Here is a list of all variables with links to the classes they belong to:
- v -
- v0 : HudSvgSprite, physics::diag::DepenContact
- v1 : HudSvgSprite, physics::diag::DepenContact
- v2 : physics::diag::DepenContact
- valid : Game::PredictedPlayerState, HudKillerBox, HudMatchInfo, HudShotgunBlast, InputRingBuffer::Entry, MiniScoreboardWidget::DisplayRow, physics::DepenContact
- value : AngularVelocity, audio::AudioAction, audio::AudioBusId, audio::AudioClipId, audio::AudioEventId, audio::AudioNodeChild, audio::AudioNodeId, audio::AudioObjectId, audio::RtpcId, audio::StateGroupId, audio::StateValueId, audio::SwitchGroupId, audio::SwitchValueId, ClientId, net::FragmentReassembler::OptionalSet, Orientation, physics::ContactFeatureId, Position, PreviousPosition, Velocity
- vb : SkinnedRenderer::SkinnedMesh
- vBufferInfo_ : Asset::GpuMesh, Asset::Mesh
- vel : BillboardParticle, DeathDissolveEffect::Particle, systems::PendingWeaponDrop, VfxDebrisParticle, VfxSpriteParticle
- velAfter : physics::diag::MovementFrame, physics::diag::PlayerFrame, physics::KccFrameResult
- velBefore : physics::diag::MovementFrame, physics::diag::PlayerFrame, physics::KccFrameResult
- velocity : audio::AudioCommand, audio::AudioObjectState, audio::ListenerState, entity_interpolation::InterpolatedTransform, entity_interpolation::SampleInputs, Game::PredictedPlayerState, gamemap::JumpPadSpawner, InterpolationBuffer::Sample, JumpPad, SfxSystem::Source
- velocityError : Game::ReconciliationDecision
- velocityIterations : physics::SolverConfig
- velocityWorld : AnimationInputs
- velThreshForRestitution : physics::SolverConfig
- version : net::PacketHeader, physics::cook::Header
- vertActive : physics::WorldTriMesh
- vertCount : physics::cook::Header
- vertexBuffer_ : HudRenderer
- vertexCapacity_ : HudRenderer
- vertexCount : physics::TriMeshCookStats, SkinnedRenderer::SkinnedMesh
- vertexData_ : Asset::CpuMesh, Asset::Mesh
- vertexInputLayout : Boilerplate::PipelineDescription
- vertexShaderInfo : Boilerplate::PipelineDescription
- vertFlags : physics::diag::DepenContact
- vertices : physics::WorldTriMesh
- vertices_ : HudContext, RibbonTrail
- viaRelay : net::UdpSessionTransport::Event
- victimId : KillFeedEvent, NetKillEvent
- victimName : HudKillFeedEntry, KillFeed::Entry
- view : ParticleUniforms
- view_ : NewCamera
- view_projection_ : NewCamera
- viewmodelDefaultsApplied_ : Game
- viewmodelLeftHandModelIdx_ : Game
- viewmodelMs : ClientPerfFrame
- viewmodelRightHandModelIdx_ : Game
- viewProj : HudGameState
- viewProj_ : DamageNumberWidget, EnemyWorldHealthBar, KillcamBoxWidget
- viewProjectionFrustumPlanes_ : NewCamera
- virtualizedFrames : SfxRuntimeStats
- vis : ConstPlayerStateRef, Game::PredictedPlayerState, PlayerStateRef
- visible : DebugUI::ExternalPanel, HudWidget, Renderable, ViewmodelAttachment, WeaponViewmodel
- visibleInstanceCount_ : SkinnedRenderer
- vmDown : Game
- vmForward : Game
- vmPitchOffset : Game
- vmRight : Game
- vmRollOffset : Game
- vmScale : Game
- vmYawOffset : Game
- voiceCapture : DeveloperConfig
- voiceChat_ : Game
- voiceFrame : Event
- voiceFrameFn_ : Client
- voiceFramesInWindow : Server::Connection
- voicePcm : SfxSystem::Source
- voiceReadFrame : SfxSystem::Source
- voiceSources_ : SfxSystem
- voiceSourcesActive : ClientPerfFrame
- voiceSpeakers : HudGameState
- voiceSpeakers_ : Game
- voiceStream : SfxSystem::Source
- voiceWindowStartMs : Server::Connection
- volume : audio::AudioBusDef
- volumetrics : RenderToggles
- vsyncEnabled_ : NewRenderer