Here is a list of all class members with links to the classes they belong to:
- r -
- r : HudColor
- radius : CollisionShape, EmoteWheelWidget, Explosion, ExplosionEffect::PendingSmoke, ExplosionVfxEffect::GroundFireAnchor, FireField, HitboxDef, HitscanBeam, net::shotdebug::WireCapsule, ParticleEmitterTag, physics::CapsuleShape, physics::WorldCylinder, physics::WorldSphere, ShotgunPelletWidget, TracerEmitter, TracerParticle, WorldCapsule
- railgunArcVertexCount() : ParticleSystem
- railgunChargeTime : HudGameState
- railgunScoped : HudGameState
- RailgunScopeWidget() : RailgunScopeWidget
- randomChoices : audio::AudioRuntimeStats
- randomizeCP() : HitscanEffect
- randomLastChoice_ : audio::AudioRuntime
- range : Asset::PointLight, Game::TransientVfxLight, net::shotdebug::ReportHeader, net::shotdebug::ShotDebugCapture, PointLight
- rasterizer_state : Boilerplate::PipelineDescription
- ratePerSecond : ParticleEmitterTag
- rawData() : ParticlePool< T, MaxN >
- RawParticleEventCallback : Client
- rawParticleEventFn_ : Client
- raycast() : physics::broadphase::Tree
- readClients() : Server
- ready : LobbyPlayer, SdfAtlas, SdfRenderer, VoiceCapture, VoiceDecoder, VoiceEncoder
- ready_ : Bot
- readyChange : BuildResult
- readyToStartGame() : LoadingScreen
- reassembler : net::UdpSessionTransport::ChannelState
- rebind() : InputBindings
- rebuildIndexes() : audio::AudioManifest
- recallMarkerGravityFlipped : AbilityState
- recallMarkerPosition : AbilityState
- recallMarkerSet : AbilityState
- received : net::FragmentReassembler::ActiveSet, PendingShotIntent
- recoilFreeShots : WeaponConfig
- recoilHeat : GunInstance
- recoilIdleTime : GunInstance
- recoilIdleTime_ : Game
- recoilKickRad : ThirdPersonWeaponParams
- recoilPatternScale : WeaponConfig
- recoilPatternScaleMultiplier_ : Game
- recoilPitch : CharacterAnimator::Impl
- recoilPitch_ : Game
- recoilPitchPerShot : WeaponConfig
- recoilPushBack_ : Game
- recoilRampShots : WeaponConfig
- recoilRecovery : WeaponConfig
- recoilRoll_ : Game
- recoilYawPerShot : WeaponConfig
- reconcileErrorPosition : ClientPerfFrame
- reconcileErrorVelocity : ClientPerfFrame
- reconcileMissingHistory : ClientPerfFrame
- reconcileMissingTicks : ClientPerfFrame
- reconcileReplayedTicks : ClientPerfFrame
- reconcileReplayForced : ClientPerfFrame
- reconcileRequestedTicks : ClientPerfFrame
- reconcileSkippedExact : ClientPerfFrame
- reconciliationMs : ClientPerfFrame
- record() : ClientPerfRecorder
- recordAccumulator : RibbonEmitter
- recorder : Game
- recorderFpsMs : ClientPerfFrame
- recordFrame() : FrameRecorder
- recording : group2::perf::ScopeTimer
- recording_ : ClientPerfRecorder, FrameRecorder
- recordingDeviceName_ : VoiceCapture
- recordInterpolationSamples() : Client
- recordInterval : RibbonEmitter
- recoverySpeed : RecoilParams
- rect() : HudContext
- rectOutline() : HudContext
- recvAckBits : net::UdpSessionTransport::ChannelState
- recvAny : net::UdpSessionTransport::ChannelState
- recvAvailable() : MessageStream
- recvBuf : MessageStream
- recvBytesPerSec : NetworkStats
- recvCompact() : MessageStream
- recvFront() : MessageStream
- recvHead : MessageStream
