Here is a list of all variables with links to the classes they belong to:
- p -
- p50Ns : group2::perf::Snapshot::ScopeSummary
- p99Ns : group2::perf::Snapshot::ScopeSummary
- packetsRecv : group2::perf::NetworkCounters, group2::perf::Snapshot, net::UdpSessionTransport::Stats
- packetsSent : group2::perf::NetworkCounters, group2::perf::Snapshot, net::UdpSessionTransport::Stats
- paletteBase : SkinnedInstance
- paletteIdx : PlayerColor
- palettesSsboInfo_ : SkinnedRenderer
- paletteXfer_ : SkinnedRenderer
- paletteXferCapacityBytes_ : SkinnedRenderer
- palm : FirstPersonArmMountSet
- panelHeight : AmmoCounter, Scoreboard
- panelPadX : KdaCounter
- panelPadY : KdaCounter
- panelTitleBottomSpacing : menu_theme::ThemeSettings
- panelTitleRuleOffsetY : menu_theme::ThemeSettings
- panelTitleRuleRounding : menu_theme::ThemeSettings
- panelTitleRuleThickness : menu_theme::ThemeSettings
- panelTitleScale : menu_theme::ThemeSettings
- panelViewportMargin : menu_theme::ThemeSettings
- panelWidth : AbilitySelectionWidget, AmmoCounter, HealthArmorBar, Scoreboard
- param : NetParticleEvent
- parent : audio::AudioBusDef, physics::broadphase::Tree::Node
- particles : RenderToggles
- particles_ : DeathDissolveEffect
- particlesMs : ClientPerfFrame
- particleSpawnDist_ : DebugUI
- particleSystem : Game
- particleSystem_ : NewRenderer
- passes : physics::DepenetrationResult
- path : Boilerplate::ShaderInfo
- pauseMenu : Game
- pauseMenuMs : ClientPerfFrame
- payload : Client::DelayedInbound, Client::DelayedOutbound, net::UdpReceivedMessage, net::UdpSessionTransport::Event, net::UdpSessionTransport::PendingReliable
- pbrModels : RenderToggles
- pcmData : SoundClip
- peakBacklog : group2::perf::NetworkCounters, group2::perf::Snapshot
- peakWeight : anim_locomotion::TransitionIntent
- peers_ : net::UdpSessionTransport
- pellets : HudShotgunBlast
- pending : net::UdpSessionTransport::ChannelState
- pending_ : ExplosionEffect
- pendingAbilityLevelGrant_ : DebugUI
- pendingAmmoRefill_ : DebugUI
- pendingBack : SettingsScreen
- pendingBackToMainMenu : HostConfig
- pendingConfirm_ : PauseMenu
- pendingConfirmAction : HostConfig, MainMenu
- pendingCount_ : ExplosionEffect
- pendingDamageNumbers_ : Game
- pendingExit : TitleScreen
- pendingExitRequest : HostConfig, MainMenu
- pendingFrames_ : VoiceChatSystem
- pendingGoToLobby : HostConfig, MainMenu
- pendingHost : TitleScreen
- pendingHostRequest : MainMenu
- pendingInitialization : Server::Connection
- pendingJoinRequest : MainMenu
- pendingKccCorrection : PlayerSimState
- pendingKillEvents : ServerGame
- pendingLaunch : HostConfig, MainMenu
- pendingLevel1 : AbilityState
- pendingLevel2 : AbilityState
- pendingLocalChatEchoes_ : Game
- pendingMutex_ : VoiceChatSystem
- pendingPhysicsCsvRecordingEnabled_ : DebugUI
- pendingPhysicsCsvRecordingRequest_ : DebugUI
- pendingPickupNotifications_ : Game
- pendingPlay : TitleScreen
- pendingPopupMessages_ : Game
- pendingPostMatchResult_ : App
- pendingReopen_ : SfxSystem
- pendingReturnToTitleScreenRequest : MainMenu
- pendingScreenshotPath_ : NewRenderer
- pendingScrollSwitch_ : Game
- pendingSetPrimaryWeapon_ : DebugUI
- pendingSetSecondaryWeapon_ : DebugUI
- pendingSettings : TitleScreen
- pendingShotIntents_ : ServerGame
- pendingShutdown : HostConfig, MainMenu
- pendingSnapshotFramed_ : Server
- pendingSnapshotPayload_ : Server
- pendingUncrouch : PlayerVisState
- perfClosestPointMeshCalls : ClientPerfFrame
- perfClosestPointMeshNodes : ClientPerfFrame
- perfClosestPointMeshTris : ClientPerfFrame
- perfClosestPointTriangleCalls : ClientPerfFrame
- perfClosestPointWallAttachmentCalls : ClientPerfFrame
- perfClosestPointWallAttachmentNodes : ClientPerfFrame
- perfClosestPointWallAttachmentTris : ClientPerfFrame
- perfClosestPointWallProbeCalls : ClientPerfFrame
- perfClosestPointWallProbeNodes : ClientPerfFrame
- perfClosestPointWallProbeTris : ClientPerfFrame
- perfCollisionCalls : ClientPerfFrame
- perfCollisionPlayers : ClientPerfFrame
- perfDeepestCapsuleCalls : ClientPerfFrame
- perfDeepestCapsuleTriMeshCalls : ClientPerfFrame
- perfDeepestCapsuleTriMeshNodes : ClientPerfFrame
- perfDeepestCapsuleTriMeshTris : ClientPerfFrame
- perfKccBumpHits : ClientPerfFrame
- perfKccCaIterations : ClientPerfFrame
- perfKccCalls : ClientPerfFrame
- perfKccSweepHits : ClientPerfFrame
- perfMovementCalls : ClientPerfFrame
- perfMovementPlayers : ClientPerfFrame
- perfRecorder_ : Game
- perfSnapshotApplyCount_ : Game
- perfSnapshotApplyMs_ : Game
- perfStaticBroadphaseMeshes : ClientPerfFrame
- perfStaticBroadphaseQueries : ClientPerfFrame
- perfSweepAabbAllCalls : ClientPerfFrame
- perfSweepCapsuleAllCalls : ClientPerfFrame
- perfSweepCapsuleTriMeshCalls : ClientPerfFrame
- perfSweepCapsuleTriMeshNodes : ClientPerfFrame
- perfSweepCapsuleTriMeshTris : ClientPerfFrame
- perfWallAttachmentBroadphaseFallbacks : ClientPerfFrame
- perfWallAttachmentCalls : ClientPerfFrame
- perfWallAttachmentMeshes : ClientPerfFrame
- perfWallAttachmentNeighborHits : ClientPerfFrame
- perfWallAttachmentPrevTriangleHits : ClientPerfFrame
- perfWallDetectCalls : ClientPerfFrame
- perfWallDetectSkippedByGate : ClientPerfFrame
- perfWallMeshProbeMeshes : ClientPerfFrame
- perfWallMeshProbes : ClientPerfFrame
- perfWallSphereFallbacks : ClientPerfFrame
- permanent : KillFeed::Entry
- perSamplerLocals : CharacterAnimator::Impl
- persistAfterClientExit : HostConfigState
- phase : MatchStatePacket
- phase_ : PrematchBanner
- physicalDeviceId_ : SfxSystem
- physicsDiagRecording : Event
- physicsMs : ClientPerfFrame
- physicsTicks : ClientPerfFrame
- physPos : FrameState
- physVel : FrameState
- pickup : InputSnapshot
- pickupAvailable : HudGameState
- pickupDelay : DroppedWeapon, systems::PendingWeaponDrop
- pickupNotifications : HudGameState
- pickupWeaponId : HudGameState
- ping : HudTeamMemberStatus
- pingOverUdp : TransportConfig
- pingTimer : Game
- pipeline_ : HudRenderer, SkinnedRenderer
- pitch : entity_interpolation::InterpolatedTransform, entity_interpolation::SampleInputs, FrameState, InputSnapshot, InterpolationBuffer::Sample, physics::diag::MovementFrame
- pitchKick : RecoilParams
- pitchOffset : ViewmodelParams, WeaponSpawnerModelParams
- pitchRad : AnimationInputs
- planeCount : physics::WorldBrush
- planes : physics::MapCollisionData, physics::WorldBrush, physics::WorldGeometry
- playbackDeviceName_ : SfxSystem
- playbackSpeed : ClipSampler
- playbackSpeedMul : AnimationTesterState
- playClicked : TitleScreenResult
- player : MiniScoreboardWidget::DisplayRow
- playerEntities : ClientPerfFrame
- playerPos : physics::diag::DepenContact
- playerReadyStatus : MatchController
- players : Lobby, LobbyManager, LobbyState, LobbyUIConfig
- players_ : MiniScoreboardWidget
- playerSfxState_ : Game
- playingId : SfxSystem::Source
- point : Game::HandMountDebugTarget, HitboxHit, HitscanHit, physics::debug::Contact, physics::GroundProbeResult, physics::HitboxHit, physics::HitscanHit, physics::SphereHitResult, systems::BeamLockResult
- pointA : WorldCapsule
- pointAx : net::shotdebug::WireCapsule
- pointAy : net::shotdebug::WireCapsule
- pointAz : net::shotdebug::WireCapsule
- pointB : WorldCapsule
- pointBx : net::shotdebug::WireCapsule
- pointBy : net::shotdebug::WireCapsule
- pointBz : net::shotdebug::WireCapsule
- pointCount : physics::ContactManifold
- pointLightFarPlane : LightUBO
- pointLightNearPlane : LightUBO
- pointLights : Asset::Model, ClientPerfFrame, LightUBO
- pointOnGeometry : physics::ClearanceResult
- pointOnMesh : physics::ClosestPointOnMeshResult
- pointOnSegment : physics::ClosestPointOnMeshResult
- points : EnergyTeslaArcEffect::PathSample, physics::ContactManifold
- pool_ : ImpactEffect, SmokeEffect, TracerEffect
- popupBg : menu_theme::ThemeSettings
- popupBorderSize : menu_theme::ThemeSettings
- popupMessage : MainMenu
- popupMessages : HudGameState
- popupRounding : menu_theme::ThemeSettings
- port : HostConfigState, net::discovery::UdpPunchPeer, net::UdpEndpointAddr, net::UdpSessionTransport::RelayConfig, NetworkAddress
- pos : ArcVertex, BillboardParticle, DecalInstance, ExplosionEffect::PendingSmoke, ExplosionEvent, ExplosionVfxEffect::GroundFireAnchor, Game::PendingDamageNumber, gamemap::HealthPackSpawner, gamemap::JumpPadSpawner, gamemap::KillzoneSpawner, gamemap::PowerupSpawner, gamemap::SpawnPoint, gamemap::WeaponSpawner, ProjectileImpactEvent, RibbonEmitter::Node, RibbonVertex, SmokeParticle, systems::PendingWeaponDrop, VfxDebrisParticle, VfxSpriteParticle
- pos1 : NetParticleEvent
- pos2 : NetParticleEvent
- posAfter : physics::diag::MovementFrame, physics::diag::PlayerFrame, physics::KccFrameResult
- posAfterDepen : physics::diag::PlayerFrame
- posBefore : physics::diag::MovementFrame, physics::diag::PlayerFrame, physics::KccFrameResult
- position : Asset::MountPoint, Asset::PointLight, Asset::Vertex, audio::AudioCommand, audio::AudioObjectState, audio::ListenerState, entity_interpolation::InterpolatedTransform, entity_interpolation::SampleInputs, Explosion, FireField, Game::PredictedPlayerState, Game::TransientVfxLight, HudVertex, InterpolationBuffer::Sample, ModelVertex, PointLight, SfxSystem::Source, Vertex
- positional : audio::AudioCommand, SfxSystem::Source
- positionError : Game::ReconciliationDecision
- positionIterations : physics::SolverConfig
- postedEvents : audio::AudioRuntimeStats
- powerupInitialSpawnDelaySeconds : HostConfigState, MatchConfig
- powerupRespawnCooldownSeconds : HostConfigState, MatchConfig
- preambleMs : ClientPerfFrame
- prebufferFrames_ : VoiceJitterBuffer
- predictedStateHistory_ : Game
- predictTick_ : Bot
- preferredClip : anim_locomotion::TransitionIntent
- preferRelay_ : net::UdpSessionTransport
- prevAmmoReserve_ : Game
- prevArmor_ : Game, SfxSystem
- prevDeaths_ : SfxSystem
- prevGrenadeCooldowns_ : SfxSystem
- prevHealth_ : Game, SfxSystem
- previous : anim_locomotion::TransitionTracker, menu_theme::ScopedTheme
- previous_ : group2::perf::ParallelFlagGuard, physics::perf::ScopedClosestPointContext
- previousAudioCounter_ : App
- previousMode : CharacterAnimator::Impl
- previousPosition : Game::PredictedPlayerState
- prevKills_ : SfxSystem
- prevLocalRailgunCharging_ : SfxSystem
- prevLocalReloading_ : SfxSystem
- prevPos : TracerEmitter
- prevPrimaryWeaponType_ : Game
- prevRenderTime : Game
- prevSecondaryWeaponType_ : Game
- prevShootingForDebug_ : Game
- prevShootingForLog_ : Bot
- prevSnapshotApplyNs_ : Client
- prevSwayPitch_ : Game
- prevSwayYaw_ : Game
- prevTickPitch : InputSnapshot
- prevTickYaw : InputSnapshot
- prevTime : Game
- primary : AbilityState, anim_locomotion::LocomotionSelection
- primaryAbilityAvailable : HudEquipmentState
- primaryAbilityCharge : HudEquipmentState
- primaryAbilityName : HudEquipmentState
- primaryActive : AbilityState
- primaryChoices : AbilityState
- primaryCooldown : AbilityState, Game::PlayerSfxState
- primaryWeaponId : HudGameState
- primaryWeaponId_ : EquippedWeaponsWidget
- primed_ : ShotgunPelletWidget
- primitiveIndex : physics::debug::Contact
- priority : audio::AudioClipDef, audio::AudioCommand, audio::AudioNodeDef, SfxSystem::Source
- priorityOffset : audio::AudioBusDef
- progress_ : LevelBarWidget
- progressRatio : physics::KccFrameResult
- proj : ParticleUniforms
- projectileEntities : ClientPerfFrame
- projection_ : NewCamera
- proxyCount_ : physics::broadphase::Tree
- publicHost : net::discovery::RegisterAck
- punchAssist_ : net::UdpSessionTransport
- punchDirectoryAddr_ : net::UdpSessionTransport
- pushBack : RecoilParams
- pushDistance : physics::DepenetrationResult
- pushed : menu_theme::ScopedTerminalFont