Here is a list of all class members with links to the classes they belong to:
- n -
- name : AssetDefinition, AssetEntry, DebugUI::ExternalPanel, group2::perf::Snapshot::ScopeSummary, HudTeamMemberStatus
- nameToId_ : AssetRegistry
- nearestDepthSampler : Renderer
- netCfg : Game
- networkLoop() : Client, Server
- networkPoll : Game::FrameSectionMs
- networkThread_ : Client, Server
- NewCamera() : NewCamera
- newFrame() : DebugUI
- next() : HybridRenderer
- next_ : HybridRenderer
- nextClientId : Server
- nextInitialised_ : HybridRenderer
- nIor : Asset::Material
- nodes : RibbonEmitter
- noiseSeed : HitscanEffect::BezierBeam
- normal : Asset::Vertex, HitboxHit, HitscanHit, ModelVertex, physics::HitboxHit, physics::HitResult, physics::HitscanHit, physics::Plane, physics::SphereHitResult, ProjectileImpactEvent, Vertex
- normalizedAge : SmokeParticle
- normalScale : MaterialData
- normalTexIndex : MeshData, Renderer::GpuMesh, Renderer::SkinnedMesh
- notifyPlayerClientId() : Server
- nSpecular : Asset::Material
- numCapsules : net::shotdebug::TargetHeader
- numJoints() : CharacterAnimator, CharacterRig
- numTargets : net::shotdebug::ReportHeader
- numWorkers() : WorkerPool