Here is a list of all class members with links to the classes they belong to:
- r -
- r : HudColor
- radius : Explosion, ExplosionEffect::PendingSmoke, HitboxDef, HitscanBeam, net::shotdebug::WireCapsule, ParticleEmitterTag, physics::WorldCylinder, physics::WorldSphere, TracerEmitter, TracerParticle, WorldCapsule
- randomizeCP() : HitscanEffect
- range : net::shotdebug::ReportHeader, net::shotdebug::ShotDebugCapture, PointLight
- ratePerSecond : ParticleEmitterTag
- rawData() : ParticlePool< T, MaxN >
- readClients() : Server
- ready() : SdfAtlas, SdfRenderer
- ready_ : Bot
- received : net::FragmentReassembler::ActiveSet, PendingShotIntent
- recoilPitch_ : Game
- recoilPushBack_ : Game
- recoilRoll_ : Game
- recordAccumulator : RibbonEmitter
- recorder : Game
- recordFrame() : FrameRecorder
- recording : group2::perf::ScopeTimer
- recording_ : FrameRecorder
- recordInterpolationSamples() : Client
- recordInterval : RibbonEmitter
- recoverySpeed : RecoilParams
- rect() : HudContext
- rectOutline() : HudContext
- recvAvailable() : MessageStream
- recvBuf : MessageStream
- recvBytesPerSec : NetworkStats
- recvCompact() : MessageStream
- recvFront() : MessageStream
- recvHead : MessageStream
- recvUdpDelayed() : Client
- red() : HudColor
- refillAmmo : InputSnapshot
- refreshRemotePlayerRenderables() : Game
- refreshRemoteProjectileRenderables() : Game
- refreshRemoteRespawnRenderables() : Game
- regenerateIBLFromCubemap() : Renderer
- region : HitboxDef, HitboxHit, net::shotdebug::WireCapsule, physics::HitboxHit, WorldCapsule
- registry : Game, registry_serialization::Loader, ServerGame
- registry_ : Bot, systems::RewindHitboxesGuard
- registryLoader : Client
- registryUpdateSize : NetworkStats
- registryUpdatesPerSec : NetworkStats
- registryUpdatesWindow : Client
- release() : net::UdpEndpointAddr
- reliableHasAny_ : Client
- reliableHighestSeen_ : Client
- reliableNextSequence : Server::Connection
- reliableQueue : Server::Connection
- reliableSeenBitmask_ : Client
- reload : InputSnapshot
- remainingSends : Server::Connection::PendingReliableEvent
- render() : DebugUI, Hud, HudRenderer, ParticleSystem
- renderer : Game
- renderer_ : Hud, ParticleSystem
- renderEye : FrameState
- renderFromServer() : CharacterAnimator
- renderPitch : FrameState
- renderRotationDegrees : AssetDefinition, AssetEntry
- renderScale : AssetDefinition, AssetEntry, Renderer
- renderSeparateFromPhysics : Game
- renderTranslation : AssetDefinition, AssetEntry
- renderYaw : FrameState
- reopenDevice() : SfxSystem
- replaceKey : OutboundEntry
- requestScreenshot() : HybridRenderer, IRenderer, NewRenderer, Renderer
- rerandomizeBranches() : HitscanEffect
- reserveFontSize : AmmoCounter
- reset() : net::FragmentReassembler::OptionalSet, net::FragmentReassembler
- resize() : Hud, HudRenderer
- resolveAnchor() : Hud
- resolveIndices() : HitboxRig
- restore() : systems::RewindHitboxesGuard
- restPoses : CharacterRig::Impl, CharacterRig
- Result : net::FragmentReassembler
- returnStrokes : HitscanEffect::BezierBeam
- rewindHitboxes : systems::RewindHitboxesGuard
- RewindHitboxesGuard() : systems::RewindHitboxesGuard
- ribbonBuf_ : ParticleRenderer
- ribbonPipeline_ : ParticleRenderer
- ribbons_ : ParticleSystem
- ribbonVertexCount() : ParticleSystem
- rig : CharacterAnimator::Impl
- right : DecalInstance, InputSnapshot, SdfGlyphGPU, ViewmodelParams
- rightNormal : physics::WallDetectionResult
- rightPoint : physics::WallDetectionResult
- rigMeshMinY_ : Game, ServerGame
- rigScale_ : ServerGame
- ring : HitboxHistory, InterpolationBuffer
- ringCount() : ExplosionEffect
- ringData() : ExplosionEffect
- ringPool_ : ExplosionEffect
- rocketProjectileModelIdx_ : Game
- role : AssetDefinition, AssetEntry
- roll : InputSnapshot
- rollKick : RecoilParams
- rollOffset : ThirdPersonWeaponParams, ViewmodelParams
- rotatedRect() : HudContext
- rotation : anim_utils::JointRestPose, SmokeParticle
- rotationalCompensation : systems::GamepadAimAssistConfig
- roughnessFactor : MaterialData
- roundedRect() : HudContext
- RoundTimer() : RoundTimer
- roundTimeRemaining : HudGameState
- rowFontSize : Scoreboard
- rowHeight : Scoreboard
- rttMs : LagCompTarget, NetworkStats, PlayerMatchStats, Server::ClientNetState
- rttSnapshotAtomic_ : Server
- run() : ServerGame
- runLoop() : Bot
- running : ServerGame
- runSamplingAndSkinning() : CharacterAnimator