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group2 0.1.0
CSE 125 Group 2
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Implementation of the server-side game loop, tick logic, and player management. More...
#include "ServerGame.hpp"#include "client/animation/CharacterAnimator.hpp"#include "ecs/AssetCatalog.hpp"#include "ecs/MapConfig.hpp"#include "ecs/components/AnimSnapshot.hpp"#include "ecs/components/BeamState.hpp"#include "ecs/components/ClientId.hpp"#include "ecs/components/CollisionShape.hpp"#include "ecs/components/Health.hpp"#include "ecs/components/Hitbox.hpp"#include "ecs/components/InputSnapshot.hpp"#include "ecs/components/LagCompTarget.hpp"#include "ecs/components/Player.hpp"#include "ecs/components/PlayerMatchStats.hpp"#include "ecs/components/PlayerSimState.hpp"#include "ecs/components/Position.hpp"#include "ecs/components/Renderable.hpp"#include "ecs/components/RespawnPoint.hpp"#include "ecs/components/Velocity.hpp"#include "ecs/components/WeaponConfig.hpp"#include "ecs/components/WeaponSpawner.hpp"#include "ecs/components/WeaponState.hpp"#include "ecs/physics/TitanfallConstants.hpp"#include "ecs/physics/WorldData.hpp"#include "ecs/systems/CollisionSystem.hpp"#include "ecs/systems/ExplosionSystem.hpp"#include "ecs/systems/HitboxSystem.hpp"#include "ecs/systems/MovementSystem.hpp"#include "ecs/systems/PlayerStatusSystem.hpp"#include "ecs/systems/WeaponSpawnerSystem.hpp"#include "ecs/systems/WeaponSystem.hpp"#include "network/PacketType.hpp"#include "network/ShotDebugReport.hpp"#include "network/ShotEvent.hpp"#include "perf/Parallel.hpp"#include "perf/Profiler.hpp"#include "perf/ShotLog.hpp"#include "server/systems/HitboxHistorySystem.hpp"#include <SDL3/SDL.h>#include <algorithm>Implementation of the server-side game loop, tick logic, and player management.