Here is a list of all variables with links to the classes they belong to:
- l -
- label : HudPickupNotification, PickupNotification::Entry
- labelFontSize : EmoteWheelWidget, KdaCounter
- lagCompTicks : group2::perf::shotlog::ShotResolution
- lagTicks : LagCompTarget
- lanBroadcastEnabled : GlobalDiscoveryConfig
- lanBroadcastPort : GlobalDiscoveryConfig
- lastAcquireMs_ : NewRenderer
- lastAppliedInputTick : Server::Connection
- lastBroadcastCountdown : MatchController
- lastBroadcastPhase : MatchController
- lastBroadcastWinnerId : MatchController
- lastBrowserRefreshMs : MainMenu
- lastConnectAttemptMs_ : net::UdpSessionTransport
- lastDirectHeardMs : net::UdpSessionTransport::Peer
- lastDirectoryHeartbeatMs_ : Server
- lastEquippedType_ : Game
- lastError : HostConfig
- lastEye : systems::GamepadAimAssistState
- lastHeardMs : net::UdpSessionTransport::Peer
- lastHitNormal : physics::diag::PlayerFrame, physics::KccFrameResult
- lastHostError : MainMenu
- lastInputDevice_ : Game
- lastKccResult : PlayerSimState
- lastKeepAliveMs : net::UdpSessionTransport::Peer
- lastNonEmptyMs_ : ServerGame
- lastRecordMs_ : NewRenderer
- lastRelayHeardMs : net::UdpSessionTransport::Peer
- lastReportedInterpDelayMs : Server::Connection
- lastReportedInterpDelaySnapshots : Server::Connection
- lastReportedRttMs : Server::Connection
- lastRequestMs : DiscoveryClient
- lastSafePosition : PlayerSimState
- lastSafePositionValid : PlayerSimState
- lastSeenMs : DiscoveryClient::DiscoveredServer, GlobalDirectoryServer::ClientEndpoint, GlobalDirectoryServer::ServerRecord, net::discovery::ServerInfo
- lastSendMs : net::UdpSessionTransport::PendingReliable
- lastShotgunBlast_ : Game
- lastSnapPitchAfterCommit_ : Game
- lastSnapshotApplyNs_ : Client
- lastSnapYawAfterCommit_ : Game
- lastStartCountdownTickNs : Lobby
- lastSubmitMs_ : NewRenderer
- lastSyncedDiscoverySettings : HostConfig, MainMenu
- lastSyncedMatchConfig : HostConfig, MainMenu
- lastTarget : systems::GamepadAimAssistState
- lastTargetPos : systems::GamepadAimAssistState
- lastTouchedFrame : physics::ContactCache::Entry
- lastType : Game::GripSwapState
- latest_ : ShotgunPelletWidget
- latestLobbyLocalId_ : Client
- latestLobbyPlayers_ : Client
- latestMatchConfig_ : Client
- latestMatchState_ : Client
- latestServerName_ : Client
- latestShotgunBlast : HudGameState
- launchClicked : HostConfigResult
- layerMask : TriggerVolume
- left : audio::SpatialParams, FrustumPlanes, Game::HandMountDebugTarget, InputSnapshot, physics::broadphase::Tree::Node, ViewmodelHands
- leftArm : CharacterAnimator::Impl, FirstPersonHandMountParams, WeaponHoldPose
- leftFirst : physics::BVHNode
- leftHand : WeaponGripPose
- leftHandValid : WeaponGripPose
- leftMeshIndex : physics::WallDetectionResult
- leftNormal : physics::WallDetectionResult
- leftPoint : physics::WallDetectionResult
- leftRegion : physics::WallDetectionResult
- leftTriId : physics::WallDetectionResult
- length : CrosshairStyle, EnergyTeslaArcEffect::Branch, HitscanEffect::Branch, TeslaBeamEffect::Branch