- recvHighest : net::UdpSessionTransport::ChannelState
- recvKBps : ClientPerfFrame
- recvUdpDelayed() : Client
- red() : HudColor
- refillAmmo : InputSnapshot
- refresh() : DiscoveryClient
- refreshClicked : JoinMenuResult
- refreshDroppedWeaponRenderables() : Game
- refreshDroppedWeaponsMs : ClientPerfFrame
- refreshPlayersMs : ClientPerfFrame
- refreshPowerupsMs : ClientPerfFrame
- refreshProjectilesMs : ClientPerfFrame
- refreshRemoteHealthPackRenderables() : Game
- refreshRemotePlayerRenderables() : Game
- refreshRemotePowerupRenderables() : Game
- refreshRemoteProjectileRenderables() : Game
- refreshRemoteRespawnRenderables() : Game
- refreshRespawnsMs : ClientPerfFrame
- refreshSeconds : GlobalDiscoveryConfig
- region : HitboxDef, HitboxHit, net::shotdebug::WireCapsule, physics::ClosestPointOnMeshResult, physics::diag::DepenContact, physics::HitboxHit, physics::WallAttachmentResult, systems::BeamLockResult, WorldCapsule
- registerAbility() : AbilityRegistry
- registry : Game, registry_serialization::Loader, ServerGame
- registry_ : Bot, systems::RewindHitboxesGuard
- registryUpdateKB : ClientPerfFrame
- registryUpdateSize : NetworkStats
- registryUpdatesPerSec : NetworkStats
- registryUpdatesWindow : Client
- relayActive : net::UdpSessionTransport::Stats
- relayAddr : net::UdpSessionTransport::Peer
- relayAddr_ : net::UdpSessionTransport
- relayAuthorized : GlobalDirectoryServer::ClientEndpoint
- relayClientNonce : net::UdpSessionTransport::Peer
- relayConfig_ : net::UdpSessionTransport
- relayFallbackDelayMs : GlobalDiscoveryConfig
- relaySecret_ : GlobalDirectoryServer
- relayServerId : net::UdpSessionTransport::Peer
- relayToken : GlobalDirectoryServer::ClientEndpoint, net::discovery::PunchResponse, net::UdpSessionTransport::RelayConfig
- release() : net::UdpEndpointAddr
- reliableHasAny_ : Client
- reliableHighestSeen_ : Client
- reliableNextSequence : Server::Connection
- reliablePending : net::UdpSessionTransport::Stats
- reliableQueue : Server::Connection
- reliableRetransmits : net::UdpSessionTransport::Stats
- reliableSeenBitmask_ : Client
- reload : InputSnapshot
- reloadAudioManifest() : SfxSystem
- reloadColor : CrosshairStyle
- reloadDownwardOffset_ : Game
- reloadProgress : CrosshairWidget, HudGameState
- reloadRadius : CrosshairStyle
- reloadThickness : CrosshairStyle
- reloadTime : GunInstance, WeaponConfig
- remaining : ExplosionVfxEffect::GroundFireAnchor, FireField
- remainingSeconds : VoiceChatSystem::SpeakingState
- remainingSends : Server::Connection::PendingReliableEvent
- rememberReceived() : net::UdpSessionTransport
- removeAudioObject() : SfxSystem
- removeExpectedPlayer() : MatchController
- removeLeaf() : physics::broadphase::Tree
- removeObject() : audio::AudioRuntime
- removePlayer() : LobbyManager
- removeProxy() : physics::broadphase::Tree
- render() : DebugUI, Hud, HudRenderer, ParticleSystem, PauseMenu, SettingsEditor, SystemMenuOverlay
- renderableEntities : ClientPerfFrame
- renderAudioTab() : SettingsEditor
- renderBindingsTable() : SettingsEditor
- renderControllerTab() : SettingsEditor
- renderedFrame : LoadingScreen
