group2 0.1.0
CSE 125 Group 2
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Game.cpp File Reference

Implementation of the top-level Game class and SDL application callbacks. More...

#include "Game.hpp"
#include "animation/CharacterAnimator.hpp"
#include "ecs/components/AnimatedCharacter.hpp"
#include "ecs/components/BeamState.hpp"
#include "ecs/components/CollisionShape.hpp"
#include "ecs/components/InputSnapshot.hpp"
#include "ecs/components/LocalPlayer.hpp"
#include "ecs/components/PlayerState.hpp"
#include "ecs/components/Position.hpp"
#include "ecs/components/PreviousPosition.hpp"
#include "ecs/components/Renderable.hpp"
#include "ecs/components/Velocity.hpp"
#include "ecs/components/ViewmodelConfig.hpp"
#include "ecs/components/WeaponConfig.hpp"
#include "ecs/components/WeaponState.hpp"
#include "ecs/physics/Raycast.hpp"
#include "ecs/physics/TitanfallConstants.hpp"
#include "ecs/physics/WorldData.hpp"
#include "network/NetworkConfig.hpp"
#include "network/ShotEvent.hpp"
#include "particles/ParticleEvents.hpp"
#include "renderer/GlowCylinder.hpp"
#include "renderer/GlowSphere.hpp"
#include "systems/InputSampleSystem.hpp"
#include "systems/InputSendSystem.hpp"
#include <SDL3/SDL_video.h>
#include <SDL3_net/SDL_net.h>
#include <algorithm>
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <glm/ext/matrix_clip_space.hpp>
#include <glm/ext/matrix_transform.hpp>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <imgui.h>
Include dependency graph for Game.cpp:

Detailed Description

Implementation of the top-level Game class and SDL application callbacks.