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group2 0.1.0
CSE 125 Group 2
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Top-level client game class owning all subsystems and the main loop. More...
#include "animation/AnimationLibrary.hpp"#include "animation/AnimationTesterUI.hpp"#include "animation/CharacterRig.hpp"#include "animation/SkinningBackend.hpp"#include "debug/DebugUI.hpp"#include "debug/FrameRecorder.hpp"#include "ecs/components/ViewmodelConfig.hpp"#include "ecs/registry/Registry.hpp"#include "network/Client.hpp"#include "network/MatchStatus.hpp"#include "network/NetworkConfig.hpp"#include "particles/ParticleSystem.hpp"#include "sfx/SfxSystem.hpp"#include "renderer/Renderer.hpp"#include <SDL3/SDL.h>#include <entt/entt.hpp>#include <glm/glm.hpp>Go to the source code of this file.
Classes | |
| class | Game |
| Top-level client game object. More... | |
Top-level client game class owning all subsystems and the main loop.