Here is a list of all variables with links to the classes they belong to:
- s -
- sampler_ : HudSvgAtlas, NewRenderer, SdfAtlas
- samplerCount : Boilerplate::ShaderInfo
- samplers : CharacterAnimator::Impl
- samples : SoundClip
- saved_ : systems::RewindHitboxesGuard
- scale : anim_utils::JointRestPose, EquipmentSlots::SvgComponentTuning, EquippedWeaponsWidget::SvgPartTuning, FirstPersonHandMountParams, physics::MapLoadOptions, ProjectileConfig, Renderable, ViewmodelParams, WeaponHoldPose, WeaponSpawnerModelParams
- scale_ : HitMarkerWidget, SdfAtlas
- scaleBaseHeight : menu_theme::ThemeSettings
- scaleBaseWidth : menu_theme::ThemeSettings
- sceneColor_ : NewRenderer
- sceneHeight_ : NewRenderer
- sceneLightInfo_ : NewRenderer
- sceneNormal_ : NewRenderer
- sceneWidth_ : NewRenderer
- sceneWithAo_ : NewRenderer
- scoped : InputSnapshot
- scopeId : group2::perf::ScopeTimer
- scopeNum : group2::perf::Snapshot
- scopes : group2::perf::Snapshot
- scopeZoom : NewRenderer
- score : PlayerMatchStats
- scoreFontSize : MiniScoreboardWidget, TeamStatusBar
- screen_ : App
- screenH : HudGameState, HudRenderer::ScreenUniforms
- screenH_ : DamageNumberWidget, EnemyWorldHealthBar, Hud, KillcamBoxWidget, ParticleSystem, RailgunScopeWidget, VignetteWidget
- screenshotPath : FrameState
- screenW : HudGameState, HudRenderer::ScreenUniforms
- screenW_ : DamageNumberWidget, EnemyWorldHealthBar, Hud, KillcamBoxWidget, ParticleSystem, RailgunScopeWidget, VignetteWidget
- scrollbarBg : menu_theme::ThemeSettings
- scrollbarRounding : menu_theme::ThemeSettings
- scrollbarSize : menu_theme::ThemeSettings
- sdf_ : ParticleSystem
- sdfAtlas_ : HudContext
- sdfAtlasSamp_ : HudRenderer, ParticleRenderer
- sdfAtlasTex_ : HudRenderer, ParticleRenderer
- sdfHudBuf_ : ParticleRenderer
- sdfHudPipeline_ : ParticleRenderer
- sdfText : RenderToggles
- sdfWorldBuf_ : ParticleRenderer
- sdfWorldPipeline_ : ParticleRenderer
- secondary : AbilityState, anim_locomotion::LocomotionSelection
- secondaryAbilityAvailable : HudEquipmentState
- secondaryAbilityCharge : HudEquipmentState
- secondaryAbilityMarked : HudEquipmentState
- secondaryAbilityName : HudEquipmentState
- secondaryActive : AbilityState
- secondaryChoices : AbilityState
- secondaryClip : HudGameState
- secondaryCooldown : AbilityState, Game::PlayerSfxState
- secondaryKeybind : HudGameState
- secondaryMagCapacity : HudGameState
- secondaryReserve : HudGameState
- secondarySlotWeaponId : HudGameState
- secondaryWeaponId : HudGameState
- secondaryWeaponId_ : EquippedWeaponsWidget
- secondaryWeight : anim_locomotion::LocomotionSelection
- secondsSinceFire : HudShotgunBlast
- sectorRadius : EmoteWheelWidget
- seed : EnergyTeslaArcEffect::Beam, EnergyTeslaArcEffect::Branch, ExplosionVfxEffect::GroundFireAnchor, HitscanEffect::Branch, HitscanEffect::ReturnStroke, TeslaBeamEffect::Beam, TeslaBeamEffect::Branch
- selected : GrenadeState
- selectedClip : AnimationTesterState
- selectedIndex : HudEmoteWheelState, HudGrenadeRadialState
- selfDamageMult : GrenadeConfig
- selfDamageMultiplier : Explosion, ProjectileConfig
- semiAuto : WeaponConfig
- sendAtCounter : Client::DelayedOutbound
- sendBytesPerSec : NetworkStats
- sender : net::chat::ServerTextChat
- senderName : HudChatMessage, HudVoiceSpeaker
- sendKBps : ClientPerfFrame
- sentToHud : KillFeedEvent
- sequence : net::FragmentReassembler::ActiveSet, net::PacketHeader, net::UdpSessionTransport::PendingReliable, net::voice::ClientVoiceFrame, net::voice::ClientVoiceFrameView, net::voice::ServerVoiceFrame, Server::Connection::PendingReliableEvent, VoiceCapture::EncodedFrame, VoiceFramePayload, VoiceJitterBuffer::EncodedFrame
