group2
0.1.0
CSE 125 Group 2
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client → ecs Relation
File in src/client
Includes file in src/ecs
animation
/
AnimationLocomotion.hpp
physics
/
TitanfallConstants.hpp
animation
/
AnimationTesterUI.cpp
components
/
AnimatedCharacter.hpp
animation
/
AnimationTesterUI.cpp
components
/
LocalPlayer.hpp
animation
/
CharacterAnimator.hpp
components
/
AnimSnapshot.hpp
animation
/
CharacterAnimator.hpp
components
/
GripPose.hpp
animation
/
CharacterAnimator.hpp
components
/
WeaponHoldPose.hpp
debug
/
DebugUI.cpp
components
/
AbilityState.hpp
debug
/
DebugUI.cpp
components
/
CollisionShape.hpp
debug
/
DebugUI.cpp
components
/
DroppedWeapon.hpp
debug
/
DebugUI.cpp
components
/
Health.hpp
debug
/
DebugUI.cpp
components
/
InputSnapshot.hpp
debug
/
DebugUI.cpp
components
/
Killzone.hpp
debug
/
DebugUI.cpp
components
/
LocalPlayer.hpp
debug
/
DebugUI.cpp
components
/
PlayerMatchStats.hpp
debug
/
DebugUI.cpp
components
/
PlayerVisState.hpp
debug
/
DebugUI.cpp
components
/
Position.hpp
debug
/
DebugUI.cpp
components
/
PreviousPosition.hpp
debug
/
DebugUI.cpp
components
/
RespawnPoint.hpp
debug
/
DebugUI.cpp
components
/
Velocity.hpp
debug
/
DebugUI.cpp
components
/
WeaponConfig.hpp
debug
/
DebugUI.cpp
components
/
WeaponSpawner.hpp
debug
/
DebugUI.cpp
components
/
WeaponState.hpp
debug
/
DebugUI.cpp
physics
/
DebugCollisionDraw.hpp
debug
/
DebugUI.cpp
physics
/
Movement.hpp
debug
/
DebugUI.cpp
physics
/
PhaseDiagnostic.hpp
debug
/
DebugUI.cpp
physics
/
PhysicsConstants.hpp
debug
/
DebugUI.cpp
physics
/
SweptCollision.hpp
debug
/
DebugUI.cpp
physics
/
TitanfallConstants.hpp
debug
/
DebugUI.cpp
physics
/
WorldData.hpp
debug
/
DebugUI.cpp
systems
/
AbilitySystem.hpp
debug
/
DebugUI.cpp
systems
/
MovementSystem.hpp
debug
/
DebugUI.cpp
systems
/
PlayerStatusSystem.hpp
debug
/
DebugUI.hpp
components
/
Hitbox.hpp
debug
/
DebugUI.hpp
physics
/
SweptCollision.hpp
debug
/
DebugUI.hpp
registry
/
Registry.hpp
particles
/
effects
/
BulletHoleDecal.hpp
components
/
Projectile.hpp
particles
/
effects
/
ExplosionVfxEffect.hpp
components
/
FireField.hpp
particles
/
effects
/
ExplosionVfxEffect.hpp
components
/
Projectile.hpp
particles
/
effects
/
ExplosionVfxEffect.hpp
registry
/
Registry.hpp
particles
/
effects
/
HitscanEffect.hpp
components
/
Projectile.hpp
particles
/
effects
/
ImpactEffect.hpp
components
/
Projectile.hpp
particles
/
effects
/
RibbonTrail.cpp
components
/
Position.hpp
particles
/
effects
/
RibbonTrail.cpp
components
/
RibbonEmitter.hpp
particles
/
effects
/
RibbonTrail.hpp
registry
/
Registry.hpp
particles
/
effects
/
SmokeEffect.cpp
components
/
ParticleEmitterTag.hpp
particles
/
effects
/
SmokeEffect.cpp
components
/
Position.hpp
particles
/
effects
/
SmokeEffect.hpp
registry
/
Registry.hpp
particles
/
effects
/
TracerEffect.cpp
components
/
Position.hpp
particles
/
effects
/
TracerEffect.cpp
components
/
TracerEmitter.hpp
particles
/
effects
/
TracerEffect.cpp
components
/
Velocity.hpp
particles
/
effects
/
TracerEffect.hpp
registry
/
Registry.hpp
game
/
Game.cpp
AssetCatalog.hpp
game
/
Game.cpp
MapConfig.hpp
game
/
Game.cpp
abilities
/
AbilityTuning.hpp
game
/
Game.cpp
components
/
AbilityState.hpp
game
/
Game.cpp
components
/
AnimatedCharacter.hpp
game
/
Game.cpp
components
/
BeamState.hpp
