Here is a list of all variables with links to the classes they belong to:
- r -
- r : HudColor
- radius : Explosion, ExplosionEffect::PendingSmoke, HitboxDef, HitscanBeam, net::shotdebug::WireCapsule, ParticleEmitterTag, physics::WorldCylinder, physics::WorldSphere, TracerEmitter, TracerParticle, WorldCapsule
- range : net::shotdebug::ReportHeader, net::shotdebug::ShotDebugCapture, PointLight
- ratePerSecond : ParticleEmitterTag
- ready_ : Bot
- received : net::FragmentReassembler::ActiveSet, PendingShotIntent
- recoilPitch_ : Game
- recoilPushBack_ : Game
- recoilRoll_ : Game
- recordAccumulator : RibbonEmitter
- recorder : Game
- recording : group2::perf::ScopeTimer
- recording_ : FrameRecorder
- recordInterval : RibbonEmitter
- recoverySpeed : RecoilParams
- recvBuf : MessageStream
- recvBytesPerSec : NetworkStats
- recvHead : MessageStream
- refillAmmo : InputSnapshot
- region : HitboxDef, HitboxHit, net::shotdebug::WireCapsule, physics::HitboxHit, WorldCapsule
- registry : Game, registry_serialization::Loader, ServerGame
- registry_ : Bot, systems::RewindHitboxesGuard
- registryLoader : Client
- registryUpdateSize : NetworkStats
- registryUpdatesPerSec : NetworkStats
- registryUpdatesWindow : Client
- reliableHasAny_ : Client
- reliableHighestSeen_ : Client
- reliableNextSequence : Server::Connection
- reliableQueue : Server::Connection
- reliableSeenBitmask_ : Client
- reload : InputSnapshot
- remainingSends : Server::Connection::PendingReliableEvent
- renderer : Game
- renderer_ : Hud, ParticleSystem
- renderEye : FrameState
- renderPitch : FrameState
- renderRotationDegrees : AssetDefinition, AssetEntry
- renderScale : AssetDefinition, AssetEntry, Renderer
- renderSeparateFromPhysics : Game
- renderTranslation : AssetDefinition, AssetEntry
- renderYaw : FrameState
- replaceKey : OutboundEntry
- reserveFontSize : AmmoCounter
- restPoses : CharacterRig::Impl
- returnStrokes : HitscanEffect::BezierBeam
- ribbonBuf_ : ParticleRenderer
- ribbonPipeline_ : ParticleRenderer
- ribbons_ : ParticleSystem
- rig : CharacterAnimator::Impl
- right : DecalInstance, InputSnapshot, SdfGlyphGPU, ViewmodelParams
- rightNormal : physics::WallDetectionResult
- rightPoint : physics::WallDetectionResult
- rigMeshMinY_ : Game, ServerGame
- rigScale_ : ServerGame
- ring : HitboxHistory, InterpolationBuffer
- ringPool_ : ExplosionEffect
- rocketProjectileModelIdx_ : Game
- role : AssetDefinition, AssetEntry
- roll : InputSnapshot
- rollKick : RecoilParams
- rollOffset : ThirdPersonWeaponParams, ViewmodelParams
- rotation : anim_utils::JointRestPose, SmokeParticle
- rotationalCompensation : systems::GamepadAimAssistConfig
- roughnessFactor : MaterialData
- roundTimeRemaining : HudGameState
- rowFontSize : Scoreboard
- rowHeight : Scoreboard
- rttMs : LagCompTarget, NetworkStats, PlayerMatchStats, Server::ClientNetState
- rttSnapshotAtomic_ : Server
- running : ServerGame