Here is a list of all variables with links to the classes they belong to:
- g -
- g : HudColor
- gain : audio::AudioAction, audio::AudioClipDef, audio::AudioCommand, audio::AudioNodeChild, audio::AudioNodeDef, audio::SpatialParams, SfxSystem::Source
- gamepadAxis : Binding
- gamepadButton : Binding
- gamepadLookDeadzone : UserSettings
- gamepadLookSensitivity : Game
- gamepadMoveDeadzone : UserSettings
- gamepadPitchSensitivity : UserSettings
- gamepadSwapSticks : UserSettings
- gamepadYawSensitivity : UserSettings
- gamePort : DiscoveryClient::DiscoveredServer, DiscoveryServer::ServerInfo, net::discovery::ServerInfo, net::discovery::ServerRegistration, net::discovery::UdpHello
- gamePort_ : GlobalServerAdvertiser
- gap : CrosshairStyle
- geo : physics::detail::ActiveWorldState
- geometryLightMapPipeline_ : NewRenderer
- geometryPipeline_ : NewRenderer
- globalServerId : DiscoveryClient::DiscoveredServer, DiscoveryServer::ServerInfo, JoinRequest
- globalServerIdFn : DiscoveryServer
- globalServerIndex : JoinMenuResult
- globalServers : MainMenu
- glyphs_ : SdfAtlas
- goToLobbyClicked : HostConfigResult
- gpu_ : DeathDissolveEffect
- gpuBuf_ : GpuParticleBuffer
- gpuBuff : Asset::GeoBufferInfo
- grabMinSize : menu_theme::ThemeSettings
- grabRounding : menu_theme::ThemeSettings
- graceTimer : BeamLockState
- grapple : InputSnapshot
- grappleActive : Game::PlayerSfxState, PlayerVisState
- grappleCharge : HudEquipmentState
- grappleCooldownActive : PlayerSimState
- grappleCooldownTimer : PlayerSimState
- grappleInputLastTick : PlayerSimState
- grapplePoint : PlayerVisState
- grapplePullDir : PlayerSimState
- grapplePullTimer : PlayerSimState
- gravityDirection : HudGameState
- gravityFlipped : Game::PlayerSfxState, PlayerVisState
- grenadeCharge : HudEquipmentState
- grenadeCount : HudEquipmentState
- grenadeCycleNext : InputSnapshot
- grenadeCyclePrev : InputSnapshot
- grenadeModelIdx_ : Game
- grenadeName : HudEquipmentState
- grenadeRadial : HudGameState
- grenadeThrowDownwardOffset_ : Game
- gripSwapState_ : Game
- groundDistance : physics::diag::MovementFrame, physics::WallDetectionResult
- grounded : AnimationInputs, entity_interpolation::InterpolatedTransform, entity_interpolation::SampleInputs, Game::PlayerSfxState, InterpolationBuffer::Sample, physics::diag::KccTimingFrame, PlayerVisState
- groundedAfter : physics::diag::MovementFrame
- groundedBefore : physics::diag::MovementFrame
- groundedDuration : PlayerSimState
- groundFire_ : ExplosionVfxEffect
- groundNormal : PlayerVisState
- groupWeightOverride : CharacterAnimator::Impl
- guidePoint : BeamState, EnergyTeslaArcEffect::Beam
- gun : systems::PendingWeaponDrop