: Game Over - stats screen
Timeline
Week | 6 | 7 | 8 | 9 | 10 |
Franklin | Loading screen Shooter attack logic World and HUD events |
Shooter special power Design other powers? Texturing arena |
Testing/Bug Fixing | Testing | Presentation |
Bryan | Monster Tentacle AI Tentacle animations |
Monster Head AI Head animations |
Texturing!! | Testing | Presentation |
Justina | Cyborg model/animations Tentacle animations/texturing Head model |
Head animations/texturing Shooter model/animations |
Cyborg/Shooter texturing Particle textures Prettier Graphics |
Demo Design Finalize Graphics |
Presentation |
Nathan | Lazy follow camera Height map collision Render complete arena Fix collision boxes with visualization |
Bug Fixing Enhancing Physics Harpoon Swinging |
Bug Fixing/Testing | Testing | Presentation |
Michael | Arena object models Arena textures Sound effects (attack, charge, jump, collision, tentacle) |
Finalized Arena model Soundtrack |
Fully integrated sounds | Testing | Presentation |
Suman | Shooter graphics Charge particle effects Memory/CPU profiling Head attack design |
Shooter graphics Harpoon laser particle effects |
HUD Designs Start screen design Testing/Bug Fixing |
Testing | Presentation |
Haro | Tentacle smash attack Roll tentacle to player Tentacle collision boxes Smash combo attack Push away attack Ask Hiram for space texture |
Head attacks Head collision boxes |
Testing/Bug Fixing | Testing | Presentation |