Here is a list of all struct and union fields with links to the structures/unions they belong to:
- i -
- id : BoneInfo, LobbyPlayer, Room, SessionEntry, SoundCommand
- idleCallback() : Client
- increase() : Stat< T >
- increaseMax() : Stat< T >
- info : Player, Trap, WeaponCollider
- init() : AudioManager, Client, gui::font::Loader, gui::GUI, gui::img::Loader, gui::img::Logo
- intensity : SharedPointLightInfo, UpdateLightSourcesEvent::UpdatedLightSource
- IntroCutscene() : IntroCutscene
- inventory : Player, SharedInventory, SharedTrapInventory
- inventory_size : SharedInventory, SharedTrapInventory
- inventoryInfo : SharedObject
- ip : SessionEntry
- is_alive : SharedPlayerInfo
- is_cut : SharedPointLightInfo, Torchlight, UpdateLightSourcesEvent::UpdatedLightSource
- is_dm_trap : Trap
- is_dungeon_master : ServerAssignEIDPacket, SessionEntry, SessionInfo
- is_internal : SharedSolidSurface
- is_sprinting : Object
- isInvulnerableToLightning() : Player
- isOkay() : Session
- isParalyzed() : DungeonMaster
- isSpell : Projectile::Options
- Item() : Item
- iteminfo : Item, SharedObject
- itemNum : SelectItemEvent