Here is a list of all variables with links to the classes they belong to:
- w -
- walkable : physics::GroundProbeResult
- wallAnchor : PlayerSimState
- wallAttachmentBroadphaseFallbacks : physics::perf::FrameStats
- wallAttachmentCalls : physics::perf::FrameStats
- wallAttachmentMeshes : physics::perf::FrameStats
- wallAttachmentNeighborHits : physics::perf::FrameStats
- wallAttachmentPrevTriangleHits : physics::perf::FrameStats
- wallAttachmentValid : PlayerSimState
- wallBlacklistActive : PlayerSimState
- wallBlacklistHeight : PlayerSimState
- wallBlacklistNormal : PlayerSimState
- wallCornerAnchor : PlayerSimState
- wallCornerFromForward : PlayerSimState
- wallCornerFromNormal : PlayerSimState
- wallCornerIgnoreNormal : PlayerSimState
- wallCornerIgnoreTimer : PlayerSimState
- wallCornerMeshIndex : PlayerSimState
- wallCornerRegion : PlayerSimState
- wallCornerTimer : PlayerSimState
- wallCornerToForward : PlayerSimState
- wallCornerToNormal : PlayerSimState
- wallCornerTransitionActive : PlayerSimState
- wallCornerTriId : PlayerSimState
- wallDetectCalls : physics::perf::FrameStats
- wallDetectSkippedByGate : physics::perf::FrameStats
- wallForward : PlayerSimState
- wallFrameMs : ClientPerfFrame
- wallFront : physics::diag::MovementFrame, physics::WallDetectionResult
- wallhackTimer : AbilityState
- wallLeft : physics::WallDetectionResult
- wallMeshIndex : PlayerSimState
- wallMeshProbeMeshes : physics::perf::FrameStats
- wallMeshProbes : physics::perf::FrameStats
- wallNormal : PlayerSimState
- wallRegion : PlayerSimState
- wallRight : physics::WallDetectionResult
- wallrunBlockedFrames : PlayerSimState
- wallrunBlockerActive : PlayerSimState
- wallrunBlockerNormal : PlayerSimState
- wallrunBlockerTimer : PlayerSimState
- wallrunCeilingConstrainedTimer : PlayerSimState
- wallRunMirror : CharacterAnimator::Impl
- wallRunSide : AnimationInputs, entity_interpolation::InterpolatedTransform, entity_interpolation::SampleInputs, InterpolationBuffer::Sample, PlayerVisState
- wallrunSide : physics::diag::PlayerFrame
- wallRunSpeedTimer : PlayerSimState
- wallRunTimer : PlayerSimState
- wallSphereFallbacks : physics::perf::FrameStats
- wallTriId : PlayerSimState
- warpSeed : EnergyTeslaArcEffect::Beam, HitscanEffect::BezierBeam, TeslaBeamEffect::Beam
- wasChargingRailgun_ : Game
- wasDead_ : VignetteWidget
- wasGroundedLastTick : PlayerSimState
- wasMoving : anim_locomotion::TransitionTracker
- wasWallRunning : PlayerSimState
- weapon_ : NewRenderer
- weaponAssetIds_ : Game
- weaponHoldPoseMTimes_ : Game
- weaponHoldPosePaths_ : Game
- weaponHoldPoses_ : Game
- weaponIconHeight : EquippedWeaponsWidget
- weaponIconWidth : EquippedWeaponsWidget
- weaponId : HudGameState, HudKillFeedEntry
- weaponId_ : AmmoCounter, PickupPrompt
- weaponIdx : Game::HandMountDebugTarget
- weaponModelIndices_ : Game
- weaponType : Explosion, ExplosionEvent, NetParticleEvent, ProjectileImpactEvent
- weaponViewmodel : RenderToggles
- weight : AnimSlot, audio::AudioNodeChild, ClipSampler
- weights : SkinWeight
- weldedHalfEdges : physics::TriMeshCookStats
- widgets_ : Hud
- width : Asset::Texture, GlyphInfo, HudSvgAtlas::CacheKey, HudSvgBitmap, HudSvgSprite, HudWidget, RibbonEmitter
- width_ : HudRenderer
- window : App, AppContext, Game, HostConfig, LoadingScreen, Lobby, MainMenu, PostMatchScoreboard, SettingsScreen, TitleScreen
- window_ : NewRenderer
- windowBg : menu_theme::ThemeSettings
- windowBorderSize : menu_theme::ThemeSettings
- windowEndMs : group2::perf::Snapshot
- windowPadding : menu_theme::ThemeSettings
- windowRounding : menu_theme::ThemeSettings
- windowStartMs : group2::perf::Snapshot
- windowTitleAlign : menu_theme::ThemeSettings
- winnerId : MatchController, MatchStatePacket, PostMatchResult
- won : PostMatchResult
- workerPool_ : Game
- workers_ : group2::perf::FallbackThreadPool, WorkerPool
- worldEnemies : HudGameState
- worldGlyphs_ : SdfRenderer
- worldPos : SdfGlyphGPU
- worldPositionA : physics::ContactPoint
- worldPositionB : physics::ContactPoint
- worldRange_ : Minimap
- worldTransform : EntityRenderCmd, SkinnedInstance
- worldX : DamageNumberWidget::Entry, EnemyWorldHealthBar::EnemyState, HudDamageNumber, HudMinimapDot, HudWorldEnemy, Minimap::Dot
- worldY : DamageNumberWidget::Entry, EnemyWorldHealthBar::EnemyState, HudDamageNumber, HudWorldEnemy
- worldZ : DamageNumberWidget::Entry, EnemyWorldHealthBar::EnemyState, HudDamageNumber, HudMinimapDot, HudWorldEnemy, Minimap::Dot