Here is a list of all variables with links to the classes they belong to:
- c -
- cache_ : physics::ContactCache
- cachedAabb_ : Asset::ModelElement
- cachedCamFwd_ : Game
- cachedEye_ : Game
- cachedGravFlipped_ : Game
- cachedMuzzleValid_ : Game
- cachedMuzzleWorld_ : Game
- cachedPostMatchResult_ : Game
- cachedRightPalmValid_ : Game
- cachedRightPalmWorld_ : Game
- cachedTransform_ : Asset::ModelElement
- caExhausted : physics::diag::KccTimingFrame, physics::KccFrameResult
- caIterations : physics::diag::KccTimingFrame, physics::KccFrameResult
- camera_ : NewRenderer
- cameraMs : ClientPerfFrame
- cameraPosX : LightUBO
- cameraPosY : LightUBO
- cameraPosZ : LightUBO
- cameraRecoilIdleThreshold_ : Game
- cameraRecoilOmega_ : Game
- cameraRecoilPitch_ : Game
- cameraRecoilPitchVel_ : Game
- cameraRecoilTargetDecay_ : Game
- cameraRecoilTargetPitch_ : Game
- cameraRecoilTargetYaw_ : Game
- cameraRecoilYaw_ : Game
- cameraRecoilYawVel_ : Game
- cameraResolveMs : ClientPerfFrame
- camForward_ : ParticleSystem
- camPos : ParticleUniforms
- camPos_ : ParticleSystem
- camRight : ParticleUniforms
- camRight_ : ParticleSystem
- camUp : ParticleUniforms
- camUp_ : ParticleSystem
- cancelStartMatchClicked : BuildResult
- cancelText : ConfirmRequest
- canDoubleJump : PlayerSimState
- canEnterSlide : PlayerSimState
- canManageServer : HostConfigUIInputs
- canStartMatch : LobbyUIConfig
- capacity_ : GpuParticleBuffer
- capacityBytes_ : SkinnedRenderer::SsboInfo
- capsules : HitboxHistorySample, HitboxInstance, net::shotdebug::ShotDebugCapture::Target
- capture_ : VoiceChatSystem
- captureInitialized_ : VoiceChatSystem
- captureNs : InterpolationBuffer::Sample
- capturePcm_ : VoiceCapture
- captureReadOffset_ : VoiceCapture
- captureStream_ : VoiceCapture
- category : SoundClip
- categoryVolumes_ : SfxSystem
- ceilingNormal : physics::KccFrameResult
- cellPadding : menu_theme::ThemeSettings
- center : HudKillerBox, physics::WorldSphere, systems::SpawnResolution
- centerGap : EquipmentSlots
- cfg_ : GlobalServerAdvertiser
- chamsIndices_ : SkinnedRenderer
- chamsPipeline_ : SkinnedRenderer
- channel : net::PacketHeader, net::UdpSessionTransport::Event, net::UdpSessionTransport::PendingReliable
- channels : Asset::Texture, net::UdpSessionTransport::Peer
- character : RagdollBoneTag
- characterId : RagdollBoneTag
- chargeDamage : WeaponConfig
- chargeTime : GunInstance
- chargeTime_ : RailgunScopeWidget
- charRig_ : Game
- chat : HudGameState
- chat_ : ChatWidget
- chatClientSeq_ : Client
- chatDraft_ : Game
- chatMessages_ : Game
- chatMessagesInWindow : Server::Connection
- chatOpen_ : Game
- chatWindowStartMs : Server::Connection
- childBg : menu_theme::ThemeSettings
- childIndices_ : Asset::ModelNode
- childPid : HostedServer
- children : audio::AudioNodeDef
- childRounding : menu_theme::ThemeSettings
- choiceGap : AbilitySelectionWidget
- choiceHeight : AbilitySelectionWidget
- choices : HudAbilitySelectionState
- choiceWidth : AbilitySelectionWidget
- clearanceQueries : physics::diag::KccTimingFrame
- client : App, AppContext, Game, HostConfig, Lobby, MainMenu, PostMatchScoreboard
- client_ : Bot
- clientCapsules : HitDebugSnapshot
- clientConnectedFn_ : Server
- clientConnectionId_ : net::UdpSessionTransport
- clientCount : group2::perf::NetworkCounters, group2::perf::Snapshot
- clientCountAtomic_ : Server
- clientDisconnectedFn_ : Server
- clientEntities : ServerGame
- clientHitboxRig_ : Game
- clientHitRegion : HitDebugSnapshot
- clientId : Event, net::shotdebug::ShotDebugCapture::Target, PostMatchScoreRow, Server::Connection
- clientIntentReceived : group2::perf::shotlog::ShotResolution
- clientIntentTargetClientId : group2::perf::shotlog::ShotResolution
- clientNetwork : NetworkConfig
- clientNonce : net::discovery::PunchRequest, net::discovery::UdpPunchPeer, net::UdpSessionTransport::RelayConfig
- clientNonce_ : net::UdpSessionTransport
- clientPredictTick : ClientPerfFrame, Game
- clients : Server
- clientsByRelaySession_ : GlobalDirectoryServer
- clientSeq : net::chat::ClientTextChat, TextChatPayload
- clientView : DebugUI::ShotDebugPair
- clip : audio::AudioNodeDef
- clipFontSize : AmmoCounter
- clipIdRaw : AnimSlot
- clipIndex_ : audio::AudioManifest
- clips : AnimationLibrary::Impl
- clips_ : audio::AudioManifest, SfxSystem
- clipSpans_ : HudContext
- clipStack_ : HudContext
- closeRequested : SettingsEditorResult
- closestPointMeshCalls : physics::perf::FrameStats
- closestPointMeshNodes : physics::perf::FrameStats
- closestPointMeshTris : physics::perf::FrameStats
- closestPointTriangleCalls : physics::perf::FrameStats
- closestPointWallAttachmentCalls : physics::perf::FrameStats
- closestPointWallAttachmentNodes : physics::perf::FrameStats
- closestPointWallAttachmentTris : physics::perf::FrameStats
- closestPointWallProbeCalls : physics::perf::FrameStats
- closestPointWallProbeNodes : physics::perf::FrameStats
- closestPointWallProbeTris : physics::perf::FrameStats
- colGap : KdaCounter
- collisionCalls : physics::perf::FrameStats
- collisionCollection : physics::MapLoadOptions
- collisionPlayers : physics::perf::FrameStats
- color : ArcVertex, Asset::PointLight, BillboardParticle, CrosshairStyle, DamageNumberWidget::Entry, DeathDissolveEffect::Particle, Game::TransientVfxLight, HudDamageAccum, HudTeamMemberStatus, HudVertex, PointLight, RibbonVertex, SdfGlyphGPU, SmokeParticle, SurfaceParams, VfxDebrisParticle, VfxSpriteParticle
- color_ : DamageAccumWidget
- colorCubeSize : MiniScoreboardWidget
- colorFmt_ : ParticleRenderer
- colorFormat_ : SkinnedRenderer
- colorSlotUseCounts_ : ServerGame
- colorTarget : Boilerplate::PipelineDescription
- colorTarget_ : NewRenderer
- commandsGenerated : audio::AudioRuntimeStats
- committedRecoilPitch_ : Game
- committedRecoilYaw_ : Game
- compensationCreditCap_ : Game
- compensationCreditDecay_ : Game
- compensationCreditPitch_ : Game
- compensationCreditYaw_ : Game
- coneHalfAngleDeg : WeaponConfig
- config : MatchController
- confirm_ : HostConfig, MainMenu, PauseMenu, SettingsEditor, SystemMenuOverlay
- confirmIsDanger : ConfirmRequest
- confirmText : ConfirmRequest
- connectClicked : JoinMenuResult
- connectedEventSent : net::UdpSessionTransport::Peer
- connectionByClientNonce_ : net::UdpSessionTransport
- connectionId : net::PacketHeader, net::UdpSessionTransport::Event, net::UdpSessionTransport::Peer, Server::Connection
- connectionId_ : Client
- connectPunchTimeoutMs : GlobalDiscoveryConfig
- connIdToClient_ : Server
- contact : physics::ClearanceResult
- contactCache_ : ServerGame
- contactNormalLength : DebugUI
- contactPointRadius : DebugUI
- context_ : Hud
- contexts : CharacterAnimator::Impl
- controllerBindings : InputBindings
- cooldown : GrenadeState, RespawnPoint
- cooldowns_ : SfxSystem
- cooldownSeconds : audio::AudioClipDef, audio::AudioCommand
- coreColor : HitscanBeam, TracerEmitter, TracerParticle
- count : EnergyTeslaArcEffect::PathSample, group2::perf::PerScopeStats, group2::perf::Snapshot::ScopeSummary, HitboxHistory, HudGrenadeRadialItem, InterpolationBuffer, LobbyState, ParticlePool< T, MaxN >, physics::BVHNode, RibbonEmitter, SurfaceParams
- count_ : DamageNumberWidget, InputRingBuffer
- countCharacterGap : GrenadeSlotsWidget
- countdownTimer : Game, MatchController, MatchStatePacket
- countFontSize : GrenadeSlotsWidget
- countPadX : GrenadeSlotsWidget
- countPadY : GrenadeSlotsWidget
- coyoteTimer : PlayerSimState
- cp1Curr : HitscanEffect::BezierBeam
- cp1Prev : HitscanEffect::BezierBeam
- cp2Curr : HitscanEffect::BezierBeam
- cp2Prev : HitscanEffect::BezierBeam
- cpuFrameMs : ClientPerfFrame
- crouch : InputSnapshot
- crouching : AnimationInputs, entity_interpolation::InterpolatedTransform, entity_interpolation::SampleInputs, InterpolationBuffer::Sample, PlayerVisState
- cubeFaceTargets_ : NewRenderer
- cubeFaceUps_ : NewRenderer
- cubeScreen : FrameState
- cubeTextGap : MiniScoreboardWidget
- current : App, WeaponState
- currentCameraRoll_ : Game
- currentChunkSize_ : WorkerPool
- currentEquippedType_ : Game
- currentFn_ : WorkerPool
- currentFrame_ : physics::ContactCache
- currentGeneration_ : WorkerPool
- currentHDRName : NewRenderer
- currentLifeTime : Projectile
- currentMagAmmo : DroppedWeapon, GunInstance
- currentMatchPhase : Game
- currentMode : CharacterAnimator::Impl
- currentMusic_ : SfxSystem
- currentPhase : HudGameState, MatchController
- currentPlayers : DiscoveryClient::DiscoveredServer, DiscoveryServer::ServerInfo, net::discovery::ServerInfo, net::discovery::ServerRegistration
- currentPlayersFn : DiscoveryServer
- currentPlayersFn_ : GlobalServerAdvertiser
- currentServerIp : App, AppContext
- currentServerName : App, AppContext
- currentServerPort : App, AppContext
- currentTotal_ : WorkerPool
- currentWinnerId : Game
- cursor : SfxSystem::Source
- cursorX_ : HudSvgAtlas
- cursorY_ : HudSvgAtlas
- cv_ : group2::perf::FallbackThreadPool
- cvDone_ : WorkerPool
- cvWork_ : WorkerPool
- cylinders : physics::MapCollisionData, physics::WorldGeometry