Here is a list of all variables with links to the classes they belong to:
- d -
- damage : DamageNumberWidget::Entry, Game::PendingDamageNumber, HudDamageNumber, NetParticleEvent, Projectile, WeaponConfig
- damageAccum : HudGameState
- damageAlpha_ : VignetteWidget
- damageEvents : HudGameState
- damageIntensity : HudGameState
- damageNumbers : HudGameState
- data : Boilerplate::BufferUpload, InputArchive, ParticlePool< T, MaxN >, Renderer::PendingVertexUpload
- deathAlpha_ : VignetteWidget
- deaths : HudTeamMemberStatus, PlayerMatchStats
- debugOverrideId : CharacterAnimator::Impl
- debugPlaybackSpeedMul : CharacterAnimator::Impl
- debugUI : Game
- decalBuf_ : ParticleRenderer
- decalPipeline_ : ParticleRenderer
- decals_ : ParticleSystem
- decalSamp_ : ParticleRenderer
- decalTex_ : ParticleRenderer
- decomposeCollision : AssetDefinition
- decomposeNonConvex : physics::MapLoadOptions
- defaultAmmoCapacity : WeaponConfig
- defaultGain : SoundClip
- definitions : HitboxRig
- delay : ExplosionEffect::PendingSmoke
- deliverAtCounter : Client::DelayedInbound
- depthHeight : Renderer
- depthHeight_ : NewRenderer
- depthTexture : Renderer
- depthTexture_ : NewRenderer
- depthWidth : Renderer
- depthWidth_ : NewRenderer
- device : Renderer
- device_ : GpuParticleBuffer, HudRenderer, NewRenderer, ParticleRenderer, SdfAtlas, SfxSystem
- diffuseTexIndex : MeshData
- direction : net::shotdebug::ShotDebugCapture, WeaponFiredEvent
- dirX : group2::perf::shotlog::ShotResolution, net::shotdebug::ReportHeader
- dirY : group2::perf::shotlog::ShotResolution, net::shotdebug::ReportHeader
- dirZ : group2::perf::shotlog::ShotResolution, net::shotdebug::ReportHeader
- dispatcher : Game
- displayArmor_ : HealthArmorBar
- displayClip_ : AmmoCounter
- displayHealth_ : HealthArmorBar
- displayReserve_ : AmmoCounter
- displayTimer : KillFeedEvent
- displayTotal_ : DamageAccumWidget
- distance : HitboxHit, HitscanHit, physics::HitboxHit, physics::HitscanHit, physics::Plane
- dividerPadding : AmmoCounter
- dot : CrosshairStyle
- dotSize : Minimap
- down : ViewmodelParams
- dps : WeaponConfig
- drawAcquire : Game::FrameSectionMs
- drawCollisionBoxes : DebugUI
- drawCollisionBrushes : DebugUI
- drawCollisionCylinders : DebugUI
- drawCollisionOverlay : DebugUI
- drawCollisionPlanes : DebugUI
- drawCollisionSpheres : DebugUI
- drawCollisionTriMeshes : DebugUI
- drawFrame : Game::FrameSectionMs
- drawFrameLogged_ : HybridRenderer
- drawHitboxOverlay : DebugUI
- drawInScenePass : Asset::ModelInstance, Renderer::ModelInstance
- drawRecord : Game::FrameSectionMs
- drawShotDebugOverlay : DebugUI
- drawSpawnPointOverlay : DebugUI
- drawSubmit : Game::FrameSectionMs
- drawWeaponSpawnerOverlay : DebugUI
- driftY : DamageNumberWidget::Entry
- dstBuffer : Renderer::PendingVertexUpload
- duration : HudTweenEntry, SfxSystem::Voice
- durationSeconds : SoundClip