- sequence_ : ExplosionVfxEffect
- sequenceCursors_ : audio::AudioRuntime
- server : LobbyManager, net::discovery::PunchResponse, Server, ServerGame
- serverAckedClientTick : ClientPerfFrame
- serverAckedClientTick_ : Client
- serverAddr : Client
- serverAddr_ : net::UdpSessionTransport
- serverAddress : JoinMenuState
- serverAnimators_ : ServerGame
- serverAnimLibrary_ : ServerGame
- serverCapsules : HitDebugSnapshot
- serverConfirmed : HitDebugSnapshot
- serverId : net::discovery::PunchRequest, net::discovery::RegisterAck, net::discovery::ServerRegistration, net::UdpSessionTransport::RelayConfig
- serverId_ : GlobalServerAdvertiser
- serverIp : App::JoinAttemptResult, JoinRequest
- serverName : App::JoinAttemptResult, DiscoveryClient::DiscoveredServer, DiscoveryServer::ServerInfo, GlobalDiscoveryConfig, HostConfigState, JoinRequest, LoadingScreen, Lobby, LobbyUIConfig
- serverNetwork : NetworkConfig
- serverPort : App::JoinAttemptResult, JoinRequest
- serverRejected : HitDebugSnapshot
- serverRep : NetworkConfig
- serverRig_ : ServerGame
- serverRunning : HostConfigUIInputs
- servers_ : GlobalDirectoryServer
- serverSeq : net::chat::ServerTextChat
- serverShutdownNotice : Lobby
- serverShutdownNotice_ : PostMatchScoreboard
- serverShutdownNoticeRequested_ : Game
- serverUdpAddr_ : Client
- serverView : DebugUI::ShotDebugPair
- session_ : Client, Server
- sessionDir_ : ClientPerfRecorder, FrameRecorder
- set : physics::detail::ActiveWorldState
- settings : HostConfig, Lobby, MainMenu, PostMatchScoreboard, SettingsScreen
- settingsApplied : PauseMenuResult, SystemMenuOverlayResult
- settingsClicked : TitleScreenResult
- settingsEditor_ : PauseMenu, SystemMenuOverlay
- settingsPath : HostConfig, Lobby, MainMenu, PostMatchScoreboard, SettingsScreen
- settingsReturnScreen_ : App
- sfx : audio::AudioClipDef, audio::AudioCommand
- sfxStats_ : SfxSystem
- sfxSystem : App, AppContext, Game
- sfxVolume : UserSettings
- sh : EnemyWorldHealthBar::EnemyState
- shaderFmt_ : ParticleRenderer
- shaderFormat : Boilerplate::PipelineDescription
- shaderFormat_ : HudRenderer, NewRenderer, SkinnedRenderer
- shadows : RenderToggles
- shadowSize : NewRenderer
- shape : ProjectileConfig, VfxSpriteParticle
- shapeData : HudVertex
- shieldAlpha_ : VignetteWidget
- shieldBreak : HudHitConfirm, NetParticleEvent
- shieldDamageMultiplier : WeaponConfig
- shielded : Game::PendingDamageNumber, HudDamageNumber
- shieldHeight : EnemyWorldHealthBar
- shieldPowerupModelIdx_ : Game
- shooter : WeaponFiredEvent
- shooterClientId : group2::perf::shotlog::ShotResolution, net::shotdebug::ShotDebugCapture, ServerGame::ShotIntentKey
- shooterDir : HitDebugSnapshot
- shooterEye : HitDebugSnapshot
- shooterRttMs : group2::perf::shotlog::ShotResolution
- shooting : InputSnapshot
- shotDebugEnabled_ : ServerGame
- shotDebugFn_ : Client
- shotDebugSelectIdx : DebugUI
- shotDebugViewMode : DebugUI
- shotDebugVisibleCount : DebugUI
- shotgunPelletAccum_ : Game
- shotgunPelletAccumCount_ : Game
- shotgunPelletLastTimeSec_ : Game
- shotInputTick : DebugUI::ShotDebugPair, group2::perf::shotlog::ShotResolution, net::shotdebug::ReportHeader, net::shotdebug::ShotDebugCapture, ServerGame::ShotIntentKey, ShotIntentPayload
- shotIntent : Event
- shotRing : DebugUI
- shotRingCount : DebugUI
- shotRingHead : DebugUI
- shotsCsv_ : Bot
