Here is a list of all variables with links to the classes they belong to:
- d -
- damage : DamageNumberWidget::Entry, Game::PendingDamageNumber, GrenadeConfig, HudDamageNumber, Killzone, NetParticleEvent, Projectile, WeaponConfig
- damageAccum : HudGameState
- damageAlpha_ : VignetteWidget
- damageEvents : HudGameState
- damageFalloffExp : GrenadeConfig
- damageIntensity : HudGameState
- damageNumbers : HudGameState
- damagePowerupModelIdx_ : Game
- danger : menu_theme::ThemeSettings
- dangerActive : menu_theme::ThemeSettings
- dangerHover : menu_theme::ThemeSettings
- data : Boilerplate::BufferUpload, InputArchive, ParticlePool< T, MaxN >
- death_ : ParticleSystem
- deathAlpha_ : VignetteWidget
- deathMuffleAmount_ : SfxSystem
- deathMuffleStateL_ : SfxSystem
- deathMuffleStateR_ : SfxSystem
- deathMuffleTarget_ : SfxSystem
- deaths : HudKdaCounter, HudTeamMemberStatus, PlayerMatchStats, PostMatchScoreRow
- deaths_ : KdaCounter
- debrisPool_ : ExplosionVfxEffect
- debugAlignmentBorderOffsetX_ : Hud
- debugAlignmentBorderOffsetY_ : Hud
- debugGrantAbilityLevel : InputSnapshot
- debugKey_ : EnergyTeslaArcEffect
- debugOverrideId : CharacterAnimator::Impl
- debugPlaybackSpeedMul : CharacterAnimator::Impl
- debugPoint : WeaponViewmodel
- debugPreviewKey_ : EnergyTeslaArcEffect
- debugRenderInactiveWidgets_ : Hud
- debugSetPrimaryWeapon : InputSnapshot
- debugSetSecondaryWeapon : InputSnapshot
- debugShowAlignmentBorder_ : Hud
- debugUI : Game
- decalBuf_ : ParticleRenderer
- decalHeight : ScreenDecalWidget
- decalOffsetX : ScreenDecalWidget
- decalOffsetY : ScreenDecalWidget
- decalPipeline_ : ParticleRenderer
- decalRotationDeg : ScreenDecalWidget
- decals : ClientPerfFrame
- decals_ : ParticleSystem
- decalSamp_ : ParticleRenderer
- decalScale : ScreenDecalWidget
- decalStretchX : ScreenDecalWidget
- decalStretchY : ScreenDecalWidget
- decalTex_ : ParticleRenderer
- decalWidth : ScreenDecalWidget
- decoder : VoiceChatSystem::RemoteSpeaker
- decoder_ : VoiceDecoder
- decoderReady : VoiceChatSystem::RemoteSpeaker
- decomposeCollision : AssetDefinition
- deepestCapsuleCalls : physics::perf::FrameStats
- deepestCapsuleTriMeshCalls : physics::perf::FrameStats
- deepestCapsuleTriMeshNodes : physics::perf::FrameStats
- deepestCapsuleTriMeshTris : physics::perf::FrameStats
- defaultAmmoCapacity : WeaponConfig
- defaultChild : audio::AudioNodeDef
- defaultFriction : physics::SolverConfig
- defaultGain : SoundClip
- defaultRestitution : physics::SolverConfig
- defaultSurface : physics::cook::Header, physics::WorldTriMesh
- definitions : HitboxRig
- degenerateTriangles : physics::TriMeshValidationReport, physics::TriMeshValidationTotals
- delay : DeathDissolveEffect::Particle, ExplosionEffect::PendingSmoke
- deliverAtCounter : Client::DelayedInbound
- depenDelta : physics::KccFrameResult
- depenPushDistance : physics::diag::PlayerFrame, physics::KccFrameResult
- depth : physics::ContactPoint, physics::debug::Contact, physics::DepenContact, physics::diag::DepenContact
- depthHeight_ : NewRenderer
- depthPipeline_ : SkinnedRenderer
- depthRes0Pipeline_ : NewRenderer
- depthRes1Pipeline_ : NewRenderer
- depthRes2Pipeline_ : NewRenderer
- depthTarget_ : NewRenderer
- depthTest : Boilerplate::PipelineDescription
- depthWidth_ : NewRenderer
- depthWrite : Boilerplate::PipelineDescription
- description : HudAbilityChoice
- despawnTimer : DroppedWeapon
- detailArcVerts_ : EnergyTeslaArcEffect
- detonation : GrenadeConfig
- developerConfig : App, AppContext
- device : SettingsEditor::ListeningBinding
- device_ : GpuParticleBuffer, HudRenderer, HudSvgAtlas, NewRenderer, ParticleRenderer, SdfAtlas, SfxSystem, SkinnedRenderer
- diffuseTexture : Asset::Material
- dir : TracerEffect::RuntimeState
- directActive : net::UdpSessionTransport::Stats
- directAddr : net::UdpSessionTransport::Peer
- direction : net::shotdebug::ShotDebugCapture, WeaponFiredEvent
- direction_ : GravityIndicator
- directKillTarget : Explosion
- directoryAddr_ : Server
- directoryHost : GlobalDiscoveryConfig, net::UdpSessionTransport::PunchAssist
- directoryPort : net::UdpSessionTransport::PunchAssist
- directoryServerId_ : Server
- directoryTcpPort : GlobalDiscoveryConfig
- directoryUdpPort : GlobalDiscoveryConfig
- dirty_ : SettingsEditor
- dirX : group2::perf::shotlog::ShotResolution, net::shotdebug::ReportHeader
- dirY : group2::perf::shotlog::ShotResolution, net::shotdebug::ReportHeader
- dirZ : group2::perf::shotlog::ShotResolution, net::shotdebug::ReportHeader
- discoveredServers : DiscoveryClient
- discovery : NetworkConfig
- discoveryConfig : MainMenu
- discoveryConfig_ : Server
- discoveryPort : DiscoveryClient
- discoverySettings : Event
- discoverySettingsUpdatedFn_ : ServerGame
- diskSize : GravityIndicator
- dispatcher : Game
- dispatchMs : ClientPerfFrame
- displayClip_ : AmmoCounter
- displayedLock : EnergyTeslaArcEffect::Beam
- displayHp : EnemyWorldHealthBar::EnemyState
- displayName : LobbyPlayer, LobbyUpdateEvent
- displayReserve_ : AmmoCounter
- displayRows_ : MiniScoreboardWidget
- displaySh : EnemyWorldHealthBar::EnemyState
- displayTimer : KillFeedEvent
- displayTotal_ : DamageAccumWidget
- dissolveBuf_ : ParticleRenderer
- dissolvePipeline_ : ParticleRenderer
- dissolveSpawned_ : Game
- dist : physics::ClosestPointOnMeshResult
- distance : HitboxHit, HitscanHit, physics::ClearanceResult, physics::GroundProbeResult, physics::HitboxHit, physics::HitscanHit, physics::Plane, TracerEffect::RuntimeState
- dopplerRatio : audio::SpatialParams
- dot : CrosshairStyle
- dotRadius : ShotgunPelletWidget
- dotSize : Minimap
- dotZoneOffsetX : Minimap
- dotZoneOffsetY : Minimap
- dotZoneRadius : Minimap
- down : ViewmodelParams
- dps : FireField, WeaponConfig
- dpsMax : WeaponConfig
- dpsRampTime : WeaponConfig
- draft : HostConfig, HostConfigUIInputs, HudChatState, MainMenu
- draftAimAssistEnabled_ : SettingsEditor
- draftAimAssistStrength_ : SettingsEditor
- draftAudioInputDeviceName_ : SettingsEditor
- draftAudioOutputDeviceName_ : SettingsEditor
- draftBindings_ : SettingsEditor
- draftGamepadLookDeadzone_ : SettingsEditor
- draftGamepadMoveDeadzone_ : SettingsEditor
- draftGamepadPitchSensitivity_ : SettingsEditor
- draftGamepadSwapSticks_ : SettingsEditor
- draftGamepadYawSensitivity_ : SettingsEditor
- draftHorizontalFovDegrees_ : SettingsEditor
- draftMouseSensitivity_ : SettingsEditor
- draftMusicVolume_ : SettingsEditor
- draftMuzzleFlashEnabled_ : SettingsEditor
- draftSfxVolume_ : SettingsEditor
- draftShowControllerBindings_ : SettingsEditor
- drawAcquireMs : ClientPerfFrame
- drawCollisionBoxes : DebugUI
- drawCollisionBrushes : DebugUI
- drawCollisionCylinders : DebugUI
- drawCollisionOverlay : DebugUI
- drawCollisionPlanes : DebugUI
- drawCollisionSpheres : DebugUI
- drawCollisionTriMeshes : DebugUI
- drawContactBoxDepen : DebugUI
- drawContactBoxSweep : DebugUI
- drawContactBrushDepen : DebugUI
- drawContactBrushSweep : DebugUI
- drawContactCylinderDepen : DebugUI
- drawContactCylinderSweep : DebugUI
- drawContactOverlay : DebugUI
- drawContactPlaneDepen : DebugUI
- drawContactPlaneSweep : DebugUI
- drawContactSphereDepen : DebugUI
- drawContactSphereSweep : DebugUI
- drawContactTriMeshDepen : DebugUI
- drawContactTriMeshSweep : DebugUI
- drawDroppedWeaponOverlay : DebugUI
- drawFrameMs : ClientPerfFrame
- drawHitboxOverlay : DebugUI
- drawInScenePass : Asset::ModelInstance
- drawKillzoneOverlay : DebugUI
- drawMeshEdgeOverlay : DebugUI
- drawMeshVertexOverlay : DebugUI
- drawRecordMs : ClientPerfFrame
- drawShotDebugOverlay : DebugUI
- drawSpawnPointOverlay : DebugUI
- drawSubmitMs : ClientPerfFrame
- drawWeaponSpawnerOverlay : DebugUI
- driftY : DamageNumberWidget::Entry
- drivenThisFrame : EnergyTeslaArcEffect::Beam
- droppedByCooldown : SfxRuntimeStats
- droppedByLimit : SfxRuntimeStats
- dtSec : AnimationInputs
- duplicatedOppositeWindingFaces : physics::TriMeshValidationReport, physics::TriMeshValidationTotals
- duration : BeamLockState, ExplosionVfxEffect::GroundFireAnchor, HudTweenEntry, PowerupConfig
- durationSec : anim_locomotion::TransitionIntent
- durationSeconds : SoundClip
- dynamicDepthSampler_ : NewRenderer
- dynamicShadowMaps_ : NewRenderer