game
/
Game.cpp
components
/
ClientId.hpp
game
/
Game.cpp
components
/
CollisionShape.hpp
game
/
Game.cpp
components
/
Controllable.hpp
game
/
Game.cpp
components
/
DeathInfo.hpp
game
/
Game.cpp
components
/
DroppedWeapon.hpp
game
/
Game.cpp
components
/
FireField.hpp
game
/
Game.cpp
components
/
GrenadeConfig.hpp
game
/
Game.cpp
components
/
GrenadeState.hpp
game
/
Game.cpp
components
/
Health.hpp
game
/
Game.cpp
components
/
HealthPackSpawner.hpp
game
/
Game.cpp
components
/
Hitbox.hpp
game
/
Game.cpp
components
/
InputSnapshot.hpp
game
/
Game.cpp
components
/
Killzone.hpp
game
/
Game.cpp
components
/
LocalPlayer.hpp
game
/
Game.cpp
components
/
Orientation.hpp
game
/
Game.cpp
components
/
PlayerColor.hpp
game
/
Game.cpp
components
/
PlayerColors.hpp
game
/
Game.cpp
components
/
PlayerMatchStats.hpp
game
/
Game.cpp
components
/
PlayerName.hpp
game
/
Game.cpp
components
/
PlayerSimState.hpp
game
/
Game.cpp
components
/
PlayerVisState.hpp
game
/
Game.cpp
components
/
Position.hpp
game
/
Game.cpp
components
/
PowerupSpawner.hpp
game
/
Game.cpp
components
/
PreviousPosition.hpp
game
/
Game.cpp
components
/
Projectile.hpp
game
/
Game.cpp
components
/
Ragdoll.hpp
game
/
Game.cpp
components
/
Renderable.hpp
game
/
Game.cpp
components
/
RespawnTimer.hpp
game
/
Game.cpp
components
/
Velocity.hpp
game
/
Game.cpp
components
/
ViewmodelConfig.hpp
game
/
Game.cpp
components
/
WeaponConfig.hpp
game
/
Game.cpp
components
/
WeaponSpawner.hpp
game
/
Game.cpp
components
/
WeaponState.hpp
game
/
Game.cpp
physics
/
DebugCollisionDraw.hpp
game
/
Game.cpp
physics
/
PhaseDiagnostic.hpp
game
/
Game.cpp
physics
/
PhysicsPerfStats.hpp
game
/
Game.cpp
physics
/
Raycast.hpp
game
/
Game.cpp
physics
/
TitanfallConstants.hpp
game
/
Game.cpp
physics
/
WorldData.hpp
game
/
Game.cpp
systems
/
AbilitySystem.hpp
game
/
Game.cpp
systems
/
HitboxSystem.hpp
game
/
Game.cpp
systems
/
PickupGeometry.hpp
game
/
Game.cpp
systems
/
PlayerStatusSystem.hpp
game
/
Game.hpp
AssetCatalog.hpp
game
/
Game.hpp
AssetRegistry.hpp
game
/
Game.hpp
components
/
Hitbox.hpp
game
/
Game.hpp
components
/
InputSnapshot.hpp
game
/
Game.hpp
components
/
PlayerSimState.hpp
game
/
Game.hpp
components
/
PlayerVisState.hpp
game
/
Game.hpp
components
/
Position.hpp
game
/
Game.hpp
components
/
PreviousPosition.hpp
game
/
Game.hpp
components
/
Velocity.hpp
game
/
Game.hpp
components
/
ViewmodelConfig.hpp
game
/
Game.hpp
physics
/
MapLoader.hpp
game
/
Game.hpp
registry
/
Registry.hpp
network
/
Client.cpp
components
/
InterpolationBuffer.hpp
network
/
Client.cpp
components
/
LocalPlayer.hpp
network
/
Client.cpp
components
/
PlayerVisState.hpp
network
/
Client.cpp
components
/
Position.hpp
network
/
Client.cpp
components
/
PreviousPosition.hpp
network
/
Client.cpp
components
/
Velocity.hpp
network
/
Client.hpp
components
/
AnimSnapshot.hpp
network
/
Client.hpp
components
/
InputSnapshot.hpp
network
/
Client.hpp
registry
/
Registry.hpp
network
/
EntityInterpolation.cpp
components
/
InterpolationBuffer.hpp
network
/
EntityInterpolation.hpp
components
/
InterpolationBuffer.hpp
particles
/
ParticleEvents.hpp
components
/
Projectile.hpp
particles
/
ParticleSystem.cpp
components
/
BeamState.hpp
particles
/
ParticleSystem.cpp
components
/
LocalPlayer.hpp
particles
/
ParticleSystem.cpp
components
/
Position.hpp