- shoulderOffset : FirstPersonArmMountSet
- shouldOpenPopup_ : ConfirmModal
- shouldStop : DiscoveryServer
- shouldStop_ : Client, GlobalDirectoryServer, GlobalServerAdvertiser, Server
- show : AnimationTesterState
- showAfterDamageSecs : EnemyWorldHealthBar
- showBhopAnalyzer : DebugUI
- showCollisionShape : DebugUI
- showCollisionWindow : DebugUI
- showContactDebugWindow : DebugUI
- showControllerBindings : UserSettings
- showDebugMenu : DebugUI
- showDotZoneDebug : Minimap
- showDroppedWeaponWindow : DebugUI
- showDynLightUI_ : Game
- showFPHandMountUI_ : Game
- showHdrDebugUI_ : Game
- showHitboxWindow : DebugUI
- showHudDebug_ : Game
- showInputSnapshot : DebugUI
- showInspector : DebugUI
- showKillzoneWindow : DebugUI
- showLocalBody : AnimationTesterState
- showMenuThemeUI_ : Game
- showMovementChart : DebugUI
- showNetworkSim : DebugUI
- showNetworkStats : DebugUI
- showParticleWindow_ : DebugUI
- showPlayerState : DebugUI
- showPosition : DebugUI
- showPrevPosition : DebugUI
- showRowBorders : MiniScoreboardWidget
- showShotDebugWindow : DebugUI
- showSpawnPointWindow : DebugUI
- showTimer : EnemyWorldHealthBar::EnemyState
- showVelocity : DebugUI
- showViewAngles : DebugUI
- showViewmodelUI : Game
- showWeaponHoldUI_ : Game
- showWeaponHud : DebugUI
- showWeaponSpawnerModelUI_ : Game
- showWeaponSpawnerWindow : DebugUI
- shutdownClicked : HostConfigResult
- side : EnergyTeslaArcEffect::Branch
- signedDist : physics::diag::DepenContact
- silentDistance : audio::AudioClipDef, audio::AudioCommand, SfxSystem::Source
- sim : ConstPlayerStateRef, Game::PredictedPlayerState, PlayerStateRef, VfxDebrisParticle
- simLatInbound_ : Client
- simLatOutbound_ : Client
- simLossRng_ : Client
- simulatedLatencyMs_ : Client, DebugUI
- simulatedLossPct_ : DebugUI
- simulatedLossPercent_ : Client
- size : BillboardParticle, Boilerplate::BufferUpload, DeathDissolveEffect::Particle, DecalInstance, InputArchive, SdfGlyphGPU, SmokeParticle, VfxDebrisParticle, VfxSpriteParticle
- sizeMax : SurfaceParams
- sizeMin : SurfaceParams
- skeleton : CharacterRig::Impl
- skinBackend_ : Game
- skinMats : CharacterAnimator::Impl
- skinnedCharacters : RenderToggles
- skinnedInstances : ClientPerfFrame
- skinnedMeshes_ : SkinnedRenderer
- skinnedPipeline_ : NewRenderer
- skinnedRenderer_ : NewRenderer
- skinner : CharacterAnimator::Impl
- skinWeights : RigMeshData
- skip : Game::ReconciliationDecision
- skipLobby : DeveloperConfig, MatchController
- skipRespawn : InputSnapshot
- skybox : RenderToggles
- sleepCounter : RigidBody
- slideBoostCooldown : PlayerSimState
- slideFatigueCounter : PlayerSimState
- slideFatigueDecayAccum : PlayerSimState
- slideIn : KillFeed::Entry, PickupNotification::Entry, PopupNotification::Entry
- slideLoopHandle : Game::PlayerSfxState
- slideTimer : PlayerSimState
- slot : SettingsEditor::ListeningBinding
- slotGap : GrenadeSlotsWidget
- slotLabel : HudAbilitySelectionState
- slotOption_ : AbilitySelectionWidget
- slots : AnimSnapshot, EquippedWeaponsWidget, WeaponState
- slots_ : BulletHoleDecal
- slotSize : GrenadeSlotsWidget
- slotTag_ : AbilitySelectionWidget
- slowdownStrength : systems::GamepadAimAssistConfig
- smoke_ : ParticleSystem
- smokeAccumulator : ExplosionVfxEffect::GroundFireAnchor
- smokeBuf_ : ParticleRenderer
- smokeNoise_ : ParticleRenderer
- smokeParticles : ClientPerfFrame
- smokePipeline_ : ParticleRenderer
- smokeSampler_ : ParticleRenderer
- smoothedForwardSpeed : CharacterAnimator::Impl
- smoothedRightSpeed : CharacterAnimator::Impl
