Here is a list of all class members with links to the classes they belong to:
- v -
- valid : InputRingBuffer::Entry
- value : ClientId, net::FragmentReassembler::OptionalSet, Position, PreviousPosition, Velocity
- vBufferInfo_ : Asset::GpuMesh, Asset::Mesh
- vel : BillboardParticle
- velocity : entity_interpolation::InterpolatedTransform, entity_interpolation::SampleInputs, InterpolationBuffer::Sample
- velocityWorld : AnimationInputs
- version : net::PacketHeader
- vertexBuffer : Renderer::GpuMesh, Renderer::SkinnedMesh
- vertexBuffer_ : HudRenderer
- vertexCapacity_ : HudRenderer
- vertexData_ : Asset::CpuMesh, Asset::Mesh
- vertexPitch : Boilerplate::VertexInputLayout
- verticalBounds() : CharacterRig
- vertices() : HudContext, MeshData, physics::WorldTriMesh
- vertices_ : HudContext, RibbonTrail
- victimId : KillFeedEvent, NetKillEvent
- victimName : HudKillFeedEntry, KillFeed::Entry
- view : ParticleUniforms
- view_ : Camera
- view_projection_ : NewCamera
- viewmodelDefaultsApplied_ : Game
- viewProj : HudGameState
- viewProj_ : DamageNumberWidget
- vignette() : HudContext
- VignetteWidget() : VignetteWidget
- vis : ConstPlayerStateRef, PlayerStateRef
- visible : DebugUI::ExternalPanel, HudWidget, Renderable, WeaponViewmodel
- vmDown : Game
- vmForward : Game
- vmPitchOffset : Game
- vmRight : Game
- vmRollOffset : Game
- vmScale : Game
- vmYawOffset : Game
- voices_ : SfxSystem
- volStr : Renderer
- volumetricPipeline : Renderer
- volumetrics : RenderToggles
- volumetricTexture : Renderer