Here is a list of all variables with links to the classes they belong to:
- a -
- a : HudColor, physics::ContactManifold
- aabb : physics::broadphase::Tree::Node
- aabb_ : Asset::Mesh
- abilities : AbilityRegistry
- ability1 : InputSnapshot
- ability2 : InputSnapshot
- abilityElements : EquipmentSlots
- abilityIconSize : EquipmentSlots
- abilityLevel : HudGameState
- abilityLevelProgress : HudGameState
- abilityMenuLabel_ : AbilitySelectionWidget
- abilityRegistry : ServerGame
- abilitySelectHeld : InputSnapshot
- abilitySelection : HudGameState
- abilitySelectLeft : InputSnapshot
- abilitySelectRight : InputSnapshot
- accent : menu_theme::ThemeSettings
- accentActive : menu_theme::ThemeSettings
- accentHover : menu_theme::ThemeSettings
- accentText : menu_theme::ThemeSettings
- accepted : net::discovery::PunchResponse, net::discovery::RegisterAck
- accumDamage : AbilityState
- accumLastHitType_ : Game
- accumResetTimer_ : Game
- accumTarget_ : Game
- accumTotal_ : Game
- accumulatedAnchorImpulse : physics::ConeTwistJoint, physics::HingeJoint
- accumulatedAngularImpulse : physics::ConeTwistJoint, physics::HingeJoint
- accumulatedImpulse : physics::PointJoint
- accumulator : Game, ParticleEmitterTag
- accumulatorMs : ClientPerfFrame
- ack : net::PacketHeader
- ackBits : net::PacketHeader
- action : SettingsEditor::ListeningBinding
- actions : audio::AudioEventDef
- activationStickThresh : systems::GamepadAimAssistConfig
- active : BeamState, ClipSampler, EnergyTeslaArcEffect::Beam, Game::BeamAudioState, HitscanEffect::BezierBeam, HudTweenEntry, PowerupState, SfxSystem::Source, TeslaBeamEffect::Beam
- active_ : net::FragmentReassembler
- activeEmote : PlayerVisState
- activeGamepad_ : Game
- activeGamepadId_ : Game
- activeHalfEdges : physics::TriMeshCookStats
- activeInputDevice : HudGameState
- activeRouteId : net::UdpSessionTransport::Stats
- activeTab : JoinMenuState
- activeTab_ : SettingsEditor
- activeTransition : CharacterAnimator::Impl
- activeTransitionClip : CharacterAnimator::Impl
- activeWeaponSlot : HudGameState
- activeWeaponSlot_ : EquippedWeaponsWidget
- actualDelta : physics::KccFrameResult
- addFloorPlane : physics::MapLoadOptions
- addr : net::UdpEndpointAddr
- adFontSize : KdaCounter
- ads : PlayerVisState
- advance : GlyphInfo
- advertiseGlobal : DiscoverySettings, HostConfigState
- advertiseLan : DiscoverySettings, HostConfigState
- advertiseServer : GlobalDiscoveryConfig
- advertiseServer_ : Server
- age : DeathDissolveEffect::Particle, EnergyTeslaArcEffect::Beam, Game::TransientVfxLight, Ragdoll, RibbonEmitter::Node, SfxSystem::Source, TeslaBeamEffect::Beam, TracerEffect::RuntimeState, VfxSpriteParticle
- age_ : ShotgunPelletWidget
- ageSeconds : HudChatMessage
- aimAssistCfg_ : Game
- aimAssistEnabled : UserSettings
- aimAssistParityAccumSec_ : Game
- aimAssistState_ : Game
- aimAssistStrength : UserSettings
- aIsStatic : physics::ContactManifold
- alive : EnemyWorldHealthBar::EnemyState
- allies : HudGameState
- allies_ : Scoreboard
- allMeshesAreCollision : physics::MapLoadOptions
- allowEmergencyUnstick : physics::DepenetrationOptions
- allowLegacyTcpFallback : TransportConfig
- allyAlive_ : TeamStatusBar
- allyScore : HudGameState
- allyScore_ : Scoreboard, TeamStatusBar
- allyTotal_ : TeamStatusBar
- alpha_ : DamageAccumWidget, HitMarkerWidget, ShotgunPelletWidget
- ambientColorMultiplier : NewRenderer
- ammo : GrenadeState
- ammoClip : HudGameState
- ammoPerSecond : WeaponConfig
- ammoReserve : HudGameState
- amount : HudDamageEvent, PowerupConfig
- anchor : HudWidget, physics::WallAttachmentResult
- anchorLocal : systems::GamepadAimAssistState
- angImpulseAccum : RigidBody
- angle : EnergyTeslaArcEffect::Branch, HitscanEffect::Branch, TeslaBeamEffect::Branch
- angleDeg : DamageIndicator::Arc, HudDamageEvent
- angularDamping : RigidBody
- angularMax : physics::Joint6DOF
- angularMin : physics::Joint6DOF
- angularMode : physics::Joint6DOF
- angularThresh : physics::SleepConfig
- anim : entity_interpolation::InterpolatedTransform, entity_interpolation::SampleInputs, HitboxHistorySample, InterpolationBuffer::Sample, VfxSpriteParticle
- animatedCandidates : ClientPerfFrame
- animatedDrawn : ClientPerfFrame
- animatedSampled : ClientPerfFrame
- animationAccumulator : AnimatedCharacter
- animationLoaded_ : ServerGame
- animationMs : ClientPerfFrame
- animator : AnimatedCharacter
- animLibrary_ : Game
- animStateDelta : group2::perf::shotlog::ShotResolution
- animUI_ : Game
- applied : SettingsEditorResult
- applyInitialTabSelection : JoinMenuState
- arcBuf_ : ParticleRenderer
- arcDistance : DamageIndicator
- arcLength : DamageIndicator
- arcPipeline_ : ParticleRenderer
- arcs_ : DamageIndicator
- arcScratch_ : ParticleSystem
- arcThickness : DamageIndicator
- arcVertices : ClientPerfFrame
- arcVerts_ : HitscanEffect, TeslaBeamEffect
- armGap : HitMarkerWidget
- armLength : HitMarkerWidget
- armor : Health, HudGameState, HudWorldEnemy
- armorBroke : HudGameState
- armorFill_ : HealthArmorBar
- armThickness : HitMarkerWidget
- aspect_ : NewCamera
- assetDir_ : HudSvgAtlas
- assets_ : Game
- assists : HudKdaCounter
- assists_ : KdaCounter
- atlas_ : SdfRenderer
- attemptedDelta : physics::KccFrameResult
- attempts : net::UdpSessionTransport::PendingReliable
- attributes : Boilerplate::VertexInputLayout
- audible : audio::SpatialParams
- audioCommandsGenerated : ClientPerfFrame
- audioDroppedByCooldown : ClientPerfFrame
- audioDroppedByLimit : ClientPerfFrame
- audioEventsPosted : ClientPerfFrame
- audioInputDeviceName : UserSettings
- audioMs : ClientPerfFrame
- audioOutputDeviceName : UserSettings
- audioRuntime_ : SfxSystem
- audioSourcesActive : ClientPerfFrame
- audioSourcesStarted : ClientPerfFrame
- audioStolenSources : ClientPerfFrame
- authoredFPHandMountParams_ : Game
- authoredWeaponHoldPoses_ : Game
- autoLockBeam : WeaponConfig
- available : HudAbilitySelectionState, HudGrenadeRadialItem, RespawnPoint
- availableHDRFiles : NewRenderer
- avgRttMs : ClientPerfFrame, NetworkStats
- axisLocalA : physics::RagdollPbdJoint