- renderer : App, AppContext, Game, HostConfig, LoadingScreen, Lobby, MainMenu, PostMatchScoreboard, SettingsScreen, TitleScreen
- renderer_ : Hud, ParticleSystem
- rendererEntityCmds : ClientPerfFrame
- rendererEntityDraws : ClientPerfFrame
- rendererIndexedDraws : ClientPerfFrame
- rendererMeshDraws : ClientPerfFrame
- rendererModelDraws : ClientPerfFrame
- rendererPointLights : ClientPerfFrame
- rendererSkinnedInstances : ClientPerfFrame
- rendererTriangles : ClientPerfFrame
- rendererWeaponDrawn : ClientPerfFrame
- rendererWorldInstances : ClientPerfFrame
- renderEye : FrameState
- renderFromServer() : CharacterAnimator
- renderGeneralTab() : SettingsEditor
- renderKeyboardMouseTab() : SettingsEditor
- renderPitch : FrameState
- renderRotationDegrees : AssetDefinition, AssetEntry
- renderScale : AssetDefinition, AssetEntry, NewRenderer
- renderSeparateFromPhysics : Game
- renderTranslation : AssetDefinition, AssetEntry
- renderYaw : FrameState
- reopenDevice() : SfxSystem
- replaceKey : OutboundEntry
- replayedTicks : systems::ReconciliationStats
- request : net::UdpSessionTransport::PunchAssist
- request_ : ConfirmModal
- requestClose() : SettingsEditor
- requestDiscardConfirm() : SettingsEditor
- requestDiscardMatchChangesConfirm() : HostConfig, MainMenu
- requestedTicks : systems::ReconciliationStats
- requestHolePunch() : GlobalDiscoveryClient
- requestScreenshot() : NewRenderer
- requestShutdownConfirm() : HostConfig, MainMenu
- rerandomizeBranches() : EnergyTeslaArcEffect, HitscanEffect, TeslaBeamEffect
- reserveFontSize : AmmoCounter
- reserveFrames_ : ClientPerfRecorder
- reset() : net::FragmentReassembler::OptionalSet, net::FragmentReassembler, VoiceDecoder, VoiceEncoder, VoiceJitterBuffer
- resetAppliedInputTicks() : Server
- resetDraft() : SettingsEditor
- resetInputHistory() : Client
- resetPacking() : HudSvgAtlas
- resetPlayersForCountdown() : ServerGame
- resetReadyStatuses() : LobbyManager
- resetStats() : audio::AudioRuntime
- resetToDefaults() : SettingsEditor
- resize() : Hud, HudRenderer
- resolveAddress() : net::UdpSessionTransport
- resolveAnchor() : Hud
- resolveBus() : audio::AudioManifest
- resolveClip() : audio::AudioManifest
- resolvedOscillation : physics::KccFrameResult
- resolveEvent() : audio::AudioManifest
- resolveIndices() : HitboxRig
- resolveNode() : audio::AudioManifest, audio::AudioRuntime
- resolveStopNode() : audio::AudioRuntime
- restore() : systems::RewindHitboxesGuard
- restoreLocalPredictedState() : Game
- restoreOriginalAudioSettings() : SettingsEditor
- restPoses : CharacterRig::Impl, CharacterRig
- Result : HudShotgunPellet, net::FragmentReassembler
- result : HudShotgunPellet
- result_ : PostMatchScoreboard
- resumeGame : PauseMenuResult
- retransmitReliable() : net::UdpSessionTransport
- returnStrokes : HitscanEffect::BezierBeam
- returnToHostConfig : Lobby
- returnToHostConfigClicked : BuildResult
- returnToLobby_ : PostMatchScoreboard
- returnToLobbyRequested : Game
- returnToMainMenu : PauseMenuResult
- returnToMainMenuRequested_ : Game
- returnToMenu : Lobby
- returnToMenu_ : PostMatchScoreboard
- returnToMenuClicked : BuildResult
- returnToTitleScreenClicked : JoinMenuResult
