Difference between revisions of "Main Page"

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|Franklin
 
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|*Loading screen *XML
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|Loading screen <br>XML <br>Shooter attack logic
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|Shooter special power
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|Testing/Bug Fixing
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|Testing
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|Presentation
 
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|Bryan
 
|Bryan
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|Monster Tentacle AI <br>Tentacle animations
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|Monster Head AI <br>Head animations
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|Testing/Bug Fixing
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|Testing
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|Presentation
 
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|Justina
 
|Justina
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|Cyborg model/animations <br>Tentacle animations/texturing <br>Head model
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|Head animations/texturing <br>Shooter model/animations
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|Cyborg/Shooter texturing <br>Particle textures <br>Prettier Graphics
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|Demo Design <br>Finalize Graphics
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|Presentation
 
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|Nathan
 
|Nathan
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|Lazy follow camera <br>Height map collision <br>Render complete arena
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|Bug Fixing/Enhancing Physics/Helping
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|Bug Fixing/Testing
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|Testing
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|Presentation
 
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|Michael
 
|Michael
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|Arena object models <br>Arena textures <br>Sound effects (attack, charge, jump, collision, tentacle)
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|Finalized Arena model <br>Soundtrack
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|HUD Designs <br>Start screen design <br>Fully integrated sounds
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|Testing
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|Presentation
 
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|Suman
 
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== Getting started ==
 
== Getting started ==

Revision as of 16:00, 4 May 2013

TEAM NINJACODERS

Ninja Coders

Suman
Haro
Bryan
Franklin
Michael
Nathan
Justina
Consult the User's Guide for information on using the wiki software.

Known Bugs

  • IS_FALLING is never false? So you can apply special power in the air
  • Multiple player animated rendering
  • Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted
  • You can charge right through a wall......
  • Particle effects don't work through reset


To Dos for this week

  • Write Status Report
  • First Character Model
  • First Character animations (idle, walking, jumping, attack)
  • Tentacle animations (sweep, idle, slam)
  • Tentacle collision boxes
  • Arena textures?
  • Arena Lighting
  • Add platforms/objects to the arena
  • Arena height map
  • Switching Gravity
    • Camera that responds to switched gravity
    • Make sure jumping still works
  • Maybe larger GAME OVER on the HUD?
    • Also a YOU WON! or something?
  • Press A to join, then press Start to start
    • Loading screen
  • Restart when you won logic (super useful for testing)
  • Sounds?
  • Special Power for first character???
  • Shooter logic? Particle effects for shooting?
  • Merge player animation into develop


Timeline

Week 6 7 8 9 10
Franklin Loading screen
XML
Shooter attack logic
Shooter special power Testing/Bug Fixing Testing Presentation
Bryan Monster Tentacle AI
Tentacle animations
Monster Head AI
Head animations
Testing/Bug Fixing Testing Presentation
Justina Cyborg model/animations
Tentacle animations/texturing
Head model
Head animations/texturing
Shooter model/animations
Cyborg/Shooter texturing
Particle textures
Prettier Graphics
Demo Design
Finalize Graphics
Presentation
Nathan Lazy follow camera
Height map collision
Render complete arena
Bug Fixing/Enhancing Physics/Helping Bug Fixing/Testing Testing Presentation
Michael Arena object models
Arena textures
Sound effects (attack, charge, jump, collision, tentacle)
Finalized Arena model
Soundtrack
HUD Designs
Start screen design
Fully integrated sounds
Testing Presentation
Suman
Haro

Getting started