Here is a list of all variables with links to the classes they belong to:
- m -
- mac : net::RelayToken
- macShadowSize : NewRenderer
- magazineSize : WeaponConfig
- magCapacity : HudGameState
- magic : net::PacketHeader, physics::cook::Header
- mainArcVerts_ : EnergyTeslaArcEffect
- mainHorizontalFovDegrees : NewRenderer
- manifest_ : audio::AudioRuntime
- manifestErrors : audio::AudioRuntimeStats
- manifestPath_ : SfxSystem
- manifold : physics::ContactCache::Entry
- manualOpen_ : Scoreboard
- mapCollision_ : Game, ServerGame
- mappedLocalPlayerEntity_ : Bot, Game
- mapSize : Minimap
- masterVolume_ : SfxSystem
- matchConfig : Event, Lobby, LobbyUIConfig
- matchConfigFn_ : Client
- matchConfigUpdatedFn_ : ServerGame
- matchController : ServerGame
- matchElapsedSeconds_ : Game
- matchInfo : HudGameState
- matchPrimaryAbilities : ServerGame
- matchSecondaryAbilities : ServerGame
- matchStateUpdateFn_ : Client
- matchWon : HudGameState
- matchWon_ : PrematchBanner
- materialId : SkinnedInstance
- materialId_ : Asset::ModelElement
- materialIndex : RigMeshData, RigMeshSource
- materialsByIndex_ : Asset::Model
- matrices : JointMatrices
- max : Asset::AABB, physics::WorldAABB
- maxAge : RibbonEmitter
- maxAngle : physics::HingeJoint
- maxArmor : HudGameState, HudWorldEnemy
- maxArmor_ : HealthArmorBar
- maxBusInstances : audio::AudioCommand, SfxSystem::Source
- maxChargeTime : WeaponConfig
- maxDamage : Explosion
- maxEntries : KillFeed, PopupNotification
- maxFrames_ : VoiceJitterBuffer
- maxHealth : HudGameState, HudWorldEnemy
- maxHealth_ : HealthArmorBar
- maxHp : EnemyWorldHealthBar::EnemyState
- maxInstances : audio::AudioClipDef, audio::AudioCommand, SfxSystem::Source
- maxKnockback : Explosion, GrenadeConfig, ProjectileConfig
- maxLife : DamageNumberWidget::Entry
- maxLifeTime : GrenadeConfig, ProjectileConfig
- maxLifetime : SmokeParticle
- maxLinearCorrection : physics::SolverConfig
- maxMeshBvhDepth : physics::TriMeshCookStats
- maxMotorTorque : physics::HingeJoint
- MaxNodes : RibbonEmitter
- maxNs : group2::perf::Snapshot::ScopeSummary
- maxOverShield : HudGameState
- maxOverShield_ : HealthArmorBar
- maxPlayers : DiscoveryClient::DiscoveredServer, DiscoveryServer::ServerInfo, GlobalDiscoveryConfig, HostConfigState, MatchConfig, net::discovery::ServerInfo, net::discovery::ServerRegistration
- maxPlayers_ : Server
- maxPullRate : systems::GamepadAimAssistConfig
- maxPushDistance : physics::DepenetrationOptions
- maxRange : systems::GamepadAimAssistConfig, WeaponConfig
- maxScale : menu_theme::ThemeSettings
- maxSh : EnemyWorldHealthBar::EnemyState
- maxTicks : group2::perf::PerScopeStats
- maxVoices : audio::AudioBusDef
- meanNs : group2::perf::Snapshot::ScopeSummary
- measuredPhysicsHz : ClientPerfFrame, Game
- medkitModelIdx_ : Game
- menuBarBg : menu_theme::ThemeSettings
- menuOpen : PauseMenu
- meshBounds : physics::StaticWorldBroadphase
- meshBvhLeafCount : physics::TriMeshCookStats
- meshBvhNodeCount : physics::TriMeshCookStats
- meshCount : physics::TriMeshCookStats, physics::TriMeshValidationTotals
- meshes : CharacterRig::Impl
- meshId_ : Asset::ModelElement
- meshIndex : physics::WallAttachmentResult
- meshIndices : physics::StaticWorldBroadphase
- message : ConfirmRequest, HudChatMessage, net::chat::ClientTextChat, net::chat::ServerTextChat, net::discovery::PunchResponse, net::discovery::RegisterAck, TextChatPayload
- messages : HudChatState
- metallicRoughnessTexture : Asset::Material
- metallicTextures : RenderToggles
- metallicTextureStrength : NewRenderer
- min : Asset::AABB, physics::WorldAABB
- minAngle : physics::HingeJoint
- minCooldown : SoundClip
- minimapWorldRange : HudGameState
- minkowskiR : physics::diag::DepenContact
- minNs : group2::perf::Snapshot::ScopeSummary
- minScale : menu_theme::ThemeSettings
- minTicks : group2::perf::PerScopeStats
- missingClipLogged : CharacterAnimator::Impl
- missingEvents : audio::AudioRuntimeStats
- missingHistory : Game::ReconciliationDecision
- missingTicks : systems::ReconciliationStats
- mixerMutex_ : SfxSystem
- mixerSpec_ : SfxSystem
- mixStream_ : SfxSystem
- mode_ : net::UdpSessionTransport
- modeAfter : physics::diag::MovementFrame
- modeBefore : physics::diag::MovementFrame
- modeBlendT : CharacterAnimator::Impl
- modelElements_ : Asset::Model
- modelElementsIndices_ : Asset::ModelNode
- modelId : GrenadeConfig, ProjectileConfig
- modelId_ : Asset::ModelInstance
- modelIndex : AnimatedCharacter, AssetEntry, EntityRenderCmd, Renderable, ViewmodelAttachment, WeaponViewmodel
- modelNodes_ : Asset::Model
- models : CharacterAnimator::Impl
- modelScreen : FrameState
- modifierHeld : HudAbilitySelectionState
- molotovModelIdx_ : Game
- motorEnabled : physics::HingeJoint
- mountPoints : Asset::Model
- mouseButton : Binding
- mouseCaptured : Game
- mouseSensitivity : Game, UserSettings
- mouseWheel : Binding
- movableSphereEnabled_ : Game
- moveInputsOnJump : PlayerSimState
- movementCalls : physics::perf::FrameStats
- movementIntent : Event
- movementPlayers : physics::perf::FrameStats
- moveMode : AnimationInputs, entity_interpolation::InterpolatedTransform, entity_interpolation::SampleInputs, Game::PlayerSfxState, InterpolationBuffer::Sample, physics::diag::KccTimingFrame, physics::diag::PlayerFrame, PlayerVisState
- movingLightShadowMaps_ : NewRenderer
- movingPointLights : LightUBO
- msaaTarget_ : HudRenderer
- msgStream : Client, Server::Connection
- mtx_ : WorkerPool
- multipliers : DamageProfile
- musicHandle_ : SfxSystem
- musicVolume : UserSettings
- mutex_ : group2::perf::FallbackThreadPool, OutboundQueue
- muzzleFlashEnabled : UserSettings
- muzzleFlashLightOffset_ : Game
- muzzleLocalPos : Asset::Model