Here is a list of all variables with links to the classes they belong to:
- f -
- faceNormal : physics::diag::DepenContact
- faceNormals : physics::WorldTriMesh
- fadeDuration : HitMarkerWidget, ShotgunPelletWidget
- fadeOut : PickupNotification, PopupNotification
- fadeOutDuration : KillFeed
- fadeOutSecs : EnemyWorldHealthBar
- fadeTime : DamageIndicator
- falloffExponent : Explosion
- far : FrustumPlanes
- featureId : physics::ContactPoint
- filename : AssetDefinition, AssetEntry, WeaponModelInfo
- fingerAngles : ArmHoldPose
- fingers : FirstPersonArmMountSet
- fireAt : HitscanEffect::ReturnStroke
- fireCooldown : GunInstance, WeaponConfig
- fired : HitscanEffect::ReturnStroke
- fireDps : GrenadeConfig
- firedSinceTriggerPress : GunInstance
- fireDuration : GrenadeConfig
- fireFields : ClientPerfFrame
- fireOnPredictedClient : TriggerVolume
- fireRadius : GrenadeConfig
- firstFrame_ : NewRenderer
- firstHitNormal : physics::KccFrameResult
- flags : net::PacketHeader, physics::diag::MovementFrame, physics::diag::PlayerFrame
- flameAccumulator : ExplosionVfxEffect::GroundFireAnchor
- flashlightEnabled_ : Game
- flashlightIntensity_ : Game
- flashlightOffset_ : Game
- flashlightRange_ : Game
- flipBarX : EquipmentSlots::AbilityElementTuning
- flipBarY : EquipmentSlots::AbilityElementTuning
- flipIconX : EquipmentSlots::AbilityElementTuning
- flipIconY : EquipmentSlots::AbilityElementTuning
- flipUVs : AssetDefinition, WeaponModelInfo
- floorNormal : physics::KccFrameResult
- fly : DeathDissolveEffect::Particle
- fontSize : EnemyWorldHealthBar, KillFeed, PickupPrompt, RoundTimer
- footstepCooldowns_ : Game
- footstepPhases_ : Game
- force2D : audio::AudioNodeDef
- force3D : audio::AudioNodeDef
- forceAccum : RigidBody
- forceRelay : TransportConfig
- forceScoreboardOpen : HudGameState
- forward : anim_locomotion::LocalVelocity, audio::ListenerState, InputSnapshot, ViewmodelParams
- found : physics::ClosestPointOnMeshResult, physics::WallAttachmentResult
- fovy_ : NewCamera
- fpHandMountParams_ : Game
- fpHandMountTuneWeaponIdx_ : Game
- fps1pLow : ClientPerfFrame
- fps5pLow : ClientPerfFrame
- fpsCurrent : ClientPerfFrame
- fpsHistory : Game
- fpsHistoryCount : Game
- fpsHistoryHead : Game
- fragmentCount : net::FragmentReassembler::ActiveSet
- fragmentGroup : net::PacketHeader
- fragmentInfo : net::PacketHeader
- fragmentShaderInfo : Boilerplate::PipelineDescription
- fragTarget : HudMatchInfo
- frame : EquippedWeaponsWidget::WeaponSlotTuning
- frameActive : menu_theme::ThemeSettings
- frameBg : menu_theme::ThemeSettings
- frameBorderSize : menu_theme::ThemeSettings
- frameCount : Game, SoundClip
- framed : Server::Connection::PendingReliableEvent
- framedBytes : OutboundEntry
- frameDirty_ : SkinnedRenderer
- frameDt_ : ParticleSystem
- frameGap : EquippedWeaponsWidget
- frameHeight : EquippedWeaponsWidget
- frameHover : menu_theme::ThemeSettings
- frameInstances_ : SkinnedRenderer
- frameLimiterMs : ClientPerfFrame
- frameMs : net::voice::ClientVoiceFrame, net::voice::ClientVoiceFrameView, net::voice::ServerVoiceFrame, VoiceCapture::EncodedFrame, VoiceFramePayload, VoiceJitterBuffer::EncodedFrame
- frameNumber : ClientPerfFrame, FrameState
- framePadding : menu_theme::ThemeSettings
- framePalette_ : SkinnedRenderer
- frameRounding : menu_theme::ThemeSettings
- frames_ : ClientPerfRecorder, FrameRecorder, VoiceJitterBuffer
- framesBeyondInitialReserve_ : ClientPerfRecorder
- framesToSleep : physics::SleepConfig
- frameWidth : EquippedWeaponsWidget
- freeList_ : physics::broadphase::Tree
- from : HudTweenEntry, net::UdpReceivedMessage, net::UdpSessionTransport::Event
- fromBuffer : entity_interpolation::InterpolatedTransform
- fromLocal : HudChatMessage
- frontMeshIndex : physics::WallDetectionResult
- frontNormal : physics::diag::MovementFrame, physics::WallDetectionResult
- frontPoint : physics::diag::MovementFrame, physics::WallDetectionResult
- frontRegion : physics::WallDetectionResult
- frontTriId : physics::WallDetectionResult
- frozen : CharacterAnimator::Impl
- frustumCullEnabled_ : SkinnedRenderer
- fullGainDistance : audio::AudioClipDef, audio::AudioCommand, SfxSystem::Source
- fuseTime : GrenadeConfig
- fuseTimer : Projectile
- fxaaPipeline_ : NewRenderer
- fxaaSampler_ : NewRenderer