Here is a list of all variables with links to the classes they belong to:
- i -
- ib : SkinnedRenderer::SkinnedMesh
- iBufferInfo_ : Asset::GpuMesh, Asset::Mesh
- icon : EquipmentSlots::AbilityElementTuning, EquippedWeaponsWidget::WeaponSlotTuning
- iconAtlasSamp_ : HudRenderer
- iconAtlasTex_ : HudRenderer
- iconBarGap : EquipmentSlots
- iconFrame : EquipmentSlots::AbilityElementTuning
- iconFrameHeight : EquipmentSlots
- iconFrameWidth : EquipmentSlots
- iconPadRight : GrenadeSlotsWidget
- iconSize : GrenadeSlotsWidget
- id : audio::AudioBusDef, audio::AudioClipDef, audio::AudioEventDef, audio::AudioNodeDef, ClipSampler, HudSvgAtlas::CacheKey, LobbyPlayer, LobbyUpdateEvent, net::discovery::ServerInfo, physics::broadphase::Proxy, PlayerRosterEvent, Server::ClientNetState
- idleShutdownEnabled_ : ServerGame
- idleShutdownMs_ : ServerGame
- idOrNonce : net::discovery::UdpHello
- imguiContextOwned : App
- imguiDrawLists : ClientPerfFrame
- imguiEnabled : NewRenderer
- imguiIndices : ClientPerfFrame
- imguiMs : ClientPerfFrame
- imguiRenderMs : ClientPerfFrame
- imguiVertices : ClientPerfFrame
- impact_ : ParticleSystem
- impactParticles : ClientPerfFrame
- impl_ : AnimationLibrary, CharacterAnimator, CharacterRig
- impulseAccum : RigidBody
- indexCount : SkinnedRenderer::SkinnedMesh
- indexData_ : Asset::CpuMesh, Asset::Mesh
- indicatorSize : TeamStatusBar
- indicatorSpacing : TeamStatusBar
- indices : physics::WorldTriMesh, RigMeshData, RigMeshSource
- info : DiscoveryServer, GlobalDirectoryServer::ServerRecord
- infoMutex : DiscoveryServer
- initialised : systems::GamepadAimAssistState
- initialized : EnemyWorldHealthBar::EnemyState, Game::PlayerSfxState
- initialized_ : Bot
- initialProjectileSpeed : WeaponConfig
- initialSpeed : ProjectileConfig
- innerConeDeg : systems::GamepadAimAssistConfig
- input : Game::PredictedPlayerState, InputRingBuffer::Entry, registry_serialization::RemoteInputRecord
- input_ : Bot
- inputBack : physics::diag::MovementFrame
- inputBindings : UserSettings
- inputCrouch : physics::diag::MovementFrame
- inputForward : physics::diag::MovementFrame
- inputGrapple : physics::diag::MovementFrame
- inputJump : physics::diag::MovementFrame
- inputLeft : physics::diag::MovementFrame
- inputMs : ClientPerfFrame
- inputRight : physics::diag::MovementFrame
- inputRing_ : Bot, Client, Game
- inputRingCount_ : Client
- inputRingHead_ : Client
- inputsOverUdp : TransportConfig
- inputSyncedWithPhysics : Game
- instancesSsboInfo_ : SkinnedRenderer
- instanceXfer_ : SkinnedRenderer
- instanceXferCapacityBytes_ : SkinnedRenderer
- intensity : Asset::PointLight, Game::TransientVfxLight, PointLight
- interpDelayMs : Server::ClientNetState
- interpDelaySnapshots : Server::ClientNetState
- interpDelaySnapshots_ : Client
- interpolationMs : ClientPerfFrame
- interpT : HitscanEffect::BezierBeam
- invalidIndices : physics::TriMeshValidationReport, physics::TriMeshValidationTotals
- invalidMeshCount : physics::TriMeshValidationTotals
- invalidNormals : physics::TriMeshCookStats
- inverseBindMatrices : CharacterRig::Impl
- invInertiaWorld : RigidBody
- invMass : RigidBody
- isAlive : HudGameState, HudTeamMemberStatus, HudWorldEnemy
- isAsleep : RigidBody
- isBeam : WeaponConfig
- isCharge : WeaponConfig
- isCustom : PlayerName
- isDead : Game::PlayerSfxState, PlayerVisState
- isFire : ExplosionEffect::PendingSmoke
- isHeadshot : HudHitConfirm, HudKillFeedEntry, KillFeed::Entry, NetKillEvent
- isHitscan : WeaponFiredEvent
- isHost : LobbyPlayer, LobbyUIConfig
- isHosting : Lobby, LobbyUIConfig
- isKill : HudHitConfirm
- isLocal : HudTeamMemberStatus, PostMatchScoreRow
- isReloading : CrosshairWidget, GunInstance, HudGameState
- itemInnerSpacing : menu_theme::ThemeSettings
- items : HudGrenadeRadialState
- itemSpacing : menu_theme::ThemeSettings