Here is a list of all class members with links to the classes they belong to:
- m -
- magazineSize : WeaponConfig
- magic : net::PacketHeader
- makeStoragePipeline() : ParticleRenderer
- makeVertexPipeline() : ParticleRenderer
- map() : registry_serialization::Loader
- mapCollision_ : Game, ServerGame
- mapSize : Minimap
- masterVolume() : SfxSystem
- masterVolume_ : SfxSystem
- matchController : ServerGame
- MatchStateUpdateFn : Client
- matchStateUpdateFn_ : Client
- material : MeshData, Renderer::GpuMesh, Renderer::SkinnedMesh, RigMeshData
- materialId : Renderer::SkinnedInstance
- materialId_ : Asset::ModelElement
- matrices : JointMatrices
- max : physics::WorldAABB
- maxAge : RibbonEmitter
- maxArmor : HudGameState
- maxDamage : Explosion
- maxEntries : KillFeed
- maxHealth : HudGameState
- maxLife : DamageNumberWidget::Entry
- maxLifeTime : ProjectileConfig
- maxLifetime : SmokeParticle
- MaxNodes : RibbonEmitter
- maxNs : group2::perf::Snapshot::ScopeSummary
- maxPullRate : systems::GamepadAimAssistConfig
- maxRange : systems::GamepadAimAssistConfig
- maxTicks : group2::perf::PerScopeStats
- meanNs : group2::perf::Snapshot::ScopeSummary
- measuredPhysicsHz : Game
- measureText() : HudContext
- meshes : CharacterRig::Impl, CharacterRig, LoadedModel, Renderer::ModelInstance
- meshId_ : Asset::ModelElement
- MessageStream() : MessageStream
- metallicFactor : MaterialData
- metallicRoughnessTexIndex : MeshData, Renderer::GpuMesh, Renderer::SkinnedMesh
- min : physics::WorldAABB
- minCooldown : SoundClip
- Minimap() : Minimap
- minimapWorldRange : HudGameState
- minNs : group2::perf::Snapshot::ScopeSummary
- minTicks : group2::perf::PerScopeStats
- missingClipLogged : CharacterAnimator::Impl
- Mode : GpuParticleBuffer
- modeBlendT : CharacterAnimator::Impl
- modelCount() : HybridRenderer, IRenderer, NewRenderer, Renderer
- modelElements_ : Asset::Model
- modelElementsIndices_ : Asset::ModelNode
- modelId : ProjectileConfig
- modelId_ : Asset::ModelInstance
- modelIndex : AnimatedCharacter, AssetEntry, AssetRegistry, EntityRenderCmd, Renderable, WeaponViewmodel
- modelNodes_ : Asset::Model
- models : CharacterAnimator::Impl, Renderer
- modelScreen : FrameState
- motionVectorPipeline : Renderer
- motionVectorTexture : Renderer
- mouseCaptured : Game
- mouseSensitivity : Game
- movableSphereEnabled_ : Game
- movableSphereModelIdx_ : Game
- moveInputsOnJump : PlayerSimState
- movementIntent : Event
- moveMode : AnimationInputs, entity_interpolation::InterpolatedTransform, entity_interpolation::SampleInputs, InterpolationBuffer::Sample, PlayerVisState
- msgStream : Client, Server::Connection
- mtx_ : WorkerPool
- multipliers : DamageProfile
- mutex_ : OutboundQueue