Here is a list of all variables with links to the classes they belong to:
- c -
- cachedCamFwd_ : Game
- cachedEye_ : Game
- cachedGravFlipped_ : Game
- cachedTransform_ : Asset::ModelElement
- camera : Renderer
- camera_ : NewRenderer
- camForward_ : ParticleSystem
- camPos : ParticleUniforms
- camPos_ : ParticleSystem
- camRight : ParticleUniforms
- camRight_ : ParticleSystem
- camUp : ParticleUniforms
- camUp_ : ParticleSystem
- canDoubleJump : PlayerSimState
- canEnterSlide : PlayerSimState
- capacity_ : GpuParticleBuffer
- capsules : HitboxHistorySample, HitboxInstance, net::shotdebug::ShotDebugCapture::Target
- captureNs : InterpolationBuffer::Sample
- captureRT : Renderer
- captureRTFmt : Renderer
- captureRTH : Renderer
- captureRTW : Renderer
- cascadeLambda : Renderer
- casEnabled : Renderer
- casOutputTex : Renderer
- casPipeline : Renderer
- casStrength : Renderer
- category : SoundClip
- categoryVolumes_ : SfxSystem
- center : physics::WorldSphere
- channel : net::PacketHeader
- chargeDamage : WeaponConfig
- chargeTime : GunInstance
- charRig_ : Game
- childIndices_ : Asset::ModelNode
- client : Game
- client_ : Bot
- clientCapsules : HitDebugSnapshot
- clientCount : group2::perf::NetworkCounters, group2::perf::Snapshot
- clientCountAtomic_ : Server
- clientEntities : ServerGame
- clientHitboxRig_ : Game
- clientHitRegion : HitDebugSnapshot
- clientId : Event, net::shotdebug::ShotDebugCapture::Target, Server::Connection
- clientIntentReceived : group2::perf::shotlog::ShotResolution
- clientIntentTargetClientId : group2::perf::shotlog::ShotResolution
- clientNetwork : NetworkConfig
- clientPredictTick : Game
- clients : Server
- clientView : DebugUI::ShotDebugPair
- climbBlacklistActive : PlayerSimState
- climbBlacklistHeight : PlayerSimState
- climbBlacklistNormal : PlayerSimState
- climbTimer : PlayerSimState
- climbWallNormal : PlayerSimState
- clipFontSize : AmmoCounter
- clipIdRaw : AnimSlot
- clips : AnimationLibrary::Impl
- clips_ : SfxSystem
- clipSpans_ : HudContext
- clipStack_ : HudContext
- collisionCollection : physics::MapLoadOptions
- color : ArcVertex, BillboardParticle, CrosshairStyle, DamageNumberWidget::Entry, HudDamageAccum, HudVertex, PointLight, RibbonVertex, SdfGlyphGPU, SmokeParticle, SurfaceParams
- color_ : DamageAccumWidget
- colorFmt_ : ParticleRenderer
- connectionId : net::PacketHeader, Server::Connection
- connectionId_ : Client
- connIdToClient_ : Server
- context_ : Hud
- contexts : CharacterAnimator::Impl
- cooldown : RespawnPoint
- cooldowns_ : SfxSystem
- coreColor : HitscanBeam, TracerEmitter, TracerParticle
- count : group2::perf::PerScopeStats, group2::perf::Snapshot::ScopeSummary, HitboxHistory, InterpolationBuffer, ParticlePool< T, MaxN >, physics::BVHNode, RibbonEmitter, SurfaceParams
- count_ : DamageNumberWidget, InputRingBuffer
- countdownTimer : Game, MatchController, MatchStatePacket
- coyoteTimer : PlayerSimState
- cp1Curr : HitscanEffect::BezierBeam
- cp1Prev : HitscanEffect::BezierBeam
- cp2Curr : HitscanEffect::BezierBeam
- cp2Prev : HitscanEffect::BezierBeam
- crouch : InputSnapshot
- crouching : AnimationInputs, entity_interpolation::InterpolatedTransform, entity_interpolation::SampleInputs, InterpolationBuffer::Sample, PlayerVisState
- cubeScreen : FrameState
- current : WeaponState
- currentCameraRoll_ : Game
- currentChunkSize_ : WorkerPool
- currentEquippedType_ : Game
- currentFn_ : WorkerPool
- currentGeneration_ : WorkerPool
- currentHDRName : Renderer
- currentLifeTime : Projectile
- currentMagAmmo : GunInstance
- currentMatchPhase : Game
- currentMode : CharacterAnimator::Impl
- currentPhase : MatchController
- currentTotal_ : WorkerPool
- cvDone_ : WorkerPool
- cvWork_ : WorkerPool
- cylinders : physics::MapCollisionData, physics::WorldGeometry