- smoothedSpeed : CharacterAnimator::Impl
- snapshotApplied : ClientPerfFrame
- snapshotAppliedFlag_ : Client
- snapshotApplyCount : ClientPerfFrame
- snapshotApplyFn_ : Client
- snapshotApplyMs : ClientPerfFrame
- snapshotCounter_ : Server
- snapshotEveryNTicks : ServerGame
- snapshotHz : ServerReplicationConfig
- snapshotIntervalEmaNs_ : Client
- snapshotLoader_ : Bot, Game
- snapshotsOverUdp : TransportConfig
- snapshotsSent : group2::perf::NetworkCounters, group2::perf::Snapshot
- socket : DiscoveryClient, DiscoveryServer, MessageStream
- socket_ : net::UdpEndpoint
- socketDead_ : Client
- softLimitNextFrame : Game
- softLimitPeriod : Game
- sorted_ : SmokeEffect
- sortedSprites_ : ExplosionVfxEffect
- source : NetParticleEvent, physics::debug::Contact
- sources_ : SfxSystem
- sourcesStarted : SfxRuntimeStats
- space : Game::HandMountDebugTarget
- spacing : PickupPrompt
- spanDirty_ : HudContext
- spanStartVertex_ : HudContext
- spatial : audio::AudioClipDef
- spawnCooldown : HealthPackSpawner, PowerupConfig, PowerupSpawner, WeaponSpawner
- spawnedBurst : ExplosionVfxEffect::GroundFireAnchor
- spawnerTuneWeaponIdx_ : Game
- spawnerWeaponParams_ : Game
- spawnViewYaw : PlayerVisState
- speaker : net::voice::ServerVoiceFrame, SfxSystem::Source, VoiceChatSystem::SpeakingState
- speakers_ : ChatWidget, VoiceChatSystem
- speaking_ : VoiceChatSystem
- speakingTimer : VoiceChatSystem::RemoteSpeaker
- spec : SoundClip
- speed : TracerEffect::RuntimeState
- speedMax : SurfaceParams
- speedMin : SurfaceParams
- speedScale : anim_locomotion::LocomotionSelection
- sphereFollowDist_ : Game
- sphereIntensity_ : Game
- sphereRange_ : Game
- spheres : physics::MapCollisionData, physics::WorldGeometry
- spinDegreesPerSecond : WeaponSpawnerModelParams
- spine2JointIdx_ : Game
- spineBend : CharacterAnimator::Impl
- spineBendMultiplier : AnimationInputs, ThirdPersonWeaponParams
- spineOffset : WeaponHoldPose
- spineRotation : WeaponHoldPose
- sprint : InputSnapshot
- sprinting : AnimationInputs, entity_interpolation::InterpolatedTransform, entity_interpolation::SampleInputs, InterpolationBuffer::Sample, PlayerVisState
- spritePool_ : ExplosionVfxEffect
- sprites_ : HudSvgAtlas
- srcData : Asset::GeoBufferInfo
- ssao : RenderToggles
- ssaoBias : NewRenderer
- ssaoBlurDepthThreshold : NewRenderer
- ssaoBlurEnabled : NewRenderer
- ssaoBlurNormalThreshold : NewRenderer
- ssaoBlurPipeline_ : NewRenderer
- ssaoBlurRadius : NewRenderer
- ssaoBlurred_ : NewRenderer
- ssaoBlurStrength : NewRenderer
- ssaoColor_ : NewRenderer
- ssaoCompositePipeline_ : NewRenderer
- ssaoCompositePower : NewRenderer
- ssaoCompositeStrength : NewRenderer
- ssaoContactWeight : NewRenderer
- ssaoDebugView : NewRenderer
- ssaoDepthThreshold : NewRenderer
- ssaoHeight_ : NewRenderer
- ssaoHemisphereMin : NewRenderer
- ssaoIntensity : NewRenderer
- ssaoMaxAo : NewRenderer
- ssaoMediumRadius : NewRenderer
- ssaoMediumWeight : NewRenderer
- ssaoMinAo : NewRenderer
- ssaoNormalDiffMax : NewRenderer
- ssaoNormalDiffMin : NewRenderer
- ssaoPipeline_ : NewRenderer
- ssaoPixelRadiusScale : NewRenderer
- ssaoRadius : NewRenderer
- ssaoWidth_ : NewRenderer
- ssbo_ : SkinnedRenderer::SsboInfo
- ssr : RenderToggles
- stage : Boilerplate::ShaderInfo
- startCountdownActive : Lobby, LobbyUIConfig
- startCountdownRemaining : Lobby, LobbyUIConfig
- startCounter : group2::perf::ScopeTimer
- startMatchClicked : BuildResult
- startMatchState : Lobby
- startTime_ : FrameRecorder
- state_ : AbilitySelectionWidget, EmoteWheelWidget, EquipmentSlots, GrenadeSlotsWidget
- stateGroup : audio::AudioAction, audio::AudioNodeDef
- stateInitialized_ : SfxSystem
- stateMutex_ : Client, Server
- states_ : audio::AudioRuntime
- stateValue : audio::AudioAction
- staticBroadphase : physics::MapCollisionData, physics::WorldGeometry
- staticBroadphaseMeshes : physics::perf::FrameStats
- staticBroadphaseQueries : physics::perf::FrameStats
- staticDepthSampler_ : NewRenderer
- staticShadowMaps_ : NewRenderer
- staticShadowSize : NewRenderer
- stats : Client
- stats_ : audio::AudioRuntime, net::UdpSessionTransport
- statsAccumulator : Client
- statsFPS1pLow : Game
- statsFPS5pLow : Game
- statsFPSCurrent : Game
- statsFPSMax : Game
- statsFPSMin : Game
- statsPhysTicks : Game
- statsPrevTime : Game
- statsRenderFrames : Game
- statusMessage_ : SettingsEditor
- sticky : GrenadeConfig, Projectile
- stickyGrenadeModelIdx_ : Game
- stolenSources : SfxRuntimeStats
- stop_ : WorkerPool
- stopping_ : group2::perf::FallbackThreadPool
- storageBufferCount : Boilerplate::ShaderInfo
- storageTextureCount : Boilerplate::ShaderInfo
- strafeBlend : anim_locomotion::LocomotionSelection, CharacterAnimator::Impl
- strafeClip : anim_locomotion::LocomotionSelection
- strafeJointWeights : CharacterAnimator::Impl
- stretch : VfxDebrisParticle
- stretchX : EquipmentSlots::SvgComponentTuning, EquippedWeaponsWidget::SvgPartTuning
- stretchY : EquipmentSlots::SvgComponentTuning, EquippedWeaponsWidget::SvgPartTuning
- stuck : Projectile
- stuckOffset : Projectile
- stuckTo : Projectile
- style : CrosshairWidget
- subnetBroadcastAddrs : DiscoveryClient
- substeps : physics::diag::KccTimingFrame
- sumTicks : group2::perf::PerScopeStats
- surface : HitscanHit, physics::HitscanHit, ProjectileImpactEvent
- surfaceA : physics::ContactManifold
- surfaceB : physics::ContactManifold
- surfaceType : NetParticleEvent, physics::ClearanceResult, physics::DepenContact, physics::GroundProbeResult, physics::HitResult, physics::Plane, physics::SphereHitResult, physics::WorldAABB, physics::WorldBrush, physics::WorldCylinder, physics::WorldSphere
- svgAtlas_ : Hud, HudContext, HudRenderer
- svgOffsetX : HealthArmorBar, LevelBarWidget
- svgOffsetY : HealthArmorBar, LevelBarWidget
- svgRotationDeg : LevelBarWidget
- svgScale : HealthArmorBar, LevelBarWidget
- svgStretchX : HealthArmorBar, LevelBarWidget
- svgStretchY : HealthArmorBar, LevelBarWidget
- swapchainHeight : ClientPerfFrame
- swapchainWidth : ClientPerfFrame
- swapElapsedSec : Game::GripSwapState
- swayAmplitudePitch_ : Game
- swayAmplitudeYaw_ : Game
- swayDecayRate_ : Game
- swayInitialized_ : Game
- swayOffsetX_ : Game
- swayOffsetY_ : Game
- swaySmoothing_ : Game
- sweepAabbAllCalls : physics::perf::FrameStats
- sweepCapsuleAllCalls : physics::perf::FrameStats
- sweepCapsuleTriMeshCalls : physics::perf::FrameStats
- sweepCapsuleTriMeshNodes : physics::perf::FrameStats
- sweepCapsuleTriMeshTris : physics::perf::FrameStats
- sweepHits : physics::diag::KccTimingFrame, physics::KccFrameResult
- sweepQueries : physics::diag::KccTimingFrame
- swingLimit : physics::ConeTwistJoint, physics::RagdollPbdJoint
- switches : audio::AudioObjectState
- switchFallbacks : audio::AudioRuntimeStats
- switchGroup : audio::AudioAction, audio::AudioNodeDef
- switchToPrimary : InputSnapshot
- switchToSecondary : InputSnapshot
- switchValue : audio::AudioAction, audio::AudioNodeChild
- systemMenu_ : HostConfig, Lobby, MainMenu, PostMatchScoreboard