Here is a list of all variables with links to the classes they belong to:
- h -
- h : Shelf
- hadArmor : NetParticleEvent
- halfExtents : CollisionShape, gamemap::JumpPadSpawner, gamemap::KillzoneSpawner, HudKillerBox
- halfHeight : CollisionShape, HitboxDef, physics::CapsuleShape
- handle : SfxSystem::Source
- handMountDebugMarkerModelIdx_ : Game
- handMountDebugTarget_ : Game
- hands : WeaponViewmodel
- hasClient : DebugUI::ShotDebugPair
- hasCollision : AssetEntry
- hasDirect : net::UdpSessionTransport::Peer
- hasExpected_ : VoiceJitterBuffer
- hasLastKccResult : PlayerSimState
- hasLimit : physics::HingeJoint
- hasLoopOverride : audio::AudioNodeDef
- hasMuzzle : Asset::Model
- hasPack : HealthPackSpawner
- hasPhongData_ : Asset::Material
- hasPowerup : PowerupSpawner
- hasRelay : net::UdpSessionTransport::Peer
- hasServer : DebugUI::ShotDebugPair
- hasSpawnedOnce : PowerupSpawner
- hasUnsavedServerChanges : HostConfigUIInputs
- hasValue : net::FragmentReassembler::OptionalSet
- hasVoiceSeq : SfxSystem::Source
- hasWeapon : WeaponSpawner
- hasWon : PlayerMatchStats
- haveCount : net::FragmentReassembler::ActiveSet
- haveLastSnap_ : Game
- hdrExposure : NewRenderer
- hdrWhitePoint : NewRenderer
- head : HitboxHistory, InterpolationBuffer, RibbonEmitter
- head_ : BulletHoleDecal, InputRingBuffer
- header : Client::DelayedOutbound, menu_theme::ThemeSettings, net::UdpReceivedMessage
- headerFontSize : AbilitySelectionWidget, Scoreboard
- headingBottomSpacing : menu_theme::ThemeSettings
- headingRuleOffsetY : menu_theme::ThemeSettings
- headingRuleThickness : menu_theme::ThemeSettings
- headingTopSpacing : menu_theme::ThemeSettings
- headshot : Game::PendingDamageNumber, HudDamageNumber, NetParticleEvent
- headshotTriangleSize : HitMarkerWidget
- healAmount : HealthPackSpawner
- healingSoundCooldown_ : SfxSystem
- health : Health, HudGameState, HudTeamMemberStatus, HudWorldEnemy
- healthFill_ : HealthArmorBar
- healthHeight : EnemyWorldHealthBar
- healTimer : Health
- heGrenadeModelIdx_ : Game
- height : Asset::Texture, GlyphInfo, HudSvgAtlas::CacheKey, HudSvgBitmap, HudSvgSprite, HudWidget, physics::broadphase::Tree::Node, physics::WorldCylinder
- height_ : HudRenderer
- hingeMax : physics::RagdollPbdJoint
- hingeMin : physics::RagdollPbdJoint
- hipLeanMultiplier : AnimationInputs, ThirdPersonWeaponParams
- hipsDescendants : CharacterAnimator::Impl
- hipsJointIdx : CharacterAnimator::Impl
- hist : group2::perf::PerScopeStats
- hit : HitboxHit, HitscanHit, physics::GroundProbeResult, physics::HitboxHit, physics::HitResult, physics::HitscanHit, physics::SphereHitResult
- hitBlocker : physics::KccFrameResult
- hitboxRig_ : ServerGame
- hitCeiling : physics::KccFrameResult
- hitClientId : group2::perf::shotlog::ShotResolution
- hitConfirms : HudGameState
- hitFloor : physics::KccFrameResult
- hitmarkerIsHeadshot_ : Game
- hitmarkerShieldBreak_ : Game
- hitmarkerTimer_ : Game
- hitPoint : BeamState, EnergyTeslaArcEffect::Beam, net::shotdebug::ShotDebugCapture
- hitPos : HitscanBeam, HitscanEffect::BezierBeam, WeaponFiredEvent
- hitRegion : group2::perf::shotlog::ShotResolution, net::shotdebug::ReportHeader, net::shotdebug::ShotDebugCapture, NetKillEvent
- hitscan : WeaponConfig
- hitscan_ : ParticleSystem
- hitscanBeams : ClientPerfFrame
- hitscanBuf_ : ParticleRenderer
- hitscanPipeline_ : ParticleRenderer
- hitscanRadius : WeaponConfig
- hitTargetClientId : net::shotdebug::ReportHeader, net::shotdebug::ShotDebugCapture
- hitTargetCurrentX : group2::perf::shotlog::ShotResolution
- hitTargetCurrentY : group2::perf::shotlog::ShotResolution
- hitTargetCurrentZ : group2::perf::shotlog::ShotResolution
- hitTargetRewoundX : group2::perf::shotlog::ShotResolution
- hitTargetRewoundY : group2::perf::shotlog::ShotResolution
- hitTargetRewoundZ : group2::perf::shotlog::ShotResolution
- hitWall : physics::KccFrameResult
- hitX : group2::perf::shotlog::ShotResolution, net::shotdebug::ReportHeader
- hitY : group2::perf::shotlog::ShotResolution, net::shotdebug::ReportHeader
- hitZ : group2::perf::shotlog::ShotResolution, net::shotdebug::ReportHeader
- holdDuration : ShotgunPelletWidget
- holdPoseReloadAccumulator_ : Game
- holdRotStepDeg_ : Game
- holdShowDebugMarker_ : Game
- horizontalFovDegrees : Game, UserSettings
- horizontalSpeed : anim_locomotion::LocomotionSelection
- host : net::discovery::ServerInfo, net::discovery::UdpPunchPeer, net::UdpSessionTransport::RelayConfig, NetworkAddress
- hostAddressesVisibilityToggled : BuildResult
- hostAddressesVisible : Lobby, LobbyUIConfig
- hostClicked : TitleScreenResult
- hostConfig : JoinMenuResult
- hostConfigState : App, AppContext
- hostedServer : App, AppContext, HostConfig, MainMenu
- hostId : LobbyManager
- hostIp : DiscoveryClient::DiscoveredServer
- hostLanIp : Lobby, LobbyUIConfig
- hostPort : Lobby, LobbyUIConfig
- hp : EnemyWorldHealthBar::EnemyState
- hud_ : Game
- hudGlyphs_ : SdfRenderer
- hudMs : ClientPerfFrame
- hudPipeline_ : NewRenderer
- hudSampler_ : NewRenderer
- hudTexture_ : NewRenderer