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group2 0.1.0
CSE 125 Group 2
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Implementation of swept AABB and sphere collision queries. More...
#include "SweptCollision.hpp"#include "TriMeshCollision.hpp"#include <algorithm>#include <cmath>#include <glm/geometric.hpp>Namespaces | |
| namespace | physics |
| Pure physics math — no ECS types, no registry. | |
Functions | |
| HitResult | physics::sweepAABB (glm::vec3 halfExtents, glm::vec3 start, glm::vec3 end, std::span< const Plane > planes) |
| Sweep an AABB along the path [start, end] against a list of infinite planes. | |
| HitResult | physics::sweepAABBvsBox (glm::vec3 halfExtents, glm::vec3 start, glm::vec3 end, const WorldAABB &box) |
| Sweep an AABB against a static axis-aligned box. | |
| HitResult | physics::sweepAABBvsBrush (glm::vec3 halfExtents, glm::vec3 start, glm::vec3 end, const WorldBrush &brush) |
| Sweep an AABB against a convex brush (set of bounding planes). | |
| HitResult | physics::sweepAABBvsCylinder (glm::vec3 halfExtents, glm::vec3 start, glm::vec3 end, const WorldCylinder &cyl) |
| Sweep an AABB against a vertical cylinder. | |
| HitResult | physics::sweepAABBvsSphere (glm::vec3 halfExtents, glm::vec3 start, glm::vec3 end, const WorldSphere &sph) |
| Sweep an AABB against a sphere. | |
| HitResult | physics::sweepAll (glm::vec3 halfExtents, glm::vec3 start, glm::vec3 end, const WorldGeometry &world) |
| Sweep an AABB against all world geometry, returning the earliest hit. | |
| SphereHitResult | physics::sphereCast (float radius, glm::vec3 start, glm::vec3 end, const WorldGeometry &world) |
| Cast a sphere along the path [start, end] against all world geometry. | |
Implementation of swept AABB and sphere collision queries.