group2 0.1.0
CSE 125 Group 2
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ServerGame.cpp File Reference

Implementation of the server-side game loop, tick logic, and player management. More...

#include "ServerGame.hpp"
#include "client/animation/CharacterAnimator.hpp"
#include "ecs/AssetCatalog.hpp"
#include "ecs/MapConfig.hpp"
#include "ecs/components/AnimSnapshot.hpp"
#include "ecs/components/BeamState.hpp"
#include "ecs/components/ClientId.hpp"
#include "ecs/components/CollisionShape.hpp"
#include "ecs/components/Health.hpp"
#include "ecs/components/Hitbox.hpp"
#include "ecs/components/InputSnapshot.hpp"
#include "ecs/components/LagCompTarget.hpp"
#include "ecs/components/Player.hpp"
#include "ecs/components/PlayerMatchStats.hpp"
#include "ecs/components/PlayerSimState.hpp"
#include "ecs/components/Position.hpp"
#include "ecs/components/Renderable.hpp"
#include "ecs/components/RespawnPoint.hpp"
#include "ecs/components/Velocity.hpp"
#include "ecs/components/WeaponConfig.hpp"
#include "ecs/components/WeaponSpawner.hpp"
#include "ecs/components/WeaponState.hpp"
#include "ecs/physics/TitanfallConstants.hpp"
#include "ecs/physics/WorldData.hpp"
#include "ecs/systems/CollisionSystem.hpp"
#include "ecs/systems/ExplosionSystem.hpp"
#include "ecs/systems/HitboxSystem.hpp"
#include "ecs/systems/MovementSystem.hpp"
#include "ecs/systems/PlayerStatusSystem.hpp"
#include "ecs/systems/WeaponSpawnerSystem.hpp"
#include "ecs/systems/WeaponSystem.hpp"
#include "network/PacketType.hpp"
#include "network/ShotDebugReport.hpp"
#include "network/ShotEvent.hpp"
#include "perf/Parallel.hpp"
#include "perf/Profiler.hpp"
#include "perf/ShotLog.hpp"
#include "server/systems/HitboxHistorySystem.hpp"
#include <SDL3/SDL.h>
#include <algorithm>
Include dependency graph for ServerGame.cpp:

Detailed Description

Implementation of the server-side game loop, tick logic, and player management.