Here is a list of all variables with links to the classes they belong to:
- i -
- iblDiffuseIntensity : Renderer
- iblSampler : Renderer
- iblSpecularIntensity : Renderer
- iBufferInfo_ : Asset::GpuMesh, Asset::Mesh
- iconAtlasSamp_ : HudRenderer
- iconAtlasTex_ : HudRenderer
- id : ClipSampler, Server::ClientNetState
- imgui : Game::FrameSectionMs
- imguiEnabled : Renderer
- impact_ : ParticleSystem
- impl_ : AnimationLibrary, CharacterAnimator, CharacterRig
- indexBuffer : Renderer::GpuMesh, Renderer::SkinnedMesh
- indexCount : Renderer::GpuMesh, Renderer::SkinnedMesh
- indexData_ : Asset::CpuMesh, Asset::Mesh
- indicatorSize : TeamStatusBar
- indicatorSpacing : TeamStatusBar
- indices : MeshData, physics::WorldTriMesh, RigMeshData
- initialised : systems::GamepadAimAssistState
- initialized_ : Bot
- initialProjectileSpeed : WeaponConfig
- initialSpeed : ProjectileConfig
- innerConeDeg : systems::GamepadAimAssistConfig
- input : Game::FrameSectionMs, InputRingBuffer::Entry, registry_serialization::RemoteInputRecord
- input_ : Bot
- inputRing_ : Bot, Client, Game
- inputRingCount_ : Client
- inputRingHead_ : Client
- inputsOverUdp : TransportConfig
- inputSyncedWithPhysics : Game
- intensity : PointLight
- interpDelaySnapshots : Server::ClientNetState
- interpDelaySnapshots_ : Client
- interpT : HitscanEffect::BezierBeam
- inverseBindMatrices : CharacterRig::Impl
- irradianceMap : Renderer
- irradiancePipeline : Renderer
- irradianceWorkMap : Renderer
- isAlive : HudGameState, HudTeamMemberStatus
- isBeam : WeaponConfig
- isBuyPhase : HudGameState
- isBuyPhase_ : BuyMenu
- isCharge : WeaponConfig
- isDead : PlayerVisState
- isFire : ExplosionEffect::PendingSmoke
- isHeadDescendant : CharacterAnimator::Impl
- isHeadshot : HudHitConfirm, HudKillFeedEntry, KillFeed::Entry, NetKillEvent
- isHeadshot_ : HitMarkerWidget
- isHitscan : WeaponFiredEvent
- isKill : HudHitConfirm
- isSRGB : TextureData
- isTransparent : Renderer::GpuMesh
- itemHeight : BuyMenu