particles
/
ParticleSystem.cpp
components
/
RibbonEmitter.hpp
particles
/
ParticleSystem.cpp
components
/
TracerEmitter.hpp
particles
/
ParticleSystem.cpp
components
/
Velocity.hpp
particles
/
ParticleSystem.cpp
components
/
WeaponState.hpp
particles
/
ParticleSystem.hpp
components
/
Projectile.hpp
particles
/
ParticleSystem.hpp
registry
/
Registry.hpp
sfx
/
SfxSystem.cpp
components
/
FireField.hpp
sfx
/
SfxSystem.cpp
components
/
GrenadeState.hpp
sfx
/
SfxSystem.cpp
components
/
Health.hpp
sfx
/
SfxSystem.cpp
components
/
LocalPlayer.hpp
sfx
/
SfxSystem.cpp
components
/
PlayerMatchStats.hpp
sfx
/
SfxSystem.cpp
components
/
Position.hpp
sfx
/
SfxSystem.cpp
components
/
RespawnTimer.hpp
sfx
/
SfxSystem.cpp
components
/
WeaponState.hpp
sfx
/
SfxSystem.cpp
physics
/
Raycast.hpp
sfx
/
SfxSystem.cpp
physics
/
WorldData.hpp
sfx
/
SfxSystem.cpp
systems
/
PlayerStatusSystem.hpp
sfx
/
SfxSystem.hpp
components
/
ClientId.hpp
sfx
/
SfxSystem.hpp
registry
/
Registry.hpp
systems
/
GamepadAimAssistSystem.hpp
components
/
CollisionShape.hpp
systems
/
GamepadAimAssistSystem.hpp
components
/
Controllable.hpp
systems
/
GamepadAimAssistSystem.hpp
components
/
InputSnapshot.hpp
systems
/
GamepadAimAssistSystem.hpp
components
/
LocalPlayer.hpp
systems
/
GamepadAimAssistSystem.hpp
components
/
PlayerVisState.hpp
systems
/
GamepadAimAssistSystem.hpp
components
/
Position.hpp
systems
/
GamepadAimAssistSystem.hpp
components
/
RespawnTimer.hpp
systems
/
GamepadAimAssistSystem.hpp
physics
/
Raycast.hpp
systems
/
GamepadAimAssistSystem.hpp
physics
/
WorldData.hpp
systems
/
GamepadAimAssistSystem.hpp
registry
/
Registry.hpp
systems
/
InputRingBuffer.hpp
components
/
InputSnapshot.hpp
systems
/
InputSampleSystem.hpp
components
/
Controllable.hpp
systems
/
InputSampleSystem.hpp
components
/
EmoteCatalog.hpp
systems
/
InputSampleSystem.hpp
components
/
InputSnapshot.hpp
systems
/
InputSampleSystem.hpp
components
/
LocalPlayer.hpp
systems
/
InputSampleSystem.hpp
components
/
RespawnTimer.hpp
systems
/
InputSampleSystem.hpp
registry
/
Registry.hpp
systems
/
InputSendSystem.hpp
components
/
InputSnapshot.hpp
systems
/
InputSendSystem.hpp
components
/
LocalPlayer.hpp
systems
/
InputSendSystem.hpp
registry
/
Registry.hpp
systems
/
KillFeedEvent.hpp
components
/
ClientId.hpp
systems
/
PredictionSystem.hpp
physics
/
SweptCollision.hpp
systems
/
PredictionSystem.hpp
registry
/
Registry.hpp
systems
/
PredictionSystem.hpp
systems
/
CollisionSystem.hpp
systems
/
PredictionSystem.hpp
systems
/
MovementSystem.hpp
systems
/
ReconciliationSystem.hpp
components
/
InputSnapshot.hpp
systems
/
ReconciliationSystem.hpp
components
/
LocalPlayer.hpp
systems
/
ReconciliationSystem.hpp
physics
/
SweptCollision.hpp
systems
/
ReconciliationSystem.hpp
registry
/
Registry.hpp
systems
/
ReconciliationSystem.hpp
systems
/
CollisionSystem.hpp
systems
/
ReconciliationSystem.hpp
systems
/
MovementSystem.hpp
voice
/
VoiceChatSystem.cpp
components
/
Position.hpp
voice
/
VoiceChatSystem.cpp
components
/
Velocity.hpp
voice
/
VoiceChatSystem.cpp
registry
/
Registry.hpp
voice
/
VoiceChatSystem.hpp
components
/
ClientId.hpp
voice
/
VoiceChatSystem.hpp
registry
/
Registry.hpp
hud
/
widgets
/
EmoteWheelWidget.cpp
components
/
EmoteCatalog.hpp
src
client
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