- level : AbilityState, HudAbilitySelectionState
- levitateActive : PlayerSimState
- levitatePrevHeld : PlayerSimState
- levitateTimer : PlayerSimState
- library : CharacterAnimator::Impl
- life : DamageNumberWidget::Entry
- lifetime : BillboardParticle, Game::TransientVfxLight, HitscanBeam, HitscanEffect::BezierBeam, TracerParticle
- lightIntensityMultiplier : NewRenderer
- lightMap_ : NewRenderer
- lightMapUV : Asset::Vertex, Vertex
- limitFPSToMonitor : Game
- linearDamping : RigidBody
- linearMax : physics::Joint6DOF
- linearMin : physics::Joint6DOF
- linearMode : physics::Joint6DOF
- linearSlop : physics::SolverConfig
- linearThresh : physics::SleepConfig
- listener_ : SfxSystem
- listeningBinding_ : SettingsEditor
- listenPort_ : Server
- liveCount_ : GpuParticleBuffer
- liveHp : EnemyWorldHealthBar::EnemyState
- liveSh : EnemyWorldHealthBar::EnemyState
- loaded : CharacterRig::Impl, SoundClip
- loader : registry_serialization::Loader
- loadScale : AssetDefinition
- loadTranslation : AssetDefinition
- lobbyManager : ServerGame
- lobbyStartCountdownActive : ServerGame
- lobbyStartCountdownTimer : ServerGame
- lobbyStartRequester : ServerGame
- lobbyStateFn_ : Client
- lobbyUpdateFn_ : Client
- localA : physics::ContactPoint
- localAnchorA : physics::ConeTwistJoint, physics::HingeJoint, physics::Joint6DOF, physics::PointJoint, physics::RagdollPbdJoint
- localAnchorB : physics::ConeTwistJoint, physics::HingeJoint, physics::Joint6DOF, physics::PointJoint, physics::RagdollPbdJoint
- localAxis : HitboxDef
- localAxisA : physics::HingeJoint
- localAxisB : physics::HingeJoint
- localB : physics::ContactPoint
- localClientId : Lobby
- localDiscoveryClient : MainMenu
- localEmote_ : Game
- localEnergyBeamOriginOverride_ : ParticleSystem
- localEnergyBeamOriginOverrideValid_ : ParticleSystem
- localFireCooldown_ : Game
- localFrameA : physics::ConeTwistJoint
- localFrameB : physics::ConeTwistJoint
- localId : LobbyUIConfig
- localInvInertia : RigidBody
- localOffset : HitboxDef
- localPlayer : WeaponFiredEvent
- localPlayerEntity : Client
- localPlayerReady_ : Bot
- localPlayers : ClientPerfFrame
- localPlayerX : HudGameState
- localPlayerYaw : HudGameState
- localPlayerZ : HudGameState
- localRecoilHeat_ : Game
- localRefreshClicked : JoinMenuResult
- localServerIndex : JoinMenuResult
- localServers : MainMenu
- localVfxMs : ClientPerfFrame
- localWasDead_ : Game
- localX_ : Minimap
- localYaw_ : Minimap
- localZ_ : Minimap
- locked : BeamState, EnergyTeslaArcEffect::Beam
- lockStrength : BeamState, EnergyTeslaArcEffect::Beam
- locoJointWeights : CharacterAnimator::Impl
- locomotionPhase : CharacterAnimator::Impl
- loop : audio::AudioClipDef, audio::AudioCommand, SfxSystem::Source
- loopDelaySeconds : Game::BeamAudioState
- loopHandle : Game::BeamAudioState
- loopOverride : audio::AudioNodeDef
- lost : VoiceJitterBuffer::EncodedFrame
- lowerBodyMask : CharacterAnimator::Impl
- lowPass : audio::SpatialParams
- lowPassStateL : SfxSystem::Source
- lowPassStateR : SfxSystem::Source
- lowTimeThreshold : RoundTimer