- reverbDelayL_ : SfxSystem
- reverbDelayR_ : SfxSystem
- reverbSend : audio::SpatialParams
- reverbWrite_ : SfxSystem
- reverseZ : Boilerplate::PipelineDescription
- rewindHitboxes : systems::RewindHitboxesGuard
- RewindHitboxesGuard() : systems::RewindHitboxesGuard
- rgb : PlayerColor
- rgba : HudSvgBitmap
- ribbonBuf_ : ParticleRenderer
- ribbonPipeline_ : ParticleRenderer
- ribbons_ : ParticleSystem
- ribbonVertexCount() : ParticleSystem
- ribbonVertices : ClientPerfFrame
- rig : CharacterAnimator::Impl
- rigBoundingCenter_ : SkinnedRenderer
- rigBoundingRadius_ : SkinnedRenderer
- right : anim_locomotion::LocalVelocity, audio::SpatialParams, DecalInstance, FrustumPlanes, InputSnapshot, physics::broadphase::Tree::Node, SdfGlyphGPU, ViewmodelHands, ViewmodelParams
- rightArm : CharacterAnimator::Impl, FirstPersonHandMountParams, WeaponHoldPose
- rightChild() : physics::broadphase::Tree
- rightHand : WeaponGripPose
- rightHandJointIdx_ : Game
- rightHandValid : WeaponGripPose
- rightMeshIndex : physics::WallDetectionResult
- rightNormal : physics::WallDetectionResult
- rightPoint : physics::WallDetectionResult
- rightRegion : physics::WallDetectionResult
- rightTriId : physics::WallDetectionResult
- rigidTransformAABB() : AssetLoader
- rigInstalled() : SkinnedRenderer
- rigInstalled_ : SkinnedRenderer
- rigMeshMinY_ : Game, ServerGame
- rigScale_ : ServerGame
- ring : HitboxHistory, InterpolationBuffer
- ringCount() : ExplosionEffect
- ringData() : ExplosionEffect
- ringPool_ : ExplosionEffect
- rng_ : audio::AudioRuntime, net::UdpSessionTransport
- rocketProjectileModelIdx_ : Game
- rocketSmokeAccumulators_ : ParticleSystem
- role : AssetDefinition, AssetEntry, net::discovery::UdpHello
- roll : InputSnapshot
- rollKick : RecoilParams
- rollOffset : ViewmodelParams, WeaponSpawnerModelParams
- root_ : physics::broadphase::Tree
- rootIndex() : physics::broadphase::Tree
- RosterEventCallback : Client
- rosterEventFn_ : Client
- rotatedRect() : HudContext
- rotateVertices() : HudContext
- rotation : anim_utils::JointRestPose, Asset::MountPoint, SmokeParticle, VfxSpriteParticle
- rotationalCompensation : systems::GamepadAimAssistConfig
- rotationDegrees : HandMountPoint
- roughnessTextures : RenderToggles
- roughnessTextureStrength : NewRenderer
- roundedRect() : HudContext
- RoundTimer() : RoundTimer
- roundTimeRemaining : HudGameState
- routeId : net::PacketHeader
- rowBorderPadding : MiniScoreboardWidget
- rowFontSize : MiniScoreboardWidget, Scoreboard
- rowH_ : HudSvgAtlas
- rowHeight : Scoreboard
- rows : MiniScoreboardWidget, PostMatchResult
- rowsRotationDeg : MiniScoreboardWidget
- rtpc : audio::AudioAction, audio::AudioNodeDef
- rtpcs : audio::AudioObjectState
- rtpcValue() : audio::AudioRuntime
- rttMs : ClientPerfFrame, LagCompTarget, net::UdpSessionTransport::Peer, net::UdpSessionTransport::Stats, NetworkStats, PlayerMatchStats, Server::ClientNetState
- rttSnapshotAtomic_ : Server
- run() : GlobalDirectoryServer, ServerGame
- runLoop() : Bot
- running : ServerGame
- runSamplingAndSkinning() : CharacterAnimator
- runtime_ : TracerEffect
- RuntimeKind : TracerEffect