Here is a list of all variables with links to the classes they belong to:
- t -
- t : physics::SphereHitResult
- tableBorderLight : menu_theme::ThemeSettings
- tableHeaderBg : menu_theme::ThemeSettings
- tableRowBg : menu_theme::ThemeSettings
- tableRowBgAlt : menu_theme::ThemeSettings
- tacticalCharge : HudEquipmentState
- tacticalCount : HudEquipmentState
- tail : TracerParticle
- tailColor : RibbonEmitter
- tangent : Asset::Vertex, ModelVertex, Vertex
- tangentImpulse : physics::ContactPoint
- target : BeamLockState, HudTweenEntry, NetParticleEvent, systems::BeamLockResult, TeslaBeamEffect::Beam
- target_ : NewCamera
- targetAngularSpeed : physics::HingeJoint
- targetAnim : PendingShotIntent, ShotIntentPayload
- targetCameraTilt : PlayerVisState
- targetClientId : net::shotdebug::TargetHeader, PendingShotIntent, ShotIntentPayload
- targetClip : audio::AudioAction
- targetEntityRaw : AnimationTesterState
- targetNode : audio::AudioAction
- targetPos : HitDebugSnapshot
- targets : net::shotdebug::ShotDebugCapture
- targetServerTick : LagCompTarget
- targetYaw : HitDebugSnapshot
- tesla_ : ParticleSystem
- tex : Asset::Texture
- tex_raw : Asset::Texture
- texCoord : ModelVertex
- texMode : HudVertex
- text : HudPopupMessage, menu_theme::ThemeSettings, PopupNotification::Entry
- textChat : Event
- textChatFn_ : Client
- textDim : menu_theme::ThemeSettings
- textSelectedAlpha : menu_theme::ThemeSettings
- texture_ : HudSvgAtlas, NewRenderer, SdfAtlas
- texUV : Asset::Vertex, Vertex
- tFirst : physics::HitResult
- thickness : CrosshairStyle
- thread_ : Bot, GlobalServerAdvertiser
- throwCooldown : GrenadeConfig
- throwGrenade : InputSnapshot
- throwPitchOffset : GrenadeConfig
- throwSpeed : GrenadeConfig
- tick : Game::PredictedPlayerState, HitboxHistorySample, HitDebugSnapshot, InputRingBuffer::Entry, InputSnapshot, physics::diag::PlayerFrame
- tickAccumulator : FireField
- tickCount : ClientPerfFrame, FrameState, Game, group2::perf::Snapshot, ServerGame
- tickMaxNs : group2::perf::Snapshot
- tickP99Ns : group2::perf::Snapshot
- tickRateHz : ServerGame
- ticksSinceBroadcast : MatchController
- tickSumNs : group2::perf::Snapshot
- time : EnergyTeslaArcEffect::Beam, HitscanEffect::BezierBeam, TeslaBeamEffect::Beam
- timer : DamageIndicator::Arc, KillFeed::Entry, PickupNotification::Entry, PopupNotification::Entry
- timeRatio : AnimSlot, ClipSampler
- timeRemaining : ActivePowerup, RespawnTimer
- timeRemaining_ : PrematchBanner, RoundTimer
- timestamp : FrameState
- timestampMs : ClientPerfFrame
- tint : EntityRenderCmd, GrenadeConfig, HudWidget, Projectile, Renderable, SkinnedInstance
- tip : TracerParticle
- tipColor : RibbonEmitter
- title : ConfirmRequest
- titleBg : menu_theme::ThemeSettings
- titleBgActive : menu_theme::ThemeSettings
- titleBgCollapsed : menu_theme::ThemeSettings
- titleFontSize : EmoteWheelWidget
- to : HudTweenEntry
- toggles : NewRenderer
- tonemappedColor_ : NewRenderer
- tonemapPipeline_ : NewRenderer
- tookDamage : HudGameState
- top : FrustumPlanes
- top_ : ScreenDecalWidget
- torqueAccum : RigidBody
- total : HudDamageAccum
- totalAmmo : DroppedWeapon, GunInstance
- totalBytes : Client::DelayedOutbound
- tpFreezeAnimations_ : Game
- tpTuneWeaponIdx_ : Game
- tpWeaponParams_ : Game
- tracerBuf_ : ParticleRenderer
- tracerParticles : ClientPerfFrame
- tracerPipeline_ : ParticleRenderer
- tracers_ : ParticleSystem
- trailHp : EnemyWorldHealthBar::EnemyState
- trailHpHold : EnemyWorldHealthBar::EnemyState
- trailLength : TracerEffect::RuntimeState
- trailSh : EnemyWorldHealthBar::EnemyState
- trailShHold : EnemyWorldHealthBar::EnemyState
- transfer_ : GpuParticleBuffer
- transferBuffer_ : HudRenderer
- transform : ViewmodelAttachment, WeaponViewmodel
- transform_ : Asset::ModelInstance, Asset::ModelNode
- transientVfxLights_ : Game
- transitionElapsedSec : CharacterAnimator::Impl
- transitionTracker : CharacterAnimator::Impl
- translation : anim_utils::JointRestPose, Renderable, WeaponSpawnerModelParams
- transmitting_ : VoiceCapture
- transport : NetworkConfig
- transportConfig_ : Client, Server
- triangleCount : physics::TriMeshCookStats, physics::TriMeshValidationReport, physics::TriMeshValidationTotals
- triangleMaterials : physics::WorldTriMesh
- triCount : physics::cook::Header
- trigger : physics::events::TriggerEvent
- triId : physics::ClosestPointOnMeshResult, physics::diag::DepenContact, physics::WallAttachmentResult
- triIndices : physics::WorldTriMesh
- triMeshes : physics::MapCollisionData, physics::WorldGeometry
- truthCsv_ : ServerGame
- truthHzDivider_ : ServerGame
- tStart : EnergyTeslaArcEffect::Branch, HitscanEffect::Branch, TeslaBeamEffect::Branch
- tweens_ : Hud
- twistLimit : physics::ConeTwistJoint, physics::RagdollPbdJoint
- type : ActivePowerup, audio::AudioAction, audio::AudioCommand, audio::AudioNodeDef, BeamState, CollisionShape, DroppedWeapon, Event, gamemap::PowerupSpawner, gamemap::WeaponSpawner, GunInstance, LobbyUpdateEvent, net::UdpSessionTransport::Event, ParticleEmitterTag, physics::events::TriggerEvent, PlayerRosterEvent, PowerupConfig, PowerupSpawner, Projectile, WeaponFiredEvent, WeaponSpawner