Here is a list of all variables with links to the classes they belong to:
- n -
- name : AssetDefinition, AssetEntry, audio::AudioBusDef, audio::AudioClipDef, audio::AudioEventDef, audio::AudioNodeDef, DebugUI::ExternalPanel, EnemyWorldHealthBar::EnemyState, group2::perf::Snapshot::ScopeSummary, HudAbilityChoice, HudGrenadeRadialItem, HudKillerBox, HudTeamMemberStatus, HudWorldEnemy, net::discovery::ServerInfo, net::discovery::ServerRegistration, PlayerName, PlayerRosterEvent, PostMatchScoreRow
- nameFontSize : AbilitySelectionWidget
- nameScoreGap : MiniScoreboardWidget
- nameToId_ : AssetRegistry
- natTraversalReady : net::discovery::ServerInfo
- near : FrustumPlanes
- nearestSampler_ : NewRenderer
- networkConfig : App, AppContext, MainMenu
- networkPollMs : ClientPerfFrame
- networkStatsMs : ClientPerfFrame
- networkThread_ : Client, Server
- newestVoiceSeq : SfxSystem::Source
- nextChatServerSeq_ : Server
- nextClientId : Server
- nextMainMenuTab_ : App
- nextSequence : net::UdpSessionTransport::ChannelState
- nextSequence_ : VoiceCapture
- nextServerId_ : GlobalDirectoryServer
- nextSourceHandle_ : SfxSystem
- nicknameSlotUseCounts_ : ServerGame
- nIor : Asset::Material
- node : audio::AudioNodeChild
- nodeIndex_ : audio::AudioManifest
- nodes : physics::StaticWorldBroadphase, RibbonEmitter
- nodes_ : audio::AudioManifest, physics::broadphase::Tree
- nodesVisited : audio::AudioRuntimeStats
- noiseSeed : HitscanEffect::BezierBeam
- nonManifoldEdges : physics::TriMeshValidationReport, physics::TriMeshValidationTotals
- noRelay : TransportConfig
- normal : Asset::Vertex, ExplosionEvent, HitboxHit, HitscanHit, ModelVertex, physics::ClearanceResult, physics::ClosestPointOnMeshResult, physics::ContactManifold, physics::debug::Contact, physics::DepenContact, physics::GroundProbeResult, physics::HitboxHit, physics::HitResult, physics::HitscanHit, physics::Plane, physics::SphereHitResult, physics::WallAttachmentResult, ProjectileImpactEvent, Vertex
- normalImpulse : physics::ContactPoint
- normalizedAge : SmokeParticle
- normalTexture : Asset::Material
- normalTextures : RenderToggles
- note : physics::diag::MovementFrame, physics::diag::PlayerFrame
- nSpecular : Asset::Material
- numCapsules : net::shotdebug::TargetHeader
- numJoints_ : SkinnedRenderer
- numMovingPointLights : LightUBO
- numPointLights : LightUBO
- numSpotLights : LightUBO
- numTargets : net::shotdebug